The bestselling CAD software on the Mac and an industry-standard on Windows, VectorWorks 10 includes a slew of new enhancements to its robust 2D drafting and 3D modeling tools. This guide will help readers get up to speed on all of these features quickly. Updated to reflect the program's streamlined interface and tools, with a step-by-step task-based reference that explains the new Resource Browser.
Today's "extreme weather events" (record-breaking heat waves, droughts, and melting ice caps) foreshadow an increasingly unstable and dire future. Yet, despite all, the US government continues to reject the Kyoto Protocol, to deny the catastrophic consequences of oil dependency, and to define the politics of oil as the politics of U.S. unilateralism, domination, and war. Dead Heat argues that justice—not rhetoric and "aid" but real developmental justice for the people of developing world—is going to be necessary, and surprisingly soon. It argues, more particularly, that such a justice must involve a phased transition from the Kyoto Protocol to a new climate treaty based on equal human rights to emit greenhouse pollutants. Dead Heat makes the case for climate justice, but insists that justice and equity, for all their manifold ethical and humanitarian attractions, must also be seen as the most "realistic" of virtues. It insists, in other words, that our limited environmental space will itself show that it is the dream of a "business as usual" future that is naïve and utopian.
This book is not a biography. I consider them to often times have too much dull material in them. Instead, this is a compilation of dozens and dozens of interesting, even spell binding events in my life, so much so, that readers tell me there isn't a dull paragraph in the 221 pages of my book! In addition to being very readable, I actually believe that any thoughtful person who reads this and wants to, can easily learn how to become physically stronger, mentally more serene and courageous, and even adept at becoming more spiritually oriented." So I say to you, "Read and enjoy!
A Classic Father-Daughter Love Story by Colonel Tom Kelly. Selected Childhood chapters from; Dealer’s Choice, Better on A Rising Tide, A Year Outside, The Boat, & A Few Loose Chapters. “Age cannot wither her, nor custom stale, her infinite variety.” -William Shakespeare
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.