The book focuses initially on linked lists. Discussion of trees escalates from from binary search trees to culminate in dynamically, self-balancing AVL trees where search, insertion or removal are all generally O(log n). Where the time complexity serves as a natural transition, the book then turns to search such as binary search being O(log n), as covered in Chapter 12, or other searching such as breadth or depth first searching in Chapter 20 and Chapter 21 and sorting algorithms such as comparison based sorting (i.e., bubble, selection, or insertion in Chapter 14) or other types of sorting such as merge in Chapter 15, radix in Chapter 16, or heap in Chapter 17. The book covers heap in Chapter 12, stack in Chapter 4, queues in Chapter 5 & Chapter 13, graphs in Chapter 19, Dijkstra's algorithm in Chapter 22 and prim's in Chapter 23--Book review by Eric Giannini.
Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Who This Book Is For This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work. Topics Covered in Metal by Tutorials The Rendering Pipeline: Take a deep dive through the graphics pipeline. 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model. Coordinate Spaces: Learn the math behind 3D rendering. Lighting: Make your models look more realistic with simple lighting techniques. Textures & Materials: Design textures and surfaces for micro detail. Character Animation: Bring your 3D models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more! After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations"--Back cover.
Learn how to use Auto Layout! Auto Layout is Apple's elegant solution to making your user interfaces flexible and adaptable. It can be daunting to learn to use its true power without someone to guide you. That's where Auto Layout by Tutorials comes to the rescue! This book will be your guide as you explore and master the many capabilities of Auto Layout. Who This Book Is For This book is for iOS developers of all skill levels, from those just getting started building user interfaces to the experienced hands who want to get more from Auto Layout. Topics Covered in Auto Layout by Tutorials Interface Builder: Learn to use Interface Builder to construct and maintain your user interfaces. Stack Views and Scroll Views: Learn how these special view types interact with Auto Layout and how best to utilize them in your apps. Views: Discover how to make your user interface dynamically adapt to its content. Animating Constraints: See how to animate your Auto Layout constraints to provide feedback, focus user attention and improve navigation. Adaptive Layout: Learn to use Auto Layout to make adjustments for screen size, orientation, Dynamic Type size and more. Resolving Common Issues: Discover how to investigate when things go awry and learn how to resolve Auto Layout conflicts. One thing you can count on: After reading this book, you'll be prepared to harness the full power of Auto Layout in all of your apps. About the Tutorial Team The Tutorial Team is a group of app developers and authors who write tutorials at the popular website raywenderlich.com. We take pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. If you've enjoyed the tutorials we've written in the past, you're in for a treat. The tutorials we've written for this book are some of our best yet - and this book contains detailed technical knowledge you simply won't be able to find anywhere else.
Learn iOS Design Patterns! Design patterns are reusable solutions to common development problems. They aren't project specific, so you can adapt and use them in countless apps. By learning design patterns, you'll become a better developer, save time and work less. Design Patterns by Tutorials is here to help! This book is the easiest and fastest way to get hands-on experience with the iOS design patterns you need to know. Who This Book Is For Whether you're a beginner, intermediate or advanced iOS developer, this book is for you. You can either read this book from cover to cover, or skip around to just the patterns you want to learn. Topics Covered in Design Patterns by Tutorials Getting Started: You'll first learn about how design patterns work and how they can help you build better, cleaner apps. Fundamental Patterns: You'll progress onto fundamental design patterns, such as MVC, Delegation, and Strategy, which you're likely to use on every iOS app. Intermediate Patterns: You'll then learn about intermediate design patterns, such as MVVM, Factory, and Adapter, which are less common than fundamental patterns but still very useful for most apps. You'll finish off by learning about advanced design patterns, including Flyweight, Mediator and Command. You likely won't use these on every app, but they may be just what you need to solve a difficult problem. One thing you can count on: after reading this book, you'll be well-prepared to use design patterns in your own apps!
In this book, you will learn how to make your own iPhone and iPad apps, through four engaging, epic-length tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store"--Page 4 of cover.
Write a full stack Swift app and deploy it to production! Kitura gives you the power to create production-ready RESTful APIs written in Swift. Coupled with the power of Docker and Kubernetes, you can take your Swift to the Server and beyond! Server Side Swift with Kitura will walk you through the development of EmojiJournal, a social network focused on your feelings. You'll learn how REST works, how to document your API, how to set up an ORM and user authentication, and even how to create a web front-end as well as an iOS frontend! You'll also learn about how to use powerful deployment tools to manage and run your API in any popular cloud that you choose! Who This Book Is For This book is for any developer who has had some exposure to Swift and wants to learn how to use those skills to write code that operates on the server. Topics Covered in Server Side Swift with Kitura KueryORM: Learn how to map your Swift API to PostgreSQL, a very popular database. The OpenAPI Spec: Learn how to self-document your API, and to provide a tool for rapidly testing and iterating on it. Stencil: Use an open-source templating tool to create a web-app for your Swift app on the Server. Authentication: Protect your Swift API from unwanted requests and learn how to apply multiple different types of protection. Security: Demystify the world of TLS and learn how to secure communications to and from your server. Deployment: Localhost isn't enough; push your server to production with Docker and Kubernetes. One thing you can count on: After reading this book, you'll be prepared to take advantage of all that Kitura has to offer! About the Tutorial Team The Tutorial Team is a group of app developers and authors who write tutorials at the popular website raywenderlich.com. We take pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. If you've enjoyed the tutorials we've written in the past, you're in for a treat. The tutorials we've written for this book are some of our best yet - and this book contains detailed technical knowledge you simply won't be able to find anywhere else.
Apply Different Architectures to Your Codebase! Advanced iOS App Architecture guides you through building one real-world app written in different architectures to give you hands-on and practical experience working in different architectures. This book will also guide you through the theory you need to gain a solid foundation of architecture concepts so that you can make your own informed decisions on how to use them in your codebase. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and are looking to build apps using defined architectures, making apps cleaner and easier to maintain. Topics Covered in Advanced iOS App Architecture Navigating Architecture Topics: Learn the theory behind various architectures to help inform which works best for you in different situations you may face. Managing Dependencies: Learn how to manage dependencies both internally and externally within your app. MVVM Architecture: Explore the history of the MVVM architecture and begin building KOOBER - the book's project app - using MVVM principles. Redux Architecture: Explore the history of the Redux architecture and continue building KOOBER using Redux principles. Elements Architecture: Explore the history of the Elements architecture and continue building KOOBER using Elements principles. After reading this book, you'll have the knowledge to decide which types of architecture components suit your apps and you'll have a deep understanding of the covered architectures. About the iOS Architecture Team The architecture team is a group of seasoned developers who work for large multi-national companies who deal with large and diverse code bases on a daily basis. The knowledge procured over years of development is now being transferred to you through book. We hope you enjoy the book and, hopefully, you'll apply some of the architectures you've learned to your own apps!
Learn how to test iOS Applications! iOS Test-Driven Development introduces you to a broad range of concepts with regard to not only writing an application from scratch with testing in mind, but also applying these concepts to already written applications which have little or no tests written for their functionality. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn how to write code which is both testable and maintainable. Topics Covered in iOS Test-Driven Development The TDD Cycle: Learn the concepts of Test-Driven Development and how to implement these concepts within an iOS application. Test Expressions and Expectations: Learn how to test both synchronous code using expressions and asynchronous code using expectations. Test RESTful Networking: Write tests to verify networking endpoints and the ability to mock the returned results. Test Authentication: Write tests which run against authenticated endpoints. Legacy Problems: Explore the problems legacy applications written without any unit tests or without thought of testing the code. Breaking Dependencies into Modules: Learn how to take dependencies within your code and compartmentalize these into their own modules with their own tests. Refactoring Large Classes: Learn how to refactor large unweilding classes into smaller more manageable and testable classes / objects. One thing you can count on: after reading this book, you'll be prepared to write testable applications which you can have confidence in making changes too with the knowledge your tests will catch breaking changes.
Learn How to Program with Swift 5.5!Swift is the easiest way to get started developing on Apple's platforms: iOS, iPadOS, macOS, watchOS and tvOS. In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types. Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift by the end of this book, and you'll be ready to move on to whichever app platform you're interested in.Who This Book Is For:This book is for complete beginners to Swift. No prior programming experience is necessary!Topics Covered in The Swift ApprenticePlayground basics: Learn about the coding environment where you can quickly and easily try out your code as you learn.Basic types: Numbers and strings are the basic kinds of data in any app - learn how to use them in Swift.Flow control: Your code doesn't always run straight through - learn how to use conditions and decide what to do.Functions: Group your code together into reusable chunks to run and pass around.Collection types: Discover the many ways Swift offers to store and organize data into collections.Protocols & protocol-oriented programming: Define protocols to make your code more interface-based and compositional.Advanced topics: Learn how to create custom operators, organize your code, write tests, manage memory, serialize your types, concurrency and so much more.After reading this book and completing your Swift apprenticeship by working through the included exercises and challenges, you'll be ready to take on app development on the platform of your choice!
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