Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.
Aberrant is a core rulebook and prequel to the Trinity "TM" science-fiction game that deals with the Aberrant Era. Set in the early 21 century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm. This limited-issue hardcover edition contains an out-of-control full-color setting, and original art from some of comics' greats, including Tom Fleming, Mike Allred and Christopher Moeller.
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