KING'S KNIGHT is a still-prophetic virtual-world novella written in 1971 about a Chessman with no memory of any other life, struggling with his suspicion there is more to his world than he is allowed to know. From the beginning of cybertelempathy in a 1965 grad student's basement lab, to the man who steals a remotely-operated "gnome" to commit a crime, to the mother who wants to love her baby again and again, these are humorous, exciting, and sometimes provocative visions of what might have been, and yet may be.
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