Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
The Journal kept by John Wesley from 1735 to 1790 charts his own spiritual journey and the work in which he engaged once converted. These extracts provide an insight into the spiritual ignorance and hostility that existed in his day and the amazing effects of the Gospel in transforming lives. We see the revival that took place as a result of his and others’ evangelistic endeavours and the establishment of Methodism. Wesley’s incessant travels, – covering thousands of miles each year, often on horseback, and habitually preaching several times a day, – make compelling reading. They challenge us too. What efforts are we making to reach the lost in our day, in which ignorance and hostility to spiritual things still exists?
100th JUBILEE EDITION Jessie and Ki must rescue the transcontinental railroad from a bitter and bloody siege! Bossing a crew that's laying track over some of the roughest terrain this side of Hell is no easy feat. And Hugh Hollister's job has been a far sight harder ever since a pack of no-account scoundrels started blowing miles of new track sky-high. Hollister suspects the varmints are being bankrolled by a slippery foreign cartel—and only Jessie and Ki can round up the proof he needs to stop them. But the truth is hard to get at in wild Cheyenne. The railroad managers are crookeder than a mountain pass, and camp is plagued by sabotage, strikes, and raiding Indians. The fate of the transcontinental railroad hangs in the balance as the Lone Star duo fixes to hunt down the overseas meddlers and show them a little justice—Texas style.
At a time when the methods and purposes of intelligence agencies are under a great deal of scrutiny, author Wesley Britton offers an unprecedented look at their fictional counterparts. In Beyond Bond: Spies in Film and Fiction, Britton traces the history of espionage in literature, film, and other media, demonstrating how the spy stories of the 1840s began cementing our popular conceptions of what spies do and how they do it. Considering sources from Graham Greene to Ian Fleming, Alfred Hitchcock to Tom Clancy, Beyond Bond looks at the tales that have intrigued readers and viewers over the decades. Included here are the propaganda films of World War II, the James Bond phenomenon, anti-communist spies of the Cold War era, and military espionage in the eighties and nineties. No previous book has considered this subject with such breadth, and Britton intertwines reality and fantasy in ways that illuminate both. He reveals how most themes and devices in the genre were established in the first years of the twentieth century, and also how they have been used quite differently from decade to decade, depending on the political concerns of the time. In all, Beyond Bond offers a timely and penetrating look at an intriguing world of fiction, one that sometimes, and in ever-fascinating ways, can seem all too real. At a time when the methods and purposes of intelligence agencies are under a great deal of scrutiny, author Wesley Britton offers an unprecedented look at their fictional counterparts. In Beyond Bond: Spies in Film and Fiction, Britton traces the history of espionage in literature, film, and other media, demonstrating how the spy stories of the 1840s began cementing our popular conceptions of what spies do and how they do it. Considering sources from Graham Greene to Ian Fleming, Alfred Hitchcock to Tom Clancy, Beyond Bond looks at the tales that have intrigued readers and viewers over the decades. Included here are the propaganda films of World War II, the James Bond phenomenon, anti-communist spies of the Cold War era, and military espionage in the eighties and nineties. No previous book has considered this subject with such breadth, and Britton intertwines reality and fantasy in ways that illuminate both. He reveals how most themes and devices in the genre were established in the first years of the twentieth century, and also how they have been used quite differently from decade to decade, depending on the political concerns of the time. And he delves into such aspects of the genre as gadgetry, technology, and sexuality-aspects that have changed with the times as much as the politics have. In all, Beyond Bond offers a timely and penetrating look at an intriguing world of fiction, one that sometimes, and in ever-fascinating ways, can seem all too real.
Is NATO still in the best interest of the United States? This provocative work argues that the focus on NATO distracts the U.S. from the vital foreign policy challenges of the 21st century, most notably China's rise in power. Since its beginning in 1949, NATO—the North Atlantic Treaty Organization—has been at the center of U.S. foreign policy. The alliance was crucial during the decades of the Cold War, and the United States collaborated closely with NATO during crises in Kosovo, Afghanistan, and Libya. But does the NATO alliance still serve the best interests of the U.S.? The NATO of today—one that has expanded to 30 member countries—risks involving the U.S. in unwanted military activities of the future, actions that were not intended in the original Atlantic alliance. In addition, the real challenges for foreign policy of 21st century are not in Europe, but in the expanding economic powerhouses in Asia, especially China. NATO Reconsidered argues that the changes in world politics in recent decades requires that the more than 70-year-old alliance should no longer be the principal focus of U.S. foreign policy.
The legal rights of Americans are threatened as never before. In No Contest, Ralph Nader and Wesley J. Smith reveal how power lawyers--Kenneth Starr perhaps the most notorious among them--misuse and manipulate the law at the expense of fairness and equity. Nader and Smith document how corporate lawyers File baseless lawsuits Use court secrecy to their unfair advantage Engage in billing fraud Nader and Smith sound the warning that this system-wide abuse is eroding our basic legal rights, and propose a positive, commonsense vision of what should be done to reverse the corporate-inspired corruption of civil justice. Timely, incisive, and highly readable, this is a book for all citizens who believe that prompt access to justice is the backbone of democracy, and a precious right to be reclaimed.
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