Reprint of the original, first published in 1872. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
My task . . . is to rely as much as possible on both written and visual sources, although I obviously must consider the discoveries and insights of modern scholarship, in order to present Francis of Assisi as a major figure in the mystical tradition. This means I will not be much concerned with Francis as the founder of a religious order. I will not present a detailed biography, although the first chapter provides a general overview in order to make the more detailed discussions of his spirituality more intelligible. Rather than attempt to discuss all texts by and about Francis of a mystical nature, I shall instead focus on six elements of his life and spirituality--his conversion; his relationship to the created world; the creation of the Christmas crib at Greccio; the role of learning; the relationship between the active and contemplative life; and his stigmatization at LaVerna in 1224, two years before his death. I believe that a detailed discussion and analysis of these aspects of Francis's life will best introduce the reader to Francis of Assisi." --from the Introduction
Marriages between Americans and Mexican society women and membership in such organizations as Masonic brotherhoods brought the foreigners into the most important social circles.".
Nearing 60, William D. Street (1851–1911) sat down to write his memoir of frontier life. Street's early years on the plains of western Kansas were both ordinary and extraordinary; ordinary in what they reveal about the everyday life of so many who went out to the western frontier, extraordinary in their breadth and depth of historical event and impact. His tales of life as a teamster, cavalryman, town developer, trapper, buffalo hunter, military scout, and cowboy put us squarely in the middle of such storied events as Sheridan's 1868–1869 winter campaign on the southern Plains and the Cheyenne Exodus of 1878. They take us trapping beaver and hunting buffalo for hides and meat, and driving cattle on the Great Western Cattle Trail. They give us insight into his evolving understanding of his multi-decade relationship with the Lakota. And they give us a front-row seat at the founding and development of Jewell and Gaylord, Kansas, and a firsthand look at the formation of Jewell's "Buffalo Militia." In later life Street rose to prominence as a newspaper publisher, state legislator, and regent of the Kansas State Agricultural College. At the time of his death—noted in the New York Times—he was still at work on his memoir. Handed down through his family over the past century and faithfully transcribed here, Street's story of frontier life is as rich in history as it is in character, giving us a sense of what it was to be not just a witness to, but a player in, the drama of the plains as it unfolded in the late nineteenth century. Edited by Street's great-grandson, with an introduction by Richard Etulain, a leading scholar of the West, this memoir is history as it was lived, recalled in sharp detail and recounted in engaging prose, for the ages.
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
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