A self-help guide to the world of golf psychology and, in particular, the role our minds can play as we try to improve our own game. Each chapter presents a typical golfing scenario, ranging from pre-event nerves to playing with a new partner. A guiding principle is suggested that embodies the issue at hand, and practical advice is given to help overcome the problem. Each of the 42 psychological applications features an exclusive cartoon by the illustrator, Geo Parkin.
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