This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you’ll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failures and dies to a slime Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian “Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1) The Adventure Zone: Murder on the Rockport Limited (Book 2) The Adventure Zone: Petals to the Metal (Book 3) The Adventure Zone: The Crystal Kingdom (Book 4) The Adventure Zone: The Eleventh Hour (Book 5) The Adventure Zone: The Suffering Game (Book 6)
START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited. Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who’s tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff’s favorite high-stakes low-legality sport and The Raven’s chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!
Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off. Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store... Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian “Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1) The Adventure Zone: Murder on the Rockport Limited (Book 2) The Adventure Zone: Petals to the Metal (Book 3) The Adventure Zone: The Crystal Kingdom (Book 4) The Adventure Zone: The Eleventh Hour (Book 5) The Adventure Zone: The Suffering Game (Book 6)
A journey behind the mask and into the mind of Gotham City’s Caped Crusader, timed for the summer 2012 release of The Dark Knight Rises Batman is one of the most compelling and enduring characters to come from the Golden Age of Comics, and interest in his story has only increased through countless incarnations since his first appearance in Detective Comics #27 in 1939. Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown? Gives you fresh insights into the complex inner world of Batman and Bruce Wayne and the life and characters of Gotham City Explains psychological theory and concepts through the lens of one of the world’s most popular comic book characters Written by a psychology professor and “Superherologist” (scholar of superheroes)
Follow Sonic on electrifying adventures inspired by the classic 2-D games with stories from bestselling authors Gale Galligan (The Babysitters Club series), The McElroy Brothers (The Adventure Zone) and series writer Ian Flynn! Join Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Mighty the Armadillo, Ray the Flying Squirrel, and even more special guests as they travel through zones inspired by the seasons in search of Chaos Emeralds! It's a hilarious and hectic race against the clock in "Seasons of Chaos" by longtime Sonic writer Ian Flynn, with art by Aaron Hammerstrom. Plus, bonus stories! "Dr. Eggman's Birthday" by Gale Galligan and Thomas Rothlisberger. "Sonic Learns to Drive" by Justin, Travis & Griffin McElroy, with art by Mauro Fonseca. All this, as well as a ton of extras celebrating the Fastest Thing Alive: a bonus story from the team of Galligan and Rothlisberger, a script-to-page look at the making of Sonic comics, and more!
This reference book provides information on 24,000 Confederate soldiers killed, wounded, captured or missing at the Battle of Gettysburg. Casualties are listed by state and unit, in many cases with specifics regarding wounds, circumstances of casualty, military service, genealogy and physical descriptions. Detailed casualty statistics are given in tables for each company, battalion and regiment, along with brief organizational information for many units. Appendices cover Confederate and Union hospitals that treated Southern wounded and Federal prisons where captured Confederates were interned after the battle. Original burial locations are provided for many Confederate dead, along with a record of disinterments in 1871 and burial locations in three of the larger cemeteries where remains were reinterred. A complete name index is included.
This reference work chronicles and categorizes more than 23,000 Union casualties at Gettysburg by generals and staff and by state and unit. Thirteen appendices also cover information by brigade, division and corps; by engagements and skirmishes; by state; by burial at three cemeteries; and by hospitals. Casualty transports, incarceration records and civilian casualty lists are also included.
A number of average people are making their fortunes by investing in real estate, and you can join them. Mack Travis is the perfect person to show you how because he was once one of those everyday people. He dreamed of becoming an actor, but when he found himself with just five dollars left in his pocket, he got practical. Today, Travis owns millions of dollars worth of income properties. In this guidebook, he shares inspiring stories that will help you become a successful real estate investor. Get ready to learn how to overcome the fear thats preventing you from acting; purchase properties and succeed as others have; find, locate, and negotiate the best deals; maximize the value of your purchases; get started even with little cash. Emerge with the tools and inspiration you need to achieve financial independence. Start learning today and begin Creating an Independent Income in Real Estate!
From the beginning of World War II until he left the White House in early 1961, Dwight David Eisenhower played a leadership role on the world stage. This was longer than any American since George Washington, Thomas Jefferson, and John Adams. His Columbia presidency was part of this period, yet the story has not been told. Scholars have repeated earlier critical contemporary assessments and largely dismissed or ignored that part of his career. Jacobs seeks to answer many of the open-ended questions about Eisenhower's tenure as successor to Nicholas Murray Butler, whom many consider the greatest university president of the century. Jacobs examines previously unused sources to analyze Eisenhower's leadership and accomplishments, his goals and intentions, and whether his presidency at Columbia, generally considered a failure, ever had a chance of succeeding.This insightful, well-written volume covers the years that played such a vital role in Dwight D. Eisenhower's journey to the White House. Jacobs reviews Eisenhower's appointment as chief of staff after his return from Europe after V-E Day, and, concurrently, looks at Columbia's difficulties in its troubled search for a president. He examines the deliberations on both sides before Eisenhower's acceptance of Columbia's presidency, and the circumstances surrounding his arrival and installation. Jacobs covers Eisenhower's subsequent leave of absence and return to duty at the Pentagon as NATO commander and the impact of his extended absence from Columbia. He resigned on the eve of his inauguration as president of the United States. Jacobs recounts the hostility of campus liberal intellectuals who had increasingly resented Eisenhower's presidency and were offended by the New York Times's endorsement of Eisenhower over Adlai E. Stevenson for the 1952 presidential campaign. Jacobs views Eisenhower's years as university president as playing a significant role in preparing him for his White House years.A thorough assessment of Eisenhower's career on Morningside Heights is long overdue. Jacobs' insights on Eisenhower's presidency at Columbia will be of interest to Eisenhower's biographers, college and university administrators, American studies students, and the general public, curious about Eisenhower's public service as a civilian, before he became U. S. president.
Poplar Forest is one of two personal residences that Thomas Jefferson designed for himself, the other being Monticello. Jefferson’s wife, Martha Wayles Skelton Jefferson, inherited the land—originally a 6,861-acre parcel—at her father’s death in 1773, but Jefferson did not begin construction on the house until 1806, and at his death in 1826, he was still working on his little "getaway." Despite its audacious design—it was the first documented octagonal residence in America—and the fact that it is one of the very few extant Jeffersonian structures, Poplar Forest is not nearly so well-known today as its sibling seventy miles to the northeast. Undoubtedly, this is due in large part to its more remote location in Bedford County. Additionally, the house remained in private hands until 1984. Travis McDonald situates the site in its rightful position as a historically important Virginia house, and he documents its story as central to Jefferson’s life and approach to architecture, including details of the enslaved community at his western retreat. This new, informed account will appeal to architectural historians and visitors to the villa retreat, as well as to those interested in Jefferson’s work and legacy.
For many students with no science background, environmental geology may be one of the only science courses they ever take. Living With Earth: An Introduction to Environmental Geology is ideal for those students, fostering a better understanding of how they interact with Earth and how their actions can affect Earth's environmental health. The informal, reader-friendly presentation is organized around a few unifying perspectives: how the various Earth systems interact with one another; how Earth affects people (creating hazards but also providing essential resources); and how people affect Earth. Greater emphasis is placed on environment and sustainability than on geology, unlike other texts on the subject. Essential scientific foundations are presented - but the ultimate goal is to connect students proactively to their role as stakeholders in Earth's future.
Monsters of the Upside Down, beware! Travis Langley (author of the acclaimed Batman and Psychology) returns with a group of expert contributors to explore these and other questions to shine a light on true human nature through the Netflix series and cultural phenomenon, Stranger Things. When do feelings of grief, guilt, depression, fear, and isolation tear us down, and how do we transform them into hope, inspiration, forgiveness, acceptance, and motivation to do what's right? Growing up is hard enough without metaphors for the dangers that lurk in life's shadows springing to life in the form of monsters, villains, conspiracies, and enemy soldiers. How do we navigate friendships to unite against bullying and its many forms? What happens to missing persons' families or those once lost upon their return? Can games and fantasy help us connect with others and make sense of real life? Stranger Things Psychology: Life Upside Down descends into the dark side of adolescence to find the light on the other side of the ultimate coming-of-age story. Contributors: Travis Adams * Jenna Busch * Shelly Clevenger * Erin Currie * Victor Dandridge Jr. * Andrea Frantz * Larisa A. Garski * Wind Goodfriend * Vanessa Hintz * J. Scott Jordan * Greta Kaluzeviciute * Alex Langley * Kevin Lu * Harpreet Malla * Justine Mastin * Brittani Oliver Sillas-Navarro * Leandra Parris * Billy San Juan * Janina Scarlet * William Sharp * Benjamin A. Stover * Eric D. Wesselmann The proceeds go to help rescue and assist missing and exploited children.
Change your habits, change your life. A powerful new way to increase your emotional intelligence. Emotional Intelligence Habits is a groundbreaking new book from Dr. Travis Bradberry, author of the bestselling Emotional Intelligence 2.0 that has sold millions of copies worldwide. In Emotional Intelligence Habits, Dr. Bradberry, the world’s foremost expert on EQ, offers an abundance of practical strategies that will teach you how to form good habits, break bad ones, and master the micro behaviors that will take your EQ to new heights. The book includes a passcode to the updated online edition of the world's #1 EQ assessment, the Emotional Intelligence Appraisal®, which will show you where your EQ stands today and which new habits from the book will help increase your EQ. By now, emotional intelligence (EQ) needs little introduction—it’s no secret that EQ is critical to your success—personally and professionally. But knowing what EQ is and how to use it to improve your life are two very different things. Emotional Intelligence Habits offers a proven framework for increasing your EQ via tiny habits that can yield big results. Step-by-step, you’ll learn the key habits that will increase your core EQ skills: Self-Awareness Self-Management Social Awareness Relationship Management Dr. Bradberry is known for his ability to turn complicated topics into simple behaviors that you can easily apply to your life and work. He draws on decades of experience and the latest research in psychology and neuroscience to create an easy-to-follow guide for increasing your EQ. He will teach you how to: overcome a lack of motivation and willpower to form powerful new habits increase your confidence, likeability, happiness, self-control and mental strength form strong relationships by mastering conflict, communication, and neutralizing toxic people beat stress, increase your productivity, and become a great leader Emotional Intelligence Habits will radically alter how you see yourself and the world around you. Better yet, it will give you the tools you need to rewrite your daily habits and transform yourself as you work to achieve your goals.
From the #1 New York Times bestselling McElroy Brothers, creators of the hit podcasts My Brother, My Brother and Me and The Adventure Zone, comes a helpful and hilarious how-to podcast guide covering everything you need to know to make, produce, edit, and promote a podcast…and get rich* doing it! (*Results not guaranteed.) Justin, Travis, and Griffin McElroy made their names as “advice giving brothers who have no business giving advice” (New York Times) on the hit podcast My Brother, My Brother and Me. But while they may not have the best relationship or workplace advice, they certainly make you laugh, and they do know a thing or two about podcasting. In fact, the McElroy Brothers have spent the last decade making podcasts, including My Brother, My Brother and Me; The Adventure Zone; Sawbones; and more. From their start, independently producing and releasing the early episodes of My Brother, My Brother and Me, to their eleven currently available podcasts, the McElroys have become experts in creating successful podcasts. And now, they want to share what they’ve learned with you. In Everybody Has a Podcast (Except You), the McElroy Brothers will walk you through the process of turning an idea into ear-candy for legions of fans, sharing their expertise on everything from deciding on an effective name (definitely not something like My Brother, My Brother and Me), what type of microphone to use (definitely not one from the video game Rock Band), to making lots and lots of money (spoiler: you probably won’t). A must-read for anyone interested in podcasting, Everybody Has a Podcast (Except You) shares the keys to success as well as the mistakes to avoid and draws on the vast experiences of three of the funniest and most successful podcasters working today.
This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited. Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who’s tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff’s favorite high-stakes low-legality sport and The Raven’s chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!
The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast. The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting— along with their lives—comes to an abrupt end. But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.
Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off. Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store... Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian “Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1) The Adventure Zone: Murder on the Rockport Limited (Book 2) The Adventure Zone: Petals to the Metal (Book 3) The Adventure Zone: The Crystal Kingdom (Book 4) The Adventure Zone: The Eleventh Hour (Book 5) The Adventure Zone: The Suffering Game (Book 6)
Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights. A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.
Follow Sonic on electrifying adventures inspired by the classic 2-D games with stories from bestselling authors Gale Galligan (The Babysitters Club series), The McElroy Brothers (The Adventure Zone) and series writer Ian Flynn! Join Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Mighty the Armadillo, Ray the Flying Squirrel, and even more special guests as they travel through zones inspired by the seasons in search of Chaos Emeralds! It's a hilarious and hectic race against the clock in "Seasons of Chaos" by longtime Sonic writer Ian Flynn, with art by Aaron Hammerstrom. Plus, bonus stories! "Dr. Eggman's Birthday" by Gale Galligan and Thomas Rothlisberger. "Sonic Learns to Drive" by Justin, Travis & Griffin McElroy, with art by Mauro Fonseca. All this, as well as a ton of extras celebrating the Fastest Thing Alive: a bonus story from the team of Galligan and Rothlisberger, a script-to-page look at the making of Sonic comics, and more!
In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D & D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D & D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train."--Provided by publisher.
Celebrate Sonic the Hedgehog's way-past-cool 30th birthday! The classic character comes to life in all-new stories from high-octane creators, some in their Sonic debuts! Fan-favorite writer Ian Flynn returns to the blue blur, joined by Adventure Zone creators and New York Times bestselling authors Justin, Travis, and Griffin McElroy, as well as USA Today bestselling author Gale Galligan! Try to keep up with Sonic and his friends on adventures inspired by the original 2D games! Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Mighty the Armadillo, Ray the Flying Squirrel, and even more special guests travel with him through zones inspired by the seasons in search of Chaos Emeralds! It's a hilarious and hectic race against the clock in "Seasons of Chaos" by Ian Flynn! Plus stories by some of Sonic the Hedgehog's biggest fans and tons of bonus content celebrating the fastest thing alive! This special anniversary collection is the perfect piece of pop culture memorabilia for all Sonic fans!
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you’ll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failures and dies to a slime Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian “Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1) The Adventure Zone: Murder on the Rockport Limited (Book 2) The Adventure Zone: Petals to the Metal (Book 3) The Adventure Zone: The Crystal Kingdom (Book 4) The Adventure Zone: The Eleventh Hour (Book 5) The Adventure Zone: The Suffering Game (Book 6)
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