William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles.
Who is seeking to destroy all esoteric religious movements, starting with The Process Church of the Final Judgement? The Process was the most fascinating innovative cult of the 1960s, then vanished for four decades before being virtually reborn by the use of information technology. Revival seems to be fiction, yet it’s based on fact and explores the implications of the internet, and the disintegration of conventional faiths. As reported in the author’s anthropological study, Satan’s Power, the Process was polytheistic, asserting the union of Jehovah with Lucifer, and the unity of Christ with Satan. Each Process member was a fragment of a god, with a corresponding personality trait: Jehovah = Discipline, Lucifer = Liberation, Christ = Unification, Satan = Separation. Before the first page of this book, the computer magician who resurrected the Process Church was murdered. Was this man Christ? Christianity may be the opposite of what it seems, a Satanic plot that subconsciously preaches, “Release the fiend that lies dormant within you, for he is strong and ruthless, and his power is far beyond the bounds of human frailty. Come forth in your savage might, rampant with the lust of battle, tense and quivering with the urge to strike, to smash, to split asunder all that seek to detain you.” Can the surviving Processeans achieve the hopes expressed in their blessing: “May the life-giving water of the Lord Christ and the purifying fire of the Lord Satan bring the presence of love and unity into this assembly”?
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.
In Nanoconvergence , William Sims Bainbridge tours the future of science and technology in plain, nontechnical English. Bainbridge draws on an extraordinary breadth and depth of knowledge, based on his unique role at the epicenter of the nanoconvergence revolution. He successfully integrates insights from far-reaching scientific fields into a compelling human story—offering powerful insights you can use to plan your career, seek new investment opportunities, or simply understand what's coming next. Discover new breakthroughs in measuring, manipulating, and organizing matter at the nanoscale and the implications of those advances See why science fiction's view of nanotechnology is wrong and why the truth is even more exciting Preview new technologies built on the principles of cognitive science and enabled by nanotechnology Learn how nanotechnology may save Moore's Law, allowing computers to double in power every year for the next two decades Discover why nanoconvergence may spark a renaissance in the social sciences Examine the potential impact of scientific and technological convergence on human society and diversity
This groundbreaking analysis of the controversial religious group, The Family, or The Children of God, uses interviews, observational techniques, and a comprehensive questionnaire completed by more than a thousand Family members. William Sims Bainbridge explores how Family members infuse spirituality with sexuality, channel messages that they believe emanate from beyond life, and await the final Endtime. He also examines attempts by anti-cultists and the state to "deprogram" members of the group, including children, by forcibly seizing them. The book's blending of theoretical analysis with vivid accounts of this remarkable counterculture poses a fascinating question for social scientists and society—how is it that The Children of God both differ from the general public and, in other ways, are so surprisingly similar to it?
Across the Secular Abyss explains the cultural chasm we currently face, with a traditional religion-based society behind us, and an as-yet unknown secular society ahead. For over a century, scholars, social scientists, and policy makers have debated the apparent erosion of religious faith and wondered whether Western Civilization was turning its back on religion. Today, the issue has reached a crisis point. In the U.S., a new battle between faith and science has erupted within educational institutions, as political polarization progressively divides the country along religious lines. After a century-long truce in which religion and science implicitly agreed to leave each other alone, science is again invading the territory of religion, most obviously in cognitive science that is debunking religious notions of the human soul, and in the broad convergence of many branches of science into one that leaves few gaps where supernatural beliefs could survive. Religion, for its part, is resisting a range of emerging technologies that could transform human nature, namely human reproductive cloning and the kinds of transformative technologies advocated by the Transhumanist movement. Although pure Atheism has little to offer people, and Atheists tend to be people lacking in social obligations, entirely new possibilities are offered by emerging technologies such as computer emulation of human personalities.
William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles.
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.
Does religion have the power to regulate human behavior? If so, under what conditions can it prevent crime, delinquency, suicide, alcoholism, drug abuse, or joining cults? Despite the fact that ordinary citizens assume religion deters deviant behavior, there has been little systematic scientific research on these crucial questions. This book is the first comprehensive analysis, drawing on a wide range of historical and contemporary data, and written in a style that will appeal to readers from many intellectual backgrounds.
An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
In Nanoconvergence , William Sims Bainbridge tours the future of science and technology in plain, nontechnical English. Bainbridge draws on an extraordinary breadth and depth of knowledge, based on his unique role at the epicenter of the nanoconvergence revolution. He successfully integrates insights from far-reaching scientific fields into a compelling human story—offering powerful insights you can use to plan your career, seek new investment opportunities, or simply understand what's coming next. Discover new breakthroughs in measuring, manipulating, and organizing matter at the nanoscale and the implications of those advances See why science fiction's view of nanotechnology is wrong and why the truth is even more exciting Preview new technologies built on the principles of cognitive science and enabled by nanotechnology Learn how nanotechnology may save Moore's Law, allowing computers to double in power every year for the next two decades Discover why nanoconvergence may spark a renaissance in the social sciences Examine the potential impact of scientific and technological convergence on human society and diversity
This volume brings together essays on the theme of sexuality and gender by William R. G. Loader, one of the leading specialists in the field, arising from his extensive investigation of early Jewish and Christian literature about such issues as marriage, adultery, divorce, celibacy, gender roles, and incest
This third edition of Sociology of Religion introduces students to key principles in the sociological understanding of religion, with revisions and updates throughout. The book offers an overview of the nature and function of religious institutions and practices, asking sociological questions about the changing role of religion in today’s “post-traditional” world. After an introduction to the many facets of religion and key theories for its study, the book examines central themes such as changes in religious life in the United States; the intersections between religion, social class, and power and between gender, sexuality, and religion; globalization and religion; religion in mass media; and more. The third edition features new material on the relationship of race and ethnicity to religion, the perceived rises of both secularism and fundamentalism, and the role of religion in public debates on sexuality. Sociology of Religion addresses both the foundations of the field and the profound changes it has undergone, placing new examples against their historical background. Charts, photos, down-to-earth examples, and a readable style make the book an ideal introduction for students.
Religion is alive and well in the modern world, and the social-scientific study of religion is undergoing a renaissance. For much of this century, respected social theorists predicted the death of religion as inevitable consequence of science, education, and modern economics. But they were wrong. Stark and Bainbridge set out to explain the survival of religion. Using information derived from numerous surveys, censuses, historical case studies, and ethnographic field expeditions, they chart the full sweep of contemporary religion from the traditional denominations to the most fervent cults. This wealth of information is located within a coherent theoretical framework that examines religion as a social response to human needs, both the general needs shared by all and the desires specific to those who are denied the economic rewards or prestige enjoyed by the privileged. By explaining the forms taken by religions today, Stark and Bainbridge allow us to understand its persistence in a secular age and its prospects for the future.--Publisher description.
As the new millennium approaches, the sacred and profane interface, conflict, and intermingle in novel ways. The Encyclopedia of Religion and Society provides a guide map for these developments. From succinct, brief notes to essay-length entries, it covers world religions, religious perspectives on political and social issues, and religious leaders and scholars -- present and past -- in the United States and the world. This comprehensive volume is an essential reference for studies in the anthropology, psychology, politics, and sociology of religion. Topics include: abortion, adolescence, African-American religious experience, anthropology of religion, Buddhism, commitment, conversion, definition of religion, ecology movement, Emile Durkheim, ethnicity, fundamentalism, Hinduism, Islam, Judaism, new religious movements, organization, parish, Talcott Parsons, racism, research methods, Roman Catholicism, sexism, Unification Church, Max Weber, and many others.
In our multicultural society, faiths formerly seen as exotic have become attractive alternatives for many people seeking more satisfying spiritual lives. This is especially true of Buddhism, which is the focus of constant media attention--thanks at least in part to celebrity converts, major motion pictures, and the popularity of the Dalai Lama. Following this recent trend in the West, author James Coleman argues that a new and radically different form of this ancient faith is emerging. The New Buddhism sheds new light on this recent evolution of Buddhist practice in the West. After briefly recounting the beginnings and spread of Buddhism in the East, Coleman chronicles its reinterpretation by key Western teachers in the nineteenth and twentieth centuries, ranging from the British poet Sir Edwin Arnold to the Beat writer Alan Watts. Turning to the contemporary scene, he finds that Western teachers have borrowed liberally from different Buddhist traditions that never intersect in their original contexts. Men and women practice together as equals; ceremonies and rituals are simpler, more direct, and not believed to have magical effects. Moreover, the new Buddhism has made the path of meditation and spiritual awakening available to everyone, not just an elite cadre of monks. Drawing on interviews with noted teachers and lay practitioners, as well as a survey completed by members of seven North American Buddhist centers, Coleman depicts the colorful variety of new Buddhists today, from dilettantes to devoted students and the dedicated teachers who guide their spiritual progress. He also details the problems that have arisen because of some Western influences--especially with regard to gender roles, sex, and power. Exploring the appeal of this exotic faith in postmodern society and questioning its future in a global consumer culture, The New Buddhism provides a thorough and fascinating guide to Western Buddhism today.
Introduced to social scientific audiences by Max Weber, the concept of secularization has had a major influence on the way in which religion has been understood in the West. But at least since the late 1980s both the predictive and the descriptive adequacy of this concept have been seriously challenged. In the face of this challenge, The Secularization Debate offers a timely summary of the critical issues that have arisen over the past decade. With its wide range of essays by prominent international scholars, The Secularization Debate is sure to become a pivotal volume for anyone interested in the hotly contested concept of secularization and its continued relevance to the study of religion.
The Sacred is the Profane collects nine essays by William Arnal and Russell McCutcheon that advance current scholarly debates on secularism-debates. The essays return, again and again, to the question of what "religion"—word and concept—accomplishes, now, for those who employ it, whether at the popular, political, or scholarly level. The focus here is on the efficacy, costs, and the tactical work carried out by dividing the world between religious and political, church and state, sacred and profane.
There are several eras in the history of Christianity radical forms of the tradition are obvious: the early church of the first five centuries, the medieval era, the age of reform, the early modern era, and the contemporary era. Radical Christian activity and experience may reflect either a primary or a derived level of spirituality. New converts may join a sect or movement with radical characteristics; or they may become dissatisfied with their initial Christian experiences and desire a different or deeper Christian spirituality, usually closely parallel to that seen in the New Testament. The Historical Dictionary of Radical Christianity covers the history of this movement and includes an introductory essay and a bibliography. The dictionary section has over 400 cross-referenced entries. The dictionary entries selected reflect the leading groups, movements, and sects from each major era of Christian history. Especially in the contemporary period, the great proliferation of radical thinkers and groups has necessitated a selection process with those selected exhibiting sustained group activity, possessing an identifiable following, and demonstrating a significant cultural impact. This book is an excellent access point for students, researchers, and anyone wanting to know more about Radical Christianity.
Volume II of this series discusses the technology used to implement a big data analysis capability within a service-oriented organization. It discusses the technical architecture necessary to implement a big data analysis capability, some issues and challenges in big data analysis and utilization that an organization will face, and how to capture value from it. It will help readers understand what technology is required for a basic capability and what the expected benefits are from establishing a big data capability within their organization.
Personal Information Management (PIM) is the art of getting things done in our lives through information. How do we - can we better - manage our information at home, at school, at work, at play and “@large” in a global community? How do we use information not only to know but also to represent, communicate and effect useful change in the world around us? In the study of PIM, does the search for practical methods with practical impact lead to methods that are "massive open on-line"? Can the ancient practice of storytelling help us better to weave our fragmented information together? In the practice of PIM, how can our information best serve as "near knowledge" - close at hand and, through our information tools, serving in practical ways to extend the knowledge that's "in the head"? If attempts to multitask lead to ineffective, even dangerous, instances of task switching and divided attention, can better PIM help us to realize, instead, opportunities for "multi-goaling" where the same time and effort accomplishes not just one but several goals? These and other questions are addressed in this third and final book to conclude the series on "The Future of Personal Information Management". Part 1, "Our Information, Always and Forever", covered the fundamentals of PIM and then explored the seismic shift, already well underway, towards a world where our information is always at hand (thanks to our devices) and "forever" on the web. Part 2, "Transforming Technologies to Manage Our Information", provided a more focused look at technologies for managing information. The opening chapter discussed "natural interface" technologies of input/output to free us from keyboard, screen and mouse. Successive chapters then explored technologies to save, search and structure our information. A concluding chapter introduced the possibility that we may see dramatic reductions in the "clerical tax" we pay as we work with our information. Now in Part 3, "Building a Better World with Our Information", focus shifts to the practical present and to the near future. Part 3 is in three chapters: • Group information management and the social fabric in PIM. How do we preserve and promote our PIM practices as we interact with others at home, at work, at play and in wider, even global, communities? (Chapter 10). • Designing for PIM in the development of tools and in the selection of teachable (learnable) "better practices" of PIM. (Chapter 11). • To each of us, our own concludes with an exploration of the ways each of us, individually, can develop better practices for the management of our information in service of the lives we wish to live and towards a better world we all must share. (Chapter 12).
Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.
Today's modern nations are using increasingly high-tech information systems to power a 'technology revolution'. This book is based on the work of the TechCast Project, conducted at the George Washington University and draws on the knowledge of 100 CEOs, scientists, academics and other experts to compile the best forecast data ever assembled.
In Philip K. Dick’s The Minority Report, ‘precogs’, who are imaginary individuals capable of seeing the future are relied upon to stop crime, with a consensus report synthesized from two of three precogs. When the protaganist is indicted for a future murder, he suspects a conspiracy and seeks out the “minority report,” detailing the suppressed testimony of the third precog. Science works a lot like this science fiction story. Contrary to the view that scientists in a field all share the same “paradigm,” as Thomas Kuhn famously argued, scientists support different, and competing, research programs. Statements of scientific consensus need to be actively synthesized from the work of different scientists. Not all scientific work will be equally credited by science as a whole. While this system works well enough for most purposes, it is possible for minority views to fail to get the hearing that they deserve. This book analyzes the support that should be given to minority views, reconsidering classic debates in science and technology studies and examining numerous case studies.
Most Ontario universities were established by Christian denominations; a Christian ethos was assumed and pervasive, and students were required to take courses designed to teach and inculcate religion. This insightful and comprehensive study demonstrates how, as Ontario society became secularized and pluralistic, so too did universities. Today, religion is again studies in university classrooms but as “religious studies,” a relatively new field that reflects the religiously pluralistic nature of Ontario and the world-wide explosion of knowledge. This authoritative volume will be of interest to students of religion in and outside academic circles, to adminstratots of academic institutions and granting agencies and to persons wanting to know more about the social and cultural changes that have transformed Ontario and Canadian society.
We are well into a second age of digital information. Our information is moving from the desktop to the laptop to the "palmtop" and up into an amorphous cloud on the Web. How can one manage both the challenges and opportunities of this new world of digital information? What does the future hold? This book provides an important update on the rapidly expanding field of personal information management (PIM). Part I (Always and Forever) introduces the essentials of PIM. Information is personal for many reasons. It's the information on our hard drives we couldn't bear to lose. It's the information about us that we don't want to share. It's the distracting information demanding our attention even as we try to do something else. It's the information we don't know about but need to. Through PIM, we control personal information. We integrate information into our lives in useful ways. We make it "ours." With basics established, Part I proceeds to explore a critical interplay between personal information "always" at hand through mobile devices and "forever" on the Web. How does information stay "ours" in such a world? Part II (Building Places of Our Own for Digital Information) will be available in the Summer of 2012, and will consist of the following chapters: Chapter 5. Technologies to eliminate PIM?: We have seen astonishing advances in the technologies of information management -- in particular, to aid in the storing, structuring and searching of information. These technologies will certainly change the way we do PIM; will they eliminate the need for PIM altogether? Chapter 6. GIM and the social fabric of PIM: We don't (and shouldn't) manage our information in isolation. Group information management (GIM) -- especially the kind practiced more informally in households and smaller project teams -- goes hand in glove with good PIM. Chapter 7. PIM by design: Methodologies, principles, questions and considerations as we seek to understand PIM better and to build PIM into our tools, techniques and training. Chapter 8. To each of us, our own.: Just as we must each be a student of our own practice of PIM, we must also be a designer of this practice. This concluding chapter looks at tips, traps and tradeoffs as we work to build a practice of PIM and "places" of our own for personal information. Table of Contents: A New Age of Information / The Basics of PIM / Our Information, Always at Hand / Our Information, Forever on the Web
With its theme, "Our Information, Always and Forever," Part I of this book covers the basics of personal information management (PIM) including six essential activities of PIM and six (different) ways in which information can be personal to us. Part I then goes on to explore key issues that arise in the "great migration" of our information onto the Web and into a myriad of mobile devices. Part 2 provides a more focused look at technologies for managing information that promise to profoundly alter our practices of PIM and, through these practices, the way we lead our lives. Part 2 is in five chapters: - Chapter 5. Technologies of Input and Output. Technologies in support of gesture, touch, voice, and even eye movements combine to support a more natural user interface (NUI). Technologies of output include glasses and "watch" watches. Output will also increasingly be animated with options to "zoom". - Chapter 6. Technologies to Save Our Information. We can opt for "life logs" to record our experiences with increasing fidelity. What will we use these logs for? And what isn’t recorded that should be? - Chapter 7. Technologies to Search Our Information. The potential for personalized search is enormous and mostly yet to be realized. Persistent searches, situated in our information landscape, will allow us to maintain a diversity of projects and areas of interest without a need to continually switch from one to another to handle incoming information. - Chapter 8. Technologies to Structure Our Information. Structure is key if we are to keep, find, and make effective use of our information. But how best to structure? And how best to share structured information between the applications we use, with other people, and also with ourselves over time? What lessons can we draw from the failures and successes in web-based efforts to share structure? - Chapter 9. PIM Transformed and Transforming: Stories from the Past, Present and Future. Part 2 concludes with a comparison between Licklider’s world of information in 1957 and our own world of information today. And then we consider what the world of information is likely to look like in 2057. Licklider estimated that he spent 85% of his "thinking time" in activities that were clerical and mechanical and might (someday) be delegated to the computer. What percentage of our own time is spent with the clerical and mechanical? What about in 2057?
This volume will assist readers in fitting big data analysis into their service-based organizations. Volume I of this two-volume series focuses on the role of big data in service delivery systems. It discusses the definition and orientation to big data, applications of it in service delivery systems, how to obtain results that can affect/enhance service delivery, and how to build an effective big data organization. This volume will assist readers in fitting big data analysis into their service-based organizations. It will also help readers understand how to improve the use of big data to enhance their service-oriented organizations.
Apostolic networks link congregations together through personal relationships. They center around apostolic figures who have the ability to mobilize resources, make rapid decisions, and utilize charismatic gifts. Networks of churches organized in this way can respond to postmodernity and cultural innovation. This book takes the story of the emergence of apostolic networks in Britain from the visionary work of Arthur Wallis through the charismatic renewal into the full-fledged Restoration Movement of the 1980s. It covers the events of the 1990s, including the Toronto Blessing, and contains fresh information based upon interviews with leading players and new survey data as well as reanalysis of historical documents.
Investigative mythologist William Henry follows up his best-selling Cloak of the Illuminati with this illustration-packed treatise on the secret codes, oracles and technology of ancient Illuminati. His primary expertise and mission is finding and interpreting ancient gateway stories which feature advanced technology for raising spiritual vibration and increasing our body’s innate healing ability. Chapters include: From Cloak to Oracle; The Return of Sophia; The Cosmic G-Spot Stimulator; The Reality of the Rulers; The Hymn of the Pearl; The Realm of the Illuminati; Francis Bacon: Oracle; Abydos and the Head of Sophia; Enki and the Flower of Light; The God Head and the Dodecahedron; The Star Walker; The Big Secret; more.
Video games open portals into fantastical worlds where imaginative play prevails. 'Sound Play' explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games - from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.
Currently, public religion is in a time of flux and the notion of the common good—once associated with the Protestant voice in America—is openly contested by new religious coalitions seeking to communicate their version of the truth and plant their stake in the public domain. This edited volume reflects on the changing tone and form of the public voice of religion, on its function in American society, and on its relationship to the private world of religion. It proposes that public religion, when exercised in a civil and accountable way, can be a responsible and prophetic voice in public life and enrich the American experiment in liberal democracy. The contributors—first-rate scholars including Martin Marty and Robert Belah—focus on public religion's influence on controversial issues such as multiculturalism, economic inequality, abortion, and homosexuality.
In the early nineteenth century, a young man belonging to the prominent Byrd family of Virginia, the grandson of William Byrd III, took up residence in the Shaker community at Pleasant Hill, Kentucky. Over the next two years, 1826–1828, he wrote a series of letters to his father, a federal judge in Ohio, describing his experiences and his impressions of the United Society of Believers, as the Shakers were formally called. Eventually, William S. Byrd became a convert to the society and an advocate of its beliefs and practices. His letters—cut short by his father's death—offer today's reader an intimate view of communal life among the Shakers at a time of considerable turmoil in their village. In the correspondence of William S. Byrd, the Shaker experience is expressed in human terms and becomes a living faith. The letters also record the trials associated with conversion to a religion that was socially unacceptable to many Americans of the time. Some of their more poignant passages describe young Byrd's attempt to reconcile the tensions created by his membership in two families—the one of blood and the one of faith. Letters from a Young Shaker provides an unusually instructive commentary on life in a Shaker community, on the questions agitating the community, and on the appeal of Shakerism to Americans in the early nineteenth century. In addition to the letters, the book contains other documents bearing on William Byrd's relationship with the settlement at Pleasant Hill and an introduction placing him in the social and religious context of the period. This book will appeal to historian of American society and to anyone interested in the Shaker way of life.
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