Did you know that you can buy a Russian nuclear submarine or a decommissioned WWII tank in the back of a comic book? Neither do Nate and Corey until they find vintage, obscure comic books in Nate’s late grandmother’s attic. Little do they know that the cheap cardboard subs and water pistol plasma guns that they purchase for a few nickels will come to life. Instead of spending their summer at the pool or riding bikes, they fly around in hover cars, bounce around in space shoes, and test their incredible strength with a Hercules bracelet. But when it comes down to who actually owns and controls the novelties . . . well, that’s a different story. With a power struggle and popularity on the line, Nate and Corey’s once rock-solid friendship is severed and their friends are forced to pick sides. A war is waged with cardboard tanks and milk jug flame throwers. Innocent fun turns an abandoned factory into a war zone. The consequences of the novelty war has unintended consequences —one that could be permanent.
On a planet where the very ground you walk is electrified, the soil charger race rules, and the humans are dying off. Tage is neither. Half human, half soil charger. A freak of nature. His only chance for redemption lies in the mission the human elders tasked him with as a boy. Tage has spent his life undercover in the capital city of Currentgrad. By day, he trains to be a soil charger knight, elite warriors who can harness the electricity from the earth into their own bodies. By night, he prepares for his ultimate task: to assassinate the tyrannical overlord. His sole comfort in these dangerous times is Capacity, the only girl he has ever loved, and his small group of loyal friends. For the humans, the planet has become nearly unlivable. They’ve built a fortress city on top of a liquid latex sea and have done their best to survive. They’ve only managed to escape total extinction due to their special skill set that the overlord needs. Knowing the only way to end the oppression is by taking out the overlord, they’re forced to plan an assassination. Tage’s world is turned upside down, leaving him banished from Currentgrad and left for dead. His friends are scattered and Capacity is missing. Tage burns for revenge, and in killing the overlord, he’ll save the humans and get the vengeance he’s craving. At age sixteen, he finally realizes the benefits of being both soil charger and human. His power is unlike anything anyone has ever seen. Can Tage harness the power hiding in his nerves? He just hopes it’s enough to take on an entire army with his friends and save the humans.
Getting knocked unconscious in a tomb at the local cemetery wasn’t exactly how Calvin expected a game of truth or dare to go. Worse, all but one of his friends ditched him. But that’s the least of Calvin’s worries. He can’t sleep, his hair is falling out, and according to his best friend, Jaylen, he stinks of something awful. And now a mysterious stranger named Belmont has offered to help Calvin deal with his new condition and try to live a normal life—a normal life as a zombie! Soon, fake hair, monthly embalming, wearing industrial strength deodorizer, and a steady diet of brains make up Calvin’s regular routine. He’s just starting to fit back into the norms of society when things take a turn for the worse, and Calvin wakes up one night covered in someone else’s blood. As his memories piece back together, he realizes something evil has taken control of his zombie body, and the murders start piling up. Calvin must race against time to put a stop to the sinister force bending his will and using him as a weapon, before he kills again.
Camp New Beginnings isn’t the safe place Matt Voorhees thought it was. An intense flood stole the life of one of the nine survivors. And now all that remain from their cryocolumn are eight seventeen-year-olds and a troubled man named Darin, who Matt doesn’t trust. They still don’t know where the cryovault is and are no closer to finding it, due to a monstrous snowstorm forcing them to stay put. But they know they’re running out of time. Dr. Westbrook is dead, and there is no one tending to the over five thousand pods of cryogenically frozen people—the last of the human race. Continued erratic weather halts them at every turn, and the body count is adding up. In their race to find their families and save the population, they uncover more things that are out of place, and the mystery deepens. Matt begins to question if he can even save himself—let alone the rest of the world. Welcome to Camp New Beginnings—where the weather is just as dysfunctional as its residents.
For the first time since Alison Liv Isner started her adventures, she’s not eager for the next one. After conquering her previous expeditions in Honduras, Egypt, Transylvania, and Nepal, she fears there aren’t many left in her mom’s journal. And while she loves the adventures, she loves being with her friends even more. She’s already lost her mom—losing her last connection to her mom would be devastating! While Ali and her friends have been training and working hard to perfect their adventuring skills, so have the Geese. With each expedition the Geese have become more brazen and aggressive. Ali and her friends must recover the Harmony Hourglass before the Geese can pillage, plunder, and loot it and all the innocent people of Port Cartagena de Indias. With the stakes at an all-time high and the pressure mounting, Ali knows she must succeed—but will this be her last adventure?
We have all heard it many times in our lives. Get off your phone! You spend too much time on your phone! But for Will Hadding and his family and friends, being on their phone is the only way to survive. Will’s extraordinarily mediocre life is just fine with him. But for his parents who work so hard to give him and his sister more, life couldn’t get better once they win the Purquility Lottery. Winning the coveted prize means a promise of a disease-free and charmed life in a brand-new home inside a perfectly manicured, planned city. But it also means leaving everything and everyone from your old life behind. After the cleansing process, his family is whisked away in a luxurious limousine to start their new life. But for Will, none of this sits right with him. Will’s suspicions intensify when his mother falls gravely ill—and seemingly no one is helping her. Desperate to find answers, Will goes on a mission to find out who the officers of the homeowners association really are. During his search, he crosses paths with a missing “dead” girl, Andy. Along with her two friends, they help Will uncover the truth about Purquility. With only hours to formulate an exit plan, will he find a way to take down the HOA? Or will he succumb to something much worse?
What if your next meal, drink of water, or lumber for your house was dependent on the success of someone else’s gaming skills? For Bastian, Callum, and Odette and everyone else in the concrete city of 55178, it is. The more skilled the gamer is, the more commodities your town receives. Unfortunately, in twenty-four hours, tools will rust, water becomes tainted, and food turns rancid. Every day is a fight for resources, becoming captive to the arcade games. With his best friend on the precipice of Leveling Up, Bastian somehow knows there’s something more to life than this. With a conspiratorial idea worming its way into the fabric of their daily lives, Bastian decides he needs answers. And those answers lurk below. Under the Elevators. An impulsive move thrusts Bastian into a dangerous ride on one of these Elevators. A journey that uncovers the dark secret that lies at the end of the elevator ride, into a new world. Faced with a terrifying reality, Bastian must find a way to save the townsfolk of 55178 and stop the madness that has trapped him and his people for decades.
Alison Liv Isner’s second adventure starts as a long-awaited reunion with her friends. Swept away to Egypt, she embarks on another expedition her mom never completed. This time she’s tasked with recovering the Pharaoh Zicobus’s sacred headdress. But the Geese are hot on her trail. If they find it first, they’ll have the ability to see the future and it would bring devastating consequences. Ali and her animal companions have to navigate the booby traps set to keep people out of a great pyramid. Adventurous Ali: The All Seeing Eye brings Ali to great challenges where she discovers more about her mother and has to use what she has learned in her first adventure to help get through the pyramid’s tomb without any dire circumstances. Join Ali and her friends as they escape peril to safely secure Pharaoh Zicobus’s headdress.
The Yetis are sick! Alison Liv Isner’s latest adventure couldn’t come at a better time. It’s nearly Christmas, and she’s missing her mom more than ever. She’s been studying her mom’s journal just like Chicaletta—such a wise monkey—told her to, so she’d be prepared. Although, as Ali finishes the book, she realizes not all expeditions are fully mapped out and there’s a lot left to chance. In her past three adventures, she’s already encountered countless booby traps, giant ruby-eyed tarantulas, mummy crocodiles, vegetarian vampires, and of course, The Geese, with her five talking animal friends. Saving the world from complete devastation has been rewarding, but gaining confidence and learning more about her mom has been her favorite part. Has all her training been enough to face the Yetis and other mythical creatures that await her in Mount Everest? Join Ali, Chicaletta, Figgy, Bait, Glenda, and Tristan as they trek through an icy mountain in Nepal, laden with challenging obstacles, bigger tasks, and touching connections as they fight to save the Yetis.
On a planet where the very ground you walk is electrified, the soil charger race rules, and the humans are dying off. Tage is neither. Half human, half soil charger. A freak of nature. His only chance for redemption lies in the mission the human elders tasked him with as a boy. Tage has spent his life undercover in the capital city of Currentgrad. By day, he trains to be a soil charger knight, elite warriors who can harness the electricity from the earth into their own bodies. By night, he prepares for his ultimate task: to assassinate the tyrannical overlord. His sole comfort in these dangerous times is Capacity, the only girl he has ever loved, and his small group of loyal friends. For the humans, the planet has become nearly unlivable. They’ve built a fortress city on top of a liquid latex sea and have done their best to survive. They’ve only managed to escape total extinction due to their special skill set that the overlord needs. Knowing the only way to end the oppression is by taking out the overlord, they’re forced to plan an assassination. Tage’s world is turned upside down, leaving him banished from Currentgrad and left for dead. His friends are scattered and Capacity is missing. Tage burns for revenge, and in killing the overlord, he’ll save the humans and get the vengeance he’s craving. At age sixteen, he finally realizes the benefits of being both soil charger and human. His power is unlike anything anyone has ever seen. Can Tage harness the power hiding in his nerves? He just hopes it’s enough to take on an entire army with his friends and save the humans.
Two journeys. One inescapable outcome. No time to lose. What should be a routine mission leaves Ethan with a serious problem. He's fractured—a break between mind and body that leaves him at the mercy of his Rifter abilities, which are quickly tearing him apart. He will have to trust the only person who might know how to fix him, a mysterious Rifter named Stewart Stills, who seems to have a special connection with the time stream. Forced to face his dark past and a decision he may never forgive himself for, he will be trained unlike any of the others, to become a true guardian for time. If he accepts, it will mean leaving everyone he loves behind. If he refuses, time itself could unravel. After a glimpse of the dark future awaiting them all, he will have to choose between destiny and desire. Will he rise up and take his place as a defender of the natural order, or will he watch as all of time burns at the hands of the girl he loves? Welcome to the time war. Action Adventure Thriller Action Adventure Books for Teen Boys Books for Teen Girls Boys and Men Issues Girls and Womens Issues Fantasy books Free young adult books Free teen books Free historical fiction Free YA books Free romance Historical Historical Romance Myths and Legends Romance Romance books Romance historical Romance time travel Royalty Romance Science Fiction Science Fiction Science Fiction romance Steam punk Steampunk Super powers Survival Stories Teen and Young Adult Books Teen fantasy Teen fiction Teen fiction books Teen Fantasy books Teen historical fiction teen historical fiction books Teen Sci Fi Teen Science Fiction Teen steampunk Time Travel Time Travel Books Time travel romance Time travel romance historical Urban Fantasy Visionary & Metaphysical YA books YA books best sellers YA books fantasy YA books for teens YA books for teens YA novels YA Science Fiction YA Steampunk young adult adventure books young adult adventure fantasy Young adult books best sellers 2017 Young adult books for boys Young adult books free Young adult books romance Young adult fiction series Young Adult Science Fiction young adult science fiction thriller Young adult Steampunk Young adult time travel
Air locks. Gas masks. Skyscraper-sized pipes. Secret trams. Broken elevators. Natural disasters aren’t the only thing that Matt, Cody, Catherine, Stacy, and Darin must overcome. What lurks beneath Camp New Beginnings is the real threat. With their packs full, they continue their search for the cryovault to save their families and the other five-thousand cryogenically frozen people. While the mystery behind the natural disasters and Camp New Beginnings is slowly unraveling, the journey to find the cryovault burns hotter than ever for Matt and his group. But with camp fully destroyed, is ‘the Sev’ their only place for refuge? Or will all their clues lead them to another dead end? With the natural disasters ramped up to a maximum, Matt watches the people around him struggle to survive. The journey to find the cryovault isn’t straight forward—but nothing here is.
We have all heard it many times in our lives. Get off your phone! You spend too much time on your phone! But for Will Hadding and his family and friends, being on their phone is the only way to survive. Will’s extraordinarily mediocre life is just fine with him. But for his parents who work so hard to give him and his sister more, life couldn’t get better once they win the Purquility Lottery. Winning the coveted prize means a promise of a disease-free and charmed life in a brand-new home inside a perfectly manicured, planned city. But it also means leaving everything and everyone from your old life behind. After the cleansing process, his family is whisked away in a luxurious limousine to start their new life. But for Will, none of this sits right with him. Will’s suspicions intensify when his mother falls gravely ill—and seemingly no one is helping her. Desperate to find answers, Will goes on a mission to find out who the officers of the homeowners association really are. During his search, he crosses paths with a missing “dead” girl, Andy. Along with her two friends, they help Will uncover the truth about Purquility. With only hours to formulate an exit plan, will he find a way to take down the HOA? Or will he succumb to something much worse?
Camp New Beginnings isn’t the safe place Matt Voorhees thought it was. An intense flood stole the life of one of the nine survivors. And now all that remain from their cryocolumn are eight seventeen-year-olds and a troubled man named Darin, who Matt doesn’t trust. They still don’t know where the cryovault is and are no closer to finding it, due to a monstrous snowstorm forcing them to stay put. But they know they’re running out of time. Dr. Westbrook is dead, and there is no one tending to the over five thousand pods of cryogenically frozen people—the last of the human race. Continued erratic weather halts them at every turn, and the body count is adding up. In their race to find their families and save the population, they uncover more things that are out of place, and the mystery deepens. Matt begins to question if he can even save himself—let alone the rest of the world. Welcome to Camp New Beginnings—where the weather is just as dysfunctional as its residents.
Alison Liv Isner's third adventure whisks her away to Transylvania, and this expedition comes with a price. Not only is the castle inhabited by beet-eating vampires, but the Geese have also increased in numbers and boldness. Her bravery is tested. Once reunited with her friends, she quickly learns the value of readiness, and once again, her mom's journal proves itself invaluable. With a fortress full of deadly obstacles, Ali and her friends must survive torch-lit dungeons and animated knights wielding medieval weapons in order to retrieve the Nobil Fel pocket watch from a vampire named Gaspare. If it falls into the wrong hands, the world will be thrust into eternal darkness. Follow Ali as she learns more about her mom, and her friendships grow stronger.
Being a lumberjack isn’t easy—especially when your brother is trying to kill you. For Annalise, Younish Camp—the only home she’s ever known—has turned into a factioned nightmare. Her brother, Paul, had always been a little off, but now things have spiraled. With the oppression of the scrawn and breeders at an all-time high, and the pure lumberjacks now severing limbs in favor of mechanical appendages, camp has become extremely dangerous. Who wants to live with a bunch of men with saws for arms anyway? Annalise has two choices, conform to the lumberchief’s will or escape. But Annalise has a secret. One that could cost her life. Using spontaneity and her reckless resolve, she tries to formulate a plan with her good friend Marshall. But as it takes form, she wonders if it will be enough to safely escape. Not only will she have to figure out how to get to a camp over a hundred miles away, but she also has the threat of the dreaded keringer—a relentless beast that roams and hunts in the timber. No one has ever survived an encounter with a keringer. One false move in her plan and Annalise will not only die, but also bring down her good friend and anyone else who follows. The weight of the world is on her shoulders. But that’s just another day in lumberjacking, right?
The Yetis are sick! Alison Liv Isner’s latest adventure couldn’t come at a better time. It’s nearly Christmas, and she’s missing her mom more than ever. She’s been studying her mom’s journal just like Chicaletta—such a wise monkey—told her to, so she’d be prepared. Although, as Ali finishes the book, she realizes not all expeditions are fully mapped out and there’s a lot left to chance. In her past three adventures, she’s already encountered countless booby traps, giant ruby-eyed tarantulas, mummy crocodiles, vegetarian vampires, and of course, The Geese, with her five talking animal friends. Saving the world from complete devastation has been rewarding, but gaining confidence and learning more about her mom has been her favorite part. Has all her training been enough to face the Yetis and other mythical creatures that await her in Mount Everest? Join Ali, Chicaletta, Figgy, Bait, Glenda, and Tristan as they trek through an icy mountain in Nepal, laden with challenging obstacles, bigger tasks, and touching connections as they fight to save the Yetis.
What if your next meal, drink of water, or lumber for your house was dependent on the success of someone else’s gaming skills? For Bastian, Callum, and Odette and everyone else in the concrete city of 55178, it is. The more skilled the gamer is, the more commodities your town receives. Unfortunately, in twenty-four hours, tools will rust, water becomes tainted, and food turns rancid. Every day is a fight for resources, becoming captive to the arcade games. With his best friend on the precipice of Leveling Up, Bastian somehow knows there’s something more to life than this. With a conspiratorial idea worming its way into the fabric of their daily lives, Bastian decides he needs answers. And those answers lurk below. Under the Elevators. An impulsive move thrusts Bastian into a dangerous ride on one of these Elevators. A journey that uncovers the dark secret that lies at the end of the elevator ride, into a new world. Faced with a terrifying reality, Bastian must find a way to save the townsfolk of 55178 and stop the madness that has trapped him and his people for decades.
Getting knocked unconscious in a tomb at the local cemetery wasn’t exactly how Calvin expected a game of truth or dare to go. Worse, all but one of his friends ditched him. But that’s the least of Calvin’s worries. He can’t sleep, his hair is falling out, and according to his best friend, Jaylen, he stinks of something awful. And now a mysterious stranger named Belmont has offered to help Calvin deal with his new condition and try to live a normal life—a normal life as a zombie! Soon, fake hair, monthly embalming, wearing industrial strength deodorizer, and a steady diet of brains make up Calvin’s regular routine. He’s just starting to fit back into the norms of society when things take a turn for the worse, and Calvin wakes up one night covered in someone else’s blood. As his memories piece back together, he realizes something evil has taken control of his zombie body, and the murders start piling up. Calvin must race against time to put a stop to the sinister force bending his will and using him as a weapon, before he kills again.
Two opposing factions of time travelers vie for control of the future in this thrilling steampunk series opener dubbed "Interesting" and "Unexpected” by Kirkus Reviews. Lex and Ember—two time travelers with no memories of their lives before being recruited into the time war—are torn between the factions. When Lex accepts a mission that lands him deep within the heart of the Telsa Institute, he meets Ember, and the past that was stolen from them comes flooding back. Now armed with the truth of who they were, Lex and Ember must work together to save the future before the battle for time destroys them once again. “Dual narratives keep the pace brisk and the tension high. While readers looking for technological details based on plausible science may be disappointed, there are enough corsets and gadgetry to satisfy even the biggest steampunk fans. Packed with hand-to-hand combat and mind-bending paradoxical conundrums, this quick, suspenseful read has a guaranteed audience.” — Booklist Action Adventure Thriller Action Adventure Books for Teen Boys Books for Teen Girls Boys and Men Issues Girls and Womens Issues Fantasy books Free young adult books Free teen books Free historical fiction Free YA books Free romance Historical Historical Romance Myths and Legends Romance Romance books Romance historical Romance time travel Royalty Romance Science Fiction Science Fiction Science Fiction romance Steam punk Steampunk Super powers Survival Stories Teen and Young Adult Books Teen fantasy Teen fiction Teen fiction books Teen Fantasy books Teen historical fiction teen historical fiction books Teen Sci Fi Teen Science Fiction Teen steampunk Time Travel Time Travel Books Time travel romance Time travel romance historical Urban Fantasy Visionary & Metaphysical YA books YA books best sellers YA books fantasy YA books for teens YA books for teens YA novels YA Science Fiction YA Steampunk young adult adventure books young adult adventure fantasy Young adult books best sellers 2017 Young adult books for boys Young adult books free Young adult books romance Young adult fiction series Young Adult Science Fiction young adult science fiction thriller Young adult Steampunk Young adult time travel
Matt Voorhees awakes surrounded by a pile of VHS tapes in his cryopod, on the outskirts of an abandoned summer camp, along with eight other seventeen-year-olds. A scientist, who was tasked to watch over them while they were cryogenically frozen is dead. They have no idea where they are, or more importantly, where the rest of the frozen people are. When they were put into cryosleep, they were with their five thousand closest friends and families—but now they’re all alone. Their personalities clash while they try to formulate a plan. Some want to live it up, while others want to find their parents and the others. Left with only the tapes as a touchstone to the past, Matt is forced to survive the new world filled with intense floods and frigid blizzards.Camp New Beginnings wasn’t the safe haven they were expecting.
Did you know that you can buy a Russian nuclear submarine or a decommissioned WWII tank in the back of a comic book? Neither do Nate and Corey until they find vintage, obscure comic books in Nate’s late grandmother’s attic. Little do they know that the cheap cardboard subs and water pistol plasma guns that they purchase for a few nickels will come to life. Instead of spending their summer at the pool or riding bikes, they fly around in hover cars, bounce around in space shoes, and test their incredible strength with a Hercules bracelet. But when it comes down to who actually owns and controls the novelties . . . well, that’s a different story. With a power struggle and popularity on the line, Nate and Corey’s once rock-solid friendship is severed and their friends are forced to pick sides. A war is waged with cardboard tanks and milk jug flame throwers. Innocent fun turns an abandoned factory into a war zone. The consequences of the novelty war has unintended consequences —one that could be permanent.
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