Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggzy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
This book charts the complex history of the relationship between the Disney fairy tale and the American Dream, demonstrating the ways in which the Disney fairy tale has been reconstructed and renegotiated alongside, and in response to important changes within American society. In all of its fairy tales of the twentieth and twenty-first centuries, the Walt Disney studios works to sell its audiences the national myth of the United States at any one historical moment. With analyses of films and television programmes such as The Little Mermaid (1989), Frozen (2013), Beauty and the Beast (2017) and Once Upon a Time (2011-2018), Mollet argues that by giving its fairy tale protagonists characteristics associated with ‘good’ Americans, and even by situating their fairy tales within America itself, Disney constructs a vision of America as a utopian space.
On a Saturday night in 1948, Hank Williams stepped onto the stage of the Louisiana Hayride and sang "Lovesick Blues." Up to that point, Williams's yodeling style had been pigeon-holed as hillbilly music, cutting him off from the mainstream of popular music. Taking a chance on this untried artist, the Hayride--a radio "barn dance" or country music variety show like the Grand Ole Opry--not only launched Williams's career, but went on to launch the careers of well-known performers such as Jim Reeves, Webb Pierce, Kitty Wells, Johnny Cash, and Slim Whitman.Broadcast from Shreveport, Louisiana, the local station KWKH's 50,000-watt signal reached listeners in over 28 states and lured them to packed performances of the Hayride's road show. By tracing the dynamic history of the Hayride and its sponsoring station, ethnomusicologist Tracey Laird reveals the critical role that this part of northwestern Louisiana played in the development of both country music and rock and roll. Delving into the past of this Red River city, she probes the vibrant historical, cultural, and social backdrop for its dynamic musical scene. Sitting between the Old South and the West, this one-time frontier town provided an ideal setting for the cross-fertilization of musical styles. The scene was shaped by the region's easy mobility, the presence of a legal "red-light" district from 1903-17, and musical interchanges between blacks and whites, who lived in close proximity and in nearly equal numbers. The region nurtured such varied talents as Huddie Ledbetter, the "king of the twelve-string guitar," and Jimmie Davis, the two term "singing governor" of Louisiana who penned "You Are My Sunshine."Against the backdrop of the colorful history of Shreveport, the unique contribution of this radio barn dance is revealed. Radio shaped musical tastes, and the Hayride's frontier-spirit producers took risks with artists whose reputations may have been shaky or whose styles did not neatly fit musical categories (both Hank Williams and Elvis Presley were rejected by the Opry before they came to Shreveport). The Hayride also served as a training ground for a generation of studio sidemen and producers who steered popular music for decades after the Hayride's final broadcast. While only a few years separated the Hayride appearances of Hank Williams and Elvis Presley--who made his national radio debut on the show in 1954--those years encompassed seismic shifts in the tastes, perceptions, and self-consciousness of American youth. Though the Hayride is often overshadowed by the Grand Ole Opry in country music scholarship, Laird balances the record and reveals how this remarkable show both documented and contributed to a powerful transformation in American popular music.
“Fifty years after its first publication, Country Music USA still stands as the most authoritative history of this uniquely American art form. Here are the stories of the people who made country music into such an integral part of our nation’s culture. We feel lucky to have had Bill Malone as an indispensable guide in making our PBS documentary; you should, too.” —Ken Burns and Dayton Duncan, Country Music: An American Family Story From reviews of previous editions: “Considered the definitive history of American country music.” —Los Angeles Times “If anyone knows more about the subject than [Malone] does, God help them.” —Larry McMurtry, from In a Narrow Grave “With Country Music USA, Bill Malone wrote the Bible for country music history and scholarship. This groundbreaking work, now updated, is the definitive chronicle of the sweeping drama of the country music experience.” —Chet Flippo, former editorial director, CMT: Country Music Television and CMT.com “Country Music USA is the definitive history of country music and of the artists who shaped its fascinating worlds.” —William Ferris, University of North Carolina at Chapel Hill, former chairman of the National Endowment for the Humanities and coeditor of the Encyclopedia of Southern Culture Since its first publication in 1968, Bill C. Malone’s Country Music USA has won universal acclaim as the definitive history of American country music. Starting with the music’s folk roots in the rural South, it traces country music from the early days of radio into the twenty-first century. In this fiftieth-anniversary edition, Malone, the featured historian in Ken Burns’s 2019 documentary on country music, has revised every chapter to offer new information and fresh insights. Coauthor Tracey Laird tracks developments in country music in the new millennium, exploring the relationship between the current music scene and the traditions from which it emerged.
Choice Outstanding Academic Title 2018 Cartoons in Hard Times provides a comprehensive analysis of the short subject animation released by the Walt Disney and Warner Brothers from 1932 and 1945, one of the most turbulent periods in Unites States history. Through a combination of content analysis, historical understanding and archival research, this book sheds new light on a hitherto unexplored area of animation, suggesting the ways in which Disney and Warner Brothers animation engaged with historical, social, economic and political changes in this era. The book also traces the development of animation into a medium fit for propaganda in 1941 and the changes in characters, tone, music and narrative that took place to facilitate this transition. Animation transformed in this era from a medium of entertainment, to a socio-political commentator before finally undertaking government sponsored propaganda during the Second World War.
Take inspiration from the golden age of video games and learn how to write your own modern classics Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggzy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
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