The Spiders unravel the clues that will bring them ever closer to Kurapika's identity. Meanwhile, Kurapika's desire for revenge is rekindled when he learns that the Spiders are still alive. And though the bounty on the Spiders has been withdrawn, Gon persuades Killua to help Kurapika awhile longer, if only to bring the cycle of killing to an end. Then, during a mad chase through the crowded streets of Yorknew, the Spiders capture Gon and Killua again! Will Kurapika and Leorio be able to set them free? And will Kurapika finally get his revenge? -- VIZ Media
Hunters Gon and Killua have fallen into the clutches of the sinister gang known as the Spiders. Luckily, the Hunters' friend Kurapika has captured the Spiders' ringleader and proposed a hostage exchange. Will the Spiders agree to the plan? Meanwhile, a multi-trillionaire named Battera has been buying up copies of the super-rare video game Greed Island, which may contain clues about Gon's father's whereabouts. More importantly, Battera has been hiring Hunters to play the game for him! Could this be Gon's chance to enter the legendary game? -- VIZ Media
Gon and friends are settling into Greed Island and slowly beginning to understand the strange mechanics of this "video game" world. They gain enough clues from the NPC townspeople to finally get their quest: They must drive Razor and the 14 Devils out of town by beating them at sporting events. The first event--dodge ball! Except in this game if you don't dodge--you die!! -- VIZ Media
Gon and his friends Leorio and Kurapika have more to worry about than just the Hunter Exam--their fellow applicants are deadly serious. Hisoka, the mad magician, nearly kills them in a mock test and Killua reveals that appearances can be deceiving. Then there are the tests, which prove to be as varied as they are difficult. The picky proctors of the second exam demand the applicants perform culinary feats of wonder, and it takes the intervention of the President of the Hunter Association Review Board to convince them to let anyone pass at all! -- VIZ Media
The time has come for the Hunter Association to choose a new chairman, but it’s shaping up to be anything but a clean election. While the world’s Hunters descend into dirty politics, Gon remains hospitalized in critical condition. Killua knows of a way to save him, but it will mean facing his deadly family of assassins...and the deadliest and strangest of them all, Killua’s little sibling Alluka... -- VIZ Media
Gon's mighty adventure in search of his father continues, and this time he is forced to pawn his own Hunter license to raise some cash. Gon and his posse chance upon a silent auction bazaar along the way and meet a stranger named Zepile, who introduces them to the seedy world of rare item appraisal. But the real trickery lies in Nobunaga's effort to recruit Gon to join the Troupe! -- VIZ Media
The fourth exam rages on as the Hunter hopefuls try to gain points by stealing each other's badges. Gon, Kurapika, and Leorio fall into a trap set for another applicant and must face a pit full of poisonous snakes. When Leorio is bitten, Gon braves the snakes to snatch the antidote and a badge! Finally, the friends reach the end of the exams and the ultimate "reverse tournament"--the winner of each round automatically passes the Hunter exam, but the defeated keep competing against each other until the last candidate standing fails the exam. Killing an opponent means immediate failure--will Killua's rage stand in the way of his dream to become a Hunter? -- VIZ Media
As the Hunter elections reach the moment of decision, Killua closes in on the hospital where Gon lies in a coma. Can he and his terrifyingly powerful sister Alluka reach Gon in time? If they do, Gon will have a chance to fulfill the dream that drove him to become a Hunter in the first place: reuniting with his father, Ging! -- VIZ Media
The final volume of Yoshihiro Togashi's legendary fighting manga! The tournament to decide the ruler of the Demon Plane reaches its final rounds and you won't believe who comes out on top. But Yusuke and the gang still have a few loose ends to tie up, as they have to make sure the denizens of the Underworld don't get too far out of line. Later, everyone heads out to the countryside to hear a final message from Genkai. And then... -- VIZ Media
Deep in the heart of the land of NGL (Neo-Green Life), Gon and Killua have one month to train if they hope to beat their powerful foe Knuckle! But first they need to increase their baseline stamina just to get to his level. Gon discovers that his windup leaves something to be desired--it sucks up all his energy until he passes out! Meanwhile, Biscuit confronts Killua about a serious flaw in his fighting ability--one that could cost them everything! -- VIZ Media
Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. Gon's new friend Killua may have run away from home, but that doesn't mean his family is willing to let him leave. Killua's parents sent his older brother Illumi to keep an eye on him during the Hunter Exam, and now Illumi has convinced Killua to return to the family business of assassination. Gon is convinced that Killua must have been brainwashed, and sets out with Leorio and Kurapika to make an intervention. But before the newly licensed Hunters can try to talk some sense into Killua, they have to make it past the unstoppable guard beast that is trained to eat all visitors!
After Yusuke Urameshi grounds a "flighty" Jin for good, Team Urameshi should be one step closer to victory. But thanks (more like no thanks) to a pervading conspiracy among the organizers of the Dark Tournament, Team Urameshi's plate is wiped clean of soldiers left to fight in the twisted event. Meanwhile, Genkai formally reveals herself to Yusuke and gives him the final test to be the sole heir to her formidable technique--a concentrated ball of aura! But due to the conditions surrounding his "second life," Yusuke must be ready and able to inherit the technique...or he dies! -- VIZ Media
Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. Gon and his friends Leorio and Kurapika have more to worry about than just the Hunter Exam--their fellow applicants are deadly serious. Hisoka, the mad magician, nearly kills them in a mock test and Killua reveals that appearances can be deceiving. Then there are the tests, which prove to be as varied as they are difficult. The picky proctors of the second exam demand the applicants perform culinary feats of wonder, and it takes the intervention of the President of the Hunter Association Review Board to convince them to let anyone pass at all!
The Hunters are getting beaten further and further into a corner by the powerful Chimera Ant King's Royal Guards. With teamwork on their side, they just may be able to overcome these impossible odds. But when they make sacrifices to save each other, it just might cost them the bigger battle at hand! -- VIZ Media
Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. The fourth exam rages on as the Hunter hopefuls try to gain points by stealing each other's badges. Gon, Kurapika, and Leorio fall into a trap set for another applicant and must face a pit full of poisonous snakes. When Leorio is bitten, Gon braves the snakes to snatch the antidote and a badge! Finally, the friends reach the end of the exams and the ultimate "reverse tournament"--the winner of each round automatically passes the Hunter exam, but the defeated keep competing against each other until the last candidate standing fails the exam. Killing an opponent means immediate failure--will Killua's rage stand in the way of his dream to become a Hunter?
Killua's uneasiness about the Ants wasn't so far-fetched after all! When unforeseen incidents set the Hunters back in their showdown with the King and his Royal Guards, everyone has to scramble to get back on track! Can the Hunters regain their advantage against an enemy that's way more than they bargained for...?! -- VIZ Media
Gon, Killua, Leorio and Kurapika are finally reunited. Kurapika tells the gang that he made a Nen covenant to strengthen his ability by setting limits on it--all for the bargain price of his death if he ever uses Chain Jail against anyone who's not a Spider. Meanwhile, the Mafia is researching the members of the mysterious and deadly Troupe, but even the most foolproof database contains no information on them. But there's only one place where goons can avoid registration: Meteor City, the junkyard of the world! -- VIZ Media
As Kurapika fights to protect Prince Woble in the Kakin war of succession, trouble is brewing on the lower tiers of the Whale Ship. Those tiers are ruled by the Mafia, and the crime families have their own agendas in the war. Meanwhile, the new Nen users are primed to use their powers for destruction—especially the fearsomely gifted Prince Tserriednich! -- VIZ Media
Netero has struck a deal with the Chimera Ant King: if the King can defeat him, Netero will reveal the King's true name. Netero is determined to keep fighting, but his attacks have no effect on the terrifyingly powerful King. Will Netero's ultimate attack, the Guanyin Bodhisattva: Zero, break through the King's defenses, or will he be forced to take even more desperate measures? -- VIZ Media
Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. The Spiders unravel the clues that will bring them ever closer to Kurapika's identity. Meanwhile, Kurapika's desire for revenge is rekindled when he learns that the Spiders are still alive. And though the bounty on the Spiders has been withdrawn, Gon persuades Killua to help Kurapika awhile longer, if only to bring the cycle of killing to an end. Then, during a mad chase through the crowded streets of Yorknew, the Spiders capture Gon and Killua again! Will Kurapika and Leorio be able to set them free? And will Kurapika finally get his revenge?
While the King is preoccupied with playing Gungi, Gon and the other Hunters sneak closer and closer to their target. They get a lucky break when an unforeseen accident results in the deactivation of Neferpitou's En, making the defenses surrounding the castle temporarily vulnerable. The Extermination team readies for their showdown, but with only a few days left before the "selection," will they be in time to save the citizens from certain death?! -- VIZ Media
All survivors gather for the final showdown between the Hunters and the Chimera Ants. But nothing is simple anymore. Loyalties on both sides are tested as humans prove themselves as ruthless as the Ants themselves. And as the Ant King’s memory returns, he finds himself unable to stop thinking about one insignificant human, the blind Gungi player Komugi... -- VIZ Media
Killua is under attack!! Confronted with a sniper that's shooting Flea-Bullets from afar, Killua must predict where the next shot will hit or fall victim to the fleas that are draining all his blood. But there are more surprises in store as other snipers aim to take a shot at him. Being a human dartboard was not on today's to-do list! Meanwhile, Gon's silent stalker finally reveals himself...with a proposition Gon never expected! -- VIZ Media
Gon and Killua are so incompetent at fighting the monsters on Greed Island that a Hunter named Biscuit has taken pity and offered to coach them in the use of their Nen powers. But the clock is ticking, for a violent player known as "the Bomber" has a plan to get his hands on all but ten of the item cards in one fell swoop. -- VIZ Media
The journey to the Dark Continent begins! Chairman Netero’s son Beyond has a dream to explore the dangerous land of the Dark Continent. Many have made trips there and almost everyone has disappeared or died! But he’s not alone in his desire to explore this strange land—the Hunter Association has their own plan. And where do Gon and his friends fit into all this mess? -- VIZ Media
Hunters are dedicated to tracking down treasures, magical beasts, and other men, but to become a hunter, less than one in a hundred thousand are capable of passing the grueling qualification exams.
Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. The day of the great auction arrives, but all the goods have gone missing! It turns out that the mafia learned of the Spiders' plans and sent their top ten fighters to take care of things. These "Shadow Beasts" whisked away the auction items to safety, and the dread Spiders are hunting them down. With all this distraction and some questionable help from Hisoka, Kurapika gets closer to vengeance against the Spiders. But when the fight comes down to a battle to the death with one of the strongest members of the troupe, will Kurapika's hidden powers be enough to ensure victory?
It's the fight everyone's been waiting for—Hisoka versus Chrollo! Robbed of his chance to fight Chrollo before, Hisoka's been itching to take on the former leader of the Phantom Troupe for a long time, and that day has finally come. With both combatants armed with incredible powers, it's a thrilling battle that defies the imagination! Find out which of these two titans wins! -- VIZ Media
Having lost their queen, the Chimera Ants are spreading beyond their native homeland to establish their own colonies. Some attack Meteor City, and the group of assassins known as the Spiders, are called home to fend off the invasion. Meanwhile, in the Republic of East Gorteau, Gon and Killua realize that entire populations of towns are going missing. They decide to find out what's happening and try to stop it, but Gon soon realizes he's not alone, and whoever's following him is not friendly! -- VIZ Media
The legendary exorcist Genkai is about to pass on her explosive demon-smiting techniques to one student--and only one. Trouble is, one of the people battling for the honor is a demon in disguise: the sadistic Rando, who'd just love to turn Genkai's power against innocent humans... unless Yusuke can defeat him! Then, Yusuke and Kuwabara must stop a quartet of demonic criminals from plotting a supremely sinister attack on the mortal world. At the gates of a labyrinthine fortress swarming with monsters, demons, and supernatural fugitives, these two teenage punks don't stand a chance in Hell--unless they can call for backup... -- VIZ Media
This is it folks--the conclusion of the long and deadly Dark Tournament. But don't worry--there's lots more to come because a new adventure starts with this volume! After the Dark Tournament ends, Yusuke and friends come home for a much deserved rest. The vacation is cut short when Yusuke is taken hostage by three classmates who have recently gained strange powers. It's up to Kuwabara and friends to try to rescue him. But without their star fighter's abilities, will they be up to the task? -- VIZ Media
The princes begin to move against each other as the Succession War continues on the Whale Ship when Second Prince Camilla attempts to assassinate First Prince Benjamin. Meanwhile, something fishy is going on in Thirteenth Prince Marayam’s room. The Spiders appear and make their move as well! Will Kurapika be able to keep up with the madness and murders taking place on the ship?! -- VIZ Media
On their voyage to the Dark Continent, the Hunters get tangled up in a war of royal succession. The 14 princes of Kakin, protected by Nen-powered Guardian Beasts, must assassinate one another until only a single heir survives. Infiltrating as bodyguards, the Hunters join this deadly game of intrigue. But the most dangerous prince may be the one they least suspect... -- VIZ Media
As the midnight hour nears, all the Hunters are rarin' to go! With some surprising allies on their side, they launch their blitz against the ruthless Ants. While Chairman Netero is past his prime, don't count this old man out! He's got a trick or two up his sleeve for his battle with the King. But an unexpected turn of events reveals a side of the King that no one could have predicted... -- VIZ Media
The day of the great auction arrives, but all the goods have gone missing! It turns out that the mafia learned of the Spiders' plans and sent their top ten fighters to take care of things. These "Shadow Beasts" whisked away the auction items to safety, and the dread Spiders are hunting them down. With all this distraction and some questionable help from Hisoka, Kurapika gets closer to vengeance against the Spiders. But when the fight comes down to a battle to the death with one of the strongest members of the troupe, will Kurapika's hidden powers be enough to ensure victory? -- VIZ Media
After the epic struggle to close the tunnel to the demon plane, Yusuke and the gang take some hard-earned time off. It's still a busy year, and Hiei and Kurama both spend time training and taking care of some loose ends from their pasts. Meanwhile, Yusuke trains with Raizen and ends up in charge of the old demon's domain! The other kings of the underworld won't stand for this state of affairs for long, so Yusuke proposes a new tournament, and the winner will be king of the demon plane! -- VIZ Media
A delinquent’s gotta do what he’s gotta do…in the afterlife. Yusuke Urameshi was a tough teen delinquent until one selfless act changed his life...by ending it. When he died saving a little kid from a speeding car, the afterlife didn't know what to do with him, so it gave him a second chance at life. Now, Yusuke is a ghost with a mission, performing good deeds at the behest of Botan, the ferrywoman of the River Styx, and Koenma, the pacifier-sucking judge of the dead. A few weeks ago, Yusuke Urameshi was the toughest 8th-grader in his junior high; now, he's taking the toughest test of his life, the test to see if he will come back to life or stay a wandering spirit forever! Until he passes the test, his body is in a coma, and he can only come back to life one day a month. But Yusuke and his spirit guide, Botan, are in for a lot more than they bargained for as evil curses, bullies, and the ghost of a scary little girl all stand in the way of resurrection! And when a real-world fire threatens the life of Yusuke's friend Keiko, Yusuke must make a brave sacrifice, or there'll be another ghost joining him in his haunting...
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