Kesht is the third novel in The Kaska Trilogy following Gam and Pmat. After finding and saving Pmat for the Tunkati, Kaska discovers that his Laikem friends have an implacable and deadly enemy at home on Gam where they have been dormant for ages. The klyf prove themselves numerous, vicious and merciless, especially when joined by one of Kaska's adopted, rebellious Kateling Tkat. Tragedies accumulate to the point that Kaska goes temporarily mad and reveals the awesome power of his khemba as he seeks vengeance for personal losses. Still, intellect and reason prevail as trauma piles upon tragedy to force Kaska to deal out sagacious solutions in order to preserve his achievements, family and friends. The Laikem, on being saved, discover an amazing truth about themselves and the Tunkati, masters of incandescence, deem Kaska the sage of the galaxy. He rules Gam not with an iron fist but with a crystalline heart.
The Find is the first novel in The Chronicles of Zusalem. Harry Klein is hired by an eccentric millionaire to investigate a mysterious chamber recently located under the ancient palace ruins at Tiahuanaco, Bolivia. Standing above the site is the elaborate Gate of the Sun, where Viracocha rides above a secreted sanctuary. Nearby, in the Cradle of the Jaguar, an evil force takes an interest in the affair, opposing a matching force inside the chamber. Klein and his crew are swept into a powerful drama as beings, previously thought mythological, vie for supremacy and possession of the chamber's vast secrets. With the timely assistance of a mild, innocuous looking Hindu mystic, the explorers are forced to fight an impossible enemy that plays by esoteric rules. The mayhem is non-stop and carries them into a stunning, vivid reality where they are transformed by the chamber into becoming its protectors.
Pmat, the sequel to Gam, is the second novel in The Kaska Trilogy. The Tunkati appeal to Kaska for help in locating Pmat, their home planet, that has mysteriously disappeared. In doing so, they encounter the Rhymp, a strange extragalactic alien that is feezing to death every life form in its path. Fate provides another species, the Laikem, whose lone warrior rises out of the Gam surface unexpectedly to battle the intruders. Pmat, having been deliberately hidden to avoid the Rhymp, becomes trapped in the illumination of a poisonous sun, driving its Corim mad and its Tunkati mindless. The resulting chaos foments into civil war when a prophesied savior appears to salvage the situation with Kaska's assistance. Kaska, who once cherished solitude, finds himself married with hybrid children, Corim of a Tunkati commune and depended upon by many cultures for his human cunning and insight.
Pathandu is the sequel to The Find, the 2nd Chronicle of Zusalem. The team expands their numbers and powers, reaching into hidden chambers around the world in places like Pakistan and Tibet to oppose Chronus who seeks nothing less than the total domination of mankind. The Cephilim, the most mysterious society on earth, join the Zusalem to assist their efforts by wielding an intrinsic fear of their own. Chronus resurrects ancient armies to fling indiscriminately at his enemies in an all out war of wrath but finds himself fighting equally potent forces, including the American Army. The ploys and tactics by both sides pile upon each other according to an old agreement and set of rules that are still regulated by the spirits of those who formulated them. Eventually, a final facedown is reached in the last surviving chamber where Chronus is compelled to personally fight for his life against the Zusalem who look for lasting justice.
Furnace is a fantasy/horror adventure in which a wealthy man tries to find out the truth about his daughter's death, an investigation considered hopeless by the authorities who consider it a case of human spontaneous combustion or HSC. When a real psychic is included in the Probe team, they uncover an insidious plot by a group of malicious adversaries, people who have been perpetrating the fraud in a never-ending, deadly war against mankind for thousands of years. The horrors uncovered and the lengths to which these fiends will go to preserve themselves and their murderous mission carry those who would end the travesty into realms of pure terror. When the truth is finally revealed, Probe is compelled to face an erroneously documented myth, a powerful demon who will stop at nothing to get revenge for a trauma inflicted against him in ages past.
Kaska rids himself of Earth, a "hopeless ball of poisoned mud" and its greedy, futile remnants. Secretly he jumps ship from a Corporate Explorer to build a new world of his own on Gam. Abruptly, Kaska is confronted by crystalline aliens with a drama and agenda of their own. Powerful masters of light, spurred by a religion of intellect, their existence defies known science. He joins their frantic mission in pursuit of a catastrophic monster. Through terror and enlightenment, Gam allows its visitors little respite, drawing them within a new illumination beyond their dreams.
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