Let the Games Begin Ray White is thriving at the elite Arnold Academy of Magic as the newly-revealed Iceblade Sorcerer. The mutual comradery he has with his classmates and teachers prove especially vital as the school prepares to complete against other academies in the Magicus Chevaliers. Ray opts to stay in the background on the Steering Committee, and does everything possible to help his friend, Amelia, a front-runner in the tournament. They develop a strategy for Ray to infiltrate their rival school, Diome Academy, where he discovers shocking secrets. How will they shake up the competition at the Magicus Chevaliers?
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.