Step right up, Ladies and Germs, and feast your eyes on the incomparable wonders of a hidden world! Be astonished! amazed! disgusted! by brazen acts of self-destruction that no natural human body should be able to withstand! Tony Gangi, professional magician, lifelong sideshow devotee, and card-carrying graduate of Coney Island's famed Sideshow School, guides you through the stupendous techniques and proud traditions of this shocking and fascinating realm of entertainment. • Learn the secrets behind Breathing Fire! Sword Swallowing! The Bed of Nails! Pounding Spikes into the Head! • Enter the mysterious worlds of the Snake Lady, the Human Blockhead, and more! • Meet sideshow greats like Melvin Burkhart and Ward Hall. • Discover today's dedicated entertainers, like Todd Robbins, Harley Newman, Tyler Fyre, Thrill Kill Jill, Donny Vomit, The Black Scorpion, and more! • See what it takes to enter this underground yet welcoming world as a performer. Features interviews with Penn Jillette and Todd Robbins and Penn Jillette's ode to the sideshow, the "10 in 1" monologue as performed by Penn & Teller Editors's Note: Not for the faint of heart, weak of stomach or easily grossed out. So go ahead, how can you resist?! Tony Gangi, a Philadelphia native, never actually intended to make his living by shoving nails up his nose. He left the corporate world to become a professional magician and proprietor of one of the few flea circuses remaining in the world ("Live fleas do, in fact, perform circus tricks," he says. They just need to be "trained the right way and treated with kindness.") He's now mastered straightjacket escapes, fire-eating, and napping on a bed of nails. He is currently working on his presentation for walking barefoot on broken glass. This is his first book. He hopes it is not his last.
Herbs and Herbals from the Fourteenth to the Nineteenth Centuries: A Selection of the Rare Books, Manuscripts and Works of Art in the Collection of Rachel Lambert Mellon
Herbs and Herbals from the Fourteenth to the Nineteenth Centuries: A Selection of the Rare Books, Manuscripts and Works of Art in the Collection of Rachel Lambert Mellon
This magnificent compendium is the fourth in a series of catalogues describing selections of rare books and other material in the Oak Spring Garden Library, a collection assembled by Mrs. Rachel “Bunny” Lambert Mellon. Herbaria describes sixty-three books and manuscripts about herbs and includes exquisite illustrations selected from the works themselves. Spanning the fourteenth to nineteenth centuries, and featuring works by Brunfels, Culpeper, Monardes, and Linnaeus, among others, this authoritative catalogue will prove fascinating to botanists, bibliophiles, garden historians, and herbalists alike.
Edited by David Platt, Daniel L. Akin, and Tony Merida, this new commentary series, projected to be 48 volumes, takes a Christ- centered approach to expositing each book of the Bible. Rather than a verse-by-verse approach, the authors have crafted chapters that explain and apply key passages in their assigned Bible books. Readers will learn to see Christ in all aspects of Scripture, and they will be encouraged by the devotional nature of each exposition. Projected contributors to the series include notable authors such as Russell D. Moore, Al Mohler, Matt Chandler, Francis Chan, Mark Dever, and others.
Build your own retro games for the Nintendo Entertainment System. From Super Mario Bros to The Legend of Zelda, games of the Nintendo Entertainment System (NES) defined the childhoods of millions. Now with the power of modern tools you can start creating NES games of your very own! This all-practical beginner's guide will show you how to get started, with guidance on everything from graphics and music, to the Assembler language needed to get the most out of the NES, to enemy AI. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Design and develop your own action game from scratch Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how! You don’t need any game development experience or specialist programming skills. You don’t need a team of developers and graphic artists. This one-stop guide teaches you everything you need to know, step-by-step. About the book Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you’ll need to use. Learn about the NES’s awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that’s based on the awesome Astrosmash game reminiscent of games from your childhood. About the reader For anyone interested in building their own retro games! No programming experience required. About the author Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80’s. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.
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