A captivating and revelatory glimpse into the life of one of the most critically acclaimed and enigmatic musicians working today. The man who acts under the name Will Oldham and sings and composes under the name Bonnie “Prince” Billy has, over the past quarter-century, made an idiosyncratic journey through, and an indelible mark on, the worlds of indie rock and independent cinema. These conversations with longtime friend and associate Alan Licht probe his highly individualistic approach to music making and the music industry, one that cherishes intimacy, community, mystery, and spontaneity. Exploring Oldham’s travels and artistic influences while discussing his experiences with such disparate figures as Johnny Cash, Bjork, James Earl Jones, and R. Kelly, the book conveys the brilliance that has captivated fans and made Oldham one of our most influential and beloved songsmiths. Oldham has declared this book his “last interview”—an essential guide to his life and career. Featuring a full discography, it offers the most in-depth look we may ever get of this fascinating cult figure.
The complete collection of fifteen stories starring one of pulp fiction’s most hardened PIs, with accompanying illustrations It’s hot in St. Louis, and Donahue is looking for a hired gun. An ex–New York cop who got canned from the NYPD after raiding the wrong gambling joint, Donahue has spent four years on the job as a private detective—punishing work that’s turned him from a tough customer into one of the most hard-boiled operatives in the country. A killer named Micky Shane has skipped New York for St. Louis, and Donahue has come to find him. When he does, it won’t be good for Donahue—but it’ll be a whole lot worse for Shane. In his days writing Donahue stories for Black Mask magazine, Frederick Nebel was as popular and well respected as Dashiell Hammett and Raymond Chandler. Although his name is no longer widely known, these classic tales of two-fisted justice have lost none of their grit or their bite.
This is the story of the journey that led Deloris and Alan Stamm to the village of Placencia, Belize, Central America. It shows how they were compelled to buy a hotel that neither of them wanted or needed. This story is yet but one example of how tropical fever entangles the human soul and encourages a person to embrace a fantasy in which theyd never imagine possible. The tropical air is intoxicating, the aqua-blue seas of the Caribbean are like no other on earth, and the people of Placencia helped to set the plan in motion for the couple to unwittingly become a part of the community that they so dearly love now. In the story, youll witness the hardships, as well as the giggles that the savvy American couple went shared as they took on the project and began the journey to Paradise. This is the first of three books, and youll begin to see the evolution of Paradise as well as the changes in Deloris and Alan as the books progress.
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!
When you think of holidays, you think of Lobo? Collected here for the first time are three tales of holiday cheer featuring the bastich himself, Lobo, and The Authority! In "The Lobo Paramilitary Christmas Special", Lobos tries to take out Kris Kringle himself in a hit organized by The Easter Bunny. Next, in "The Authority/Lobo: Jingle Hell", Lobo comes to the Wildstorm Universe as a young Jenny Quantum wants him to answer for his horrible crime against Old Saint Nick. And finally, in "The Authority/Lobo: Spring Break Massacre", this series of holiday fun comes full circle as The Authority realize Lobo is still free in their universe and that he must be stopped before he collects his long-awaited bounty from the Easter Bunny!
The Wilson Concern recounts the story of a man working to bring about change to an indifferent world. Jack Wilson is a gifted young engineer/inventor with unlimited potential. He was thrilled to be invited to work at a government and industry funded program devoted to advancing alternative fueled vehicle technology. However, Jack soon becomes soured on the program by the endless roadblocks and apathetic attitudes he encounters while working there. He abruptly leaves the program and heads to his familiar stomping grounds in coastal South Carolina to somehow try and develop his own ideas. Jack's success with his project prompts him to seek professional assistance from his patent attorney with the daunting legal red tape ahead. Jack finds support from friends and colleagues along the way but unfortunately news of his groundbreaking work leaks out into the wrong circles. An unusual series of events puts Jack on edge. When he finds himself cornered and fears that his project may be in jeopardy, he takes matters into his own hands. Jack bolts and sets off a massive covert manhunt, pitting federal agents intent on keeping him safe in a race against a small army of hired guns who mean to do him harm. The chase is on.
The pulp era's greatest superhero returns in two supernatural pulp novels by Lester Dent and Alan Hathway writing as "Kenneth Robeson." After Johnny Littlejohn vanishes while trailing a centuries-old Viking ship that materialized off Long Island, Doc Savage journeys to Labrador on a "Quest of Qui." Then, the Man of Bronze and his Iron Men journey to the Michigan North Woods to investigate tomahawk attacks and a murderous Indian spirit known as Michabou in "The Devil's Playground." This deluxe pulp reprint leads off with Walter M. Baumhofer's iconic portrait of Doc Savage, and features Paul Orban's original interior illustrations and behind-the-scenes commentary by Will Murray, writer of seven Doc Savage novels. (Sanctum Books) 978-1-60877-015-1 Softcover, 7x10. B&W, $12.95
A humorous rite of passage novel set in 1960s Norfolk in the days before computers, but in an era of glorious soul music Off the Mark charts the progress of Mark Barker, who at sixteen years old leaves an all boys’ Grammar School with absolutely no experience of girls or, indeed, the world as a whole. Mark’s first foray into the world of work is at an office in a time before computers or modern photocopiers or calculators. His first job also launches him into the presence of girls. As a very shy youth who lacks confidence in his ability to attract the opposite sex, he ends up forming attractions to all the wrong girls – for all the wrong reasons. He wavers between the waspish Karen, who breaks his heart with her lack of compassion, the beautiful Pauline and painfully shy Debbie. Unsuccessful blind dates and foursomes only serve to exacerbate the loneliness of this sensitive teenager, as he scrapes through to manhood – luckily his sense of humour pulls him through.Off the Mark brings life in the sixties for a working class family in a small Norfolk town vividly to life and will be a stroll down memory lane for many readers.
This is the story of the journey that led Deloris and Alan Stamm to the village of Placencia, Belize, Central America. It shows how they were compelled to buy a hotel that neither of them wanted or needed. This story is yet but one example of how tropical fever entangles the human soul and encourages a person to embrace a fantasy in which theyd never imagine possible. The tropical air is intoxicating, the aqua-blue seas of the Caribbean are like no other on earth, and the people of Placencia helped to set the plan in motion for the couple to unwittingly become a part of the community that they so dearly love now. In the story, youll witness the hardships, as well as the giggles that the savvy American couple went shared as they took on the project and began the journey to Paradise. This is the first of three books, and youll begin to see the evolution of Paradise as well as the changes in Deloris and Alan as the books progress.
What began with Alan Moore and Dave Gibbons' landmark graphic novel, Watchmen (1987) is no longer a single story, but rather a cross-platform, multi-media franchise, including a role-playing game and video game, a motion comic, a Zack Snyder movie, and a series of comic book prequels and sequels, as well as a prestige HBO TV series. Will Brooker explores the way that Watchmen expanded over time from the mid-1980s to the present day, drawing on theories of adaptation, intertextuality and deconstruction to argue that each addition subtly changes our understanding of the original. Does it matter whether these adaptations are 'faithful'? Can they ever be, as they cross over into another medium? How does each version enter a dialogue with the others? And as Damon Lindelof's series ran parallel to an entirely distinct comic book Watchmen sequel, Doomsday Clock, how do readers and viewers make sense of these conflicting narratives? Can we relate the unstable, shifting stories of Watchmen to our contemporary climate of post-truth, where we have to weigh up contradictory versions of the facts and decide which we believe?
This book examines how industry-desired employability skills—or “soft skills”—are taught and learned in high school career and technical education (CTE) engineering and engineering technology programs. Identifying, recruiting, and keeping workers with strong personal and interpersonal skills is a constant challenge for STEM employers who need to hire young workers to replace an aging technical workforce. To answer the call, teachers interviewed explained that they maintain regimented daily classroom routines that include individual and small group hands-on activities and projects. In turn, their students explain learning personal responsibility, work ethic, teamwork, leadership, conflict management, and social skills in the classroom. Narratives from the workforce and classroom interweave to put employability skills frameworks into action.
The time is 1994, and the place is the national convention of the Federal Baptist Church in Chicago. Campbell pits the fundamentalist faction versus the moderates with all the malfeasance and intrigue that a wedding of church and state suggests.
The essential guide or anyone navigating the often overwhelming world of email. Send—the classic guide to email for office and home—has become indispensable for readers navigating the impersonal, and at times overwhelming, world of electronic communication. Filled with real-life email success (and horror) stories and a wealth of useful and entertaining examples, Send dissects all the major minefields and pitfalls of email. It provides clear rules for constructing effective emails, for handheld etiquette, for handling the “emotional email,” and for navigating all of today’s hot-button issues. It offers essential strategies to help you both better manage the ever-increasing number of emails you receive and improve the ones you send. Send is now more than ever the essential book about email for businesspeople and professionals everywhere.
The founder of Synchronicity Foundation presents his innovative spiritual teachings and contemporary holistic lifestyle practices. He and members of his group who were victims of the 2008 Mumbai terrorist attack during a pilgrimage explain how Master Charles Cannon's concepts empowered them to have forgiveness and compassion for terrorists who murdered their close associate and the man's 13-year-old daughter"--Provided by publisher.
This pair of maverick investment writers shows that the key to surviving a soft depression is not collecting and analyzing current market data. Instead, if Americans want to plow through their financial woes and put some muscle back in their portfolios, they must look to the follies of the past.
Who knows what evil lurks in the hearts of men? The Shadow knows! The Knight of Darkness crushes crime in two thrilling mysteries by Walter Gibson writing as "Maxwell Grant." First, "The Third Skull" holds the secret to a hidden fortune, but only The Shadow can decipher its cryptic message. Then, as millionaire Lamont Cranston and businessman Henry Arnaud, the Dark Avenger journeys to a "Realm of Doom" to engage the last of The Hand's murderous Fingers in a battle to the death! This classic pulp reprint showcases both of George Rozen's color pulp covers, the original interior illustrations by Tom Lovell and Edd Cartier and commentary by Will Murray. (Sanctum Books) Softcover, 7x10. B&W, $12.95
Who knows what evil lurks in the hearts of men? The Shadow knows! The Master of Darkness, agent Clyde Burke and Secret Service agent Vic Marquette investigate deadly plots in two thrilling pulp novels by Walter Gibson as "Maxwell Grant." First, The Shadow's investigation of The Embassy Murders unearths a sinister plot that threatens world peace. Then, the kidnapping of Clyde Burke leads The Shadow and his agents on a winding murder trail through New Jersey's Hills of Death. BONUS: a two-fisted adventure of Police Commissioner James Gordon, a.k.a. The Whisperer! This instant collectors' item features both classic cover paintings by George Rozen, the original interior pulp illustrations by Tom Lovell and Edd Cartier and historical commentary by popular culture historians Anthony Tollin and Will Murray. (Sanctum Books) Softcover, 7x10. 128 pages, B&W, $14.95
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