After having been stunned by untold evils making the order of each day in Africa, and particularly in his country, Alfani was compelled to address this in the form of a book. The ideas he suggests to alleviate the situation is what he regards as alternative strategies to develop a crumbling continent. Alfani believes that development should be given priority. He laments that most of the continent's resources are misused by a handful of citizens and dumped in the most worthless personal luxuries and expenditures such as civil and religious wars. About HIV/AIDS in Africa, he simply but firmly says that no matter how complicated the disease can be, the chance is that it can be reversed if there'll be a systematic paradigm shift in people's minds. From the experience of land reform in Zimbabwe as well as severe hunger caused by extremely low rate of food production in many African states, he scoffs the continent's inability to invest in the land. He also blames contemporary African leaders for their reluctance to embrace the breeze of development, and accuses politicians of treating ordinary citizens cheaply. In this book, he offers a simple definition of the word "development" when he equates it to a walk from where people have been getting delayed to where they would like to be. For Africa, this means joining other continents or even taking an extra mile. On the other hand, he warns his readers not to take his book as a compilation of some absolute "do's" but to consider it as a guide or help. The implementation of his suggestions is absolutely a personal issue. Alfani's book is not only engaging but also informative.
Mel's life spirals out of control when she is kidnapped by one of General Uro's henchmen and imprisoned in another world. Her friends and bandmates, Doug, Naomi, and Jim, waste no time trying to save her. With Satorin, the magical squelp as their guide, they enter the Turtle Realm and soon discover that it is not only Mel who needs their help. General Uro's conquering army has spread terror far and wide. Hope for the villagers lives on only in an ancient prophecy that foretells the arrival of four brave warriors from Blue Star. Now Doug, Jim, Naomi, and Mel must embrace their destinies and release their true warrior spirits. There will be no other way to win this battle, return Queen Frasinella to her throne, and save Vermonia.
Hungry for yet more power, General Uro has ordered his army to attack the four pillars of Turtle Realm, fire, wind, water and thunder. If Uro succeeds, the Turtle Realm will collapse along with all hope for Vermonia. Doug, Naomi and Jim, warriors from Blue Star, have very little time. Together with the Aqami tribe, they will have to take on the full force of Uro's dark Yami magic in two heroic battles. Meanwhile, Mel still can't escape from Uro's four evil Deras. The only thing she can do is free her spirit to receive Ruka's gifts of prophecy. Used wisely, her guardian's secret knowledge might just save them all...
The last pillar standing, the Pillar of Wind, is being attacked by General Uro's army. Jim and the barrier-making defenders are desperate to protect it, knowing full well that failure means the destruction of the Turtle Realm. Meanwhile, Naomi and Fly are stranded on Blue Star struggling to get back to help their friends. Doug and his allies continue their harrowing quest to rescue Satorin and Mel from the Ice Palace. Our heroes face the most difficult and deadly challenges yet, but they continue to fight for a world they've come to love. Uro's evil conquests must be stopped, for if the Turtle Realm falls, Earth will be next.
In this thrilling conclusion to the Vermonia saga, our heroes face their ultimate challenge brought to life with spectacular manga art. The final chapter to the Vermonia saga opens with our four heroes bravely standing up to seemingly insurmountable odds. Uro's assault on the last pillar of the Turtle Realm continues. With Uro's awakening, the dark Yami magic is growing stronger and stronger. The sheer size and power of the Deras is enough to bring the guardian ministers into the fray, but even their powers aren't enough to stop Uro's will. The battle rages continuously, and with things at their bleakest, the indomitable spirit of the four skater kids from Blue Star must shine forth and inspire hope even when all seems lost. But will that be enough to overcome the evil destructive magic on such a huge scale and when the stakes are so high?
In part seven of the Vermonia series, Naomi and Fly find themselves on Blue Star where they encounter a group of skaters who look very familiar. As they struggle to find a way to return to the fight in Turtle Realm, they learn that General Uro's influence extends all the way to Union City. Jim and Rainbow make a last stand in the Canyon of Wind committed to resisting the onslaught of Uro's soldiers. Doug and the Blacksmiths lay siege to the Ice Palace desperate to find their friend Satorin. Mel falls ever more deeply in love with Captain Acidulous but fears the vision of the future revealed to her. With unshakeable bravery our heroes continue to fight against Uro's evil scheme to capture the Bolirium, which would enslave them all.
In part five of the Vermonia series, Mel continues her double life imprisoned within the castle of Acidulous, but now she is not alone: Satorin has been lured there by the beautiful and seductive squelp Satoran. Although Mel's powers are growing, will they be enough to free her and Satorin from Uro's ever-tightening trap? Meanwhile, Doug, Jim, and Naomi must confront monsters of their own making that rise from Xandan Lake's waters, illusory demons embodying their greatest fears and hopes. As Xandan Island collapses around them, they risk perishing along with Irenu, Butabo, and half the army of the Turtle Realm. Only with the miraculous arrival of the Aqami's warship does their escape seem possible.
The tribes of the Turtle Realm confront Uro's dark magic in two epic battles, while the imprisoned Mel struggles to keep a part of her spirit free to receive Ruka's gifts of prophecy and to use this knowledge to save the Turtle Realm.
A continuation of the graphic series that includes Quest for the Silver Tiger finds four skateboarding friends seeking their true warrior spirits, in a visual story that features lavish manga artwork. Original.
A continuation of the graphic series that includes Quest for the Silver Tiger finds four skateboarding friends seeking their true warrior spirits, in a visual story that features lavish manga artwork. Original.
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