England, 1191. Richard Lionheart has left the realm bankrupt and leaderless in his quest for glory. Only Prince John seems willing to fight back the tide of chaos threatening England ? embodied by the traitorous ?Hood.? But John has a secret weapon: Guy of Gisburne, outcast, mercenary, and now knight. His first mission: to intercept the jewel-encrusted skull of John the Baptist, sent by the Templars to Philip, King of France. Gisburne?s quest takes him from the Tower of London to the hectic crusader port of Marseilles ? and into increasingly bloody encounters with ?The White Devil?: the fanatical Templar de Mercheval. Relentlessly pursued back to England, and aided by the beautiful and secretive M‚lisande, Gisburne battles his way with sword, lance and bow to a bitter confrontation at the Castel de Mercheval. But beyond it ? if he survives ? lies an even more unpredictable adversary.
THE ROTTING TIDES OF HISTORY VIKING DEAD: Northern Europe, 976 AD. Bjólf and the Viking crew of the ship Hrafn flee up an unknown river after a bitter battle, only to find themselves in a bleak land of pestilence, where the dead return as draugr to feed on the flesh of their kin. Terrible stories are told of a dark castle in a hidden fjord, and of black ships that come raiding with invincible draugr berserkers. And no sooner has Bjólf resolved to leave than the black ships appear... STRONGHOLD: Ranulf, a young English knight, is among the force sent to capture Grogen Castle from Welsh rebels. Even as the English celebrate their triumph, the native druids are summoning a tireless army of bone and raddled flesh in retaliation. Now, for the sake of all, Ranulf must defy his masters and rescue the daughter of his enemy, but hope lasts only so long as the stronghold – once thought impregnable – holds out against the legions of the angry dead... DEATH HULK: Orders to chase down the French frigate Elita off the Cape of Good Hope come as welcome news to Captain Havelock, stranded with the rest of the fleet at Spithead and waiting for France to initiate hostilities. Here is a chance for glory – and wealth. Very soon, however, Captain Havelock will come to realise that theirs are not the only two warships in the southern ocean. An enemy thought long since vanquished has risen from the deeps...
England, 1191. Richard Lionheart has left the realm bankrupt and leaderless in his quest for glory. Only Prince John seems willing to fight back the tide of chaos threatening England – embodied by the traitorous ‘Hood.’ But John has a secret weapon: Guy of Gisburne, outcast, mercenary, and now knight. From intercepting the jewel-encrusted skull of John the Baptist to investigating a string of grisly deaths linked to the Prince's own past, Guy is John’s hound, combating chaos and fighting the enemies of England wherever they may be found. From Ireland to Marseilles and as far as the Levant, aided by his faithful squire Galfrid and the beautiful and secretive Mélisande, Gisburne battles his way with sword, lance and bow in England’s name, drawing ever nearer the day he will have to confront his oldest and greatest foe... Collects the novels Knight of Shadows and The Red Hand.
Northern Europe, 976 AD. Bjólf and the viking crew of the ship Hrafn flee up an unknown river after a bitter battle, only to find themselves in a bleak land of pestilence. The dead don’t lie down, but become draugr – the undead – returning to feed on the flesh of their kin. Terrible stories are told of a dark castle in a hidden fjord, and of black ships that come raiding with invincible draugr berserkers. And no sooner has Bjólf resolved to leave, than the black ships appear... Now stranded, his men cursed by the contagion of walking death, Bjólf has one choice: fight his way through a forest teeming with zombies, invade the castle and find the secret of the horrific condition – or submit to an eternity of shambling, soulless undeath!
˜England, 1193. Guy of Gisburne, knight and agent to Prince John, is all that stands between England and anarchy, fighting a shadow battle to protect the kingdom from those who would destroy it. Returning to England after foiling a plot to destroy Jerusalem, Guy of Gisburne is arrested and hauled to the Tower of London; John, England?s regent in the absence of its monstrous King, needs his knight once more. A killer has broken into the Prince?s most secure castle in the north and left a message, drawn on the skin of one of his victims: dies irae venit ? ?Judgement Day is coming? ? signed with a bloody handprint. Is the threat genuine? Who, or what, is the Red Hand? Someone is killing John?s most loyal supporters, and the obvious culprit ? the most dangerous man in the Kingdom, Hood himself ? has an alibi even Guy can?t deny.
In this important study, reissued here in paperback along with a new historiographical essay, T.C. Barnard anatomizes the Irish problem of the mid-seventeenth century and connects it to the English politics and policies both before and after the interregnum. He looks closely at how and by whom Ireland was ruled and how its government was financed, and he explores in detail the primary Cromwellian goals in Ireland: propagating the Protestant gospel, providing English and Protestant education, advancing learning, and reforming the law.
Toby Litt's father wanted him to find about their ancestor: William Litt, a champion Cumberland Wrestler.William was one of the greatest ever 'kings of the green' - a man who reigned undefeated in one of the nineteenth century's most popular sports, taking home over 200 prize belts. William had other talents, as well. He was almost certainly a smuggler - and definitely published poet and novelist.But Toby knew that coming to terms with him would be hard. A huge and fascinating man, William was also troubling. He ended his life in poverty and exile. And as well as having to measure himself up against this apparent paragon of masculinity, Toby would have to uncover uncomfortable memories and hard truths.Would Toby like what he found out about himself along the way? As a novelist, as a son, and as a father in turn? Would he have to get in the wrestling ring? ... Would he even want to?Using the nineteenth century as a guide, Wrestliana asks vital questions about modern-day masculinity, competition, and success. It is a beautiful portrait of two men and their different worlds, full of surprises and sympathy, and a wonderful evocation of a lost place and time.
Sport is the most universal feature of popular culture. It crosses language barriers and slices through national boundaries, attracting both spectators and participants, to a common lingua franca of passions, obsessions and desires. This book brings to light the connections between sport and culture. It argues that although sport is obviously a source of pleasure, it is also part of the government of everyday life. The creation of a sporting calendar, movements of rational recreation and the development of physical education in the public sector, are read as ways of disciplining and shaping urban-industrial populations. In addition, sport is examined as a principal front of globalization. The sports process draws together dispersed communities and generates economic wealth. The book demonstrates how commodification, bureaucratization and ideology are fundamental to the organization of sporting cultures.
Using discourses from across the conceptual and geographical board, Toby Miller argues for a different way of understanding violence, one that goes beyond supposedly universal human traits to focus instead on the specificities of history, place, and population as explanations for it. Violence engages these issues in a wide-ranging interdisciplinary form, examining definitions and data, psychology and ideology, gender, nation-states, and the media by covering several foundational questions: how has violence been defined, historically and geographically? has it decreased or increased over time? which regions of the world are the most violent? does violence correlate with economies, political systems, and religions? what is the relationship of gender and violence? what role do the media play? This book is a powerful introduction to the study of violence, ideal for students and researchers across the human sciences, most notably sociology, American and area studies, history, media and communication studies, politics, literature, and cultural studies.
Largely reorganised and much expanded in this second edition, Practice and Procedures brings together in a single volume general methods of pain assessment and presents the wide range of therapies that can be provided by a range of health care disciplines. Authored by a multidisciplinary team of experts, chapters can stand alone for readers looking
Largely reorganised and much expanded in this second edition, Practice and Procedures brings together in a single volume general methods of pain assessment and presents the wide range of therapies that can be provided by a range of health care disciplines. Authored by a multidisciplinary team of experts, chapters can stand alone for readers looking for a general overview of the methods of techniques for pain management available to them or work to complement chapters in the preceeding three volumes, providing practical procedures and applications in the management of acute, chronic and cancer pain. The book is divided into three parts. Part One covers the principles of measurement and diagnosis, including history taking and examination, the selection of pain measures, diagnostic tests and novel imaging techniques. Part Two discusses the full range of therapeutic protocols available, from pharmacological therapies, through psychological techniques, physical therapy and international procedures, to techniques specific to pain assessment and management in paediatric patients. Part Three provides information on planning, conducting, analysing and publishing clinical trials, with invaluable guidance on the techniques of systematic review and meta-analysis in pain research. Part Four considers the role of multidisciplinary pain management teams, their organization, their place within different health care systems, and how best to manage change when implementing such a service. Part Five concludes the volume, investigating the use of guidelines, standards and quality improvement initiatives in the management of post-operative pain, and discussing the expert medicolegal report.
Northern Europe, 976 AD. Bjólf and the viking crew of the ship Hrafn flee up an unknown river after a bitter battle, only to find themselves in a bleak land of pestilence. The dead don’t lie down, but become draugr – the undead – returning to feed on the flesh of their kin. Terrible stories are told of a dark castle in a hidden fjord, and of black ships that come raiding with invincible draugr berserkers. And no sooner has Bjólf resolved to leave, than the black ships appear... Now stranded, his men cursed by the contagion of walking death, Bjólf has one choice: fight his way through a forest teeming with zombies, invade the castle and find the secret of the horrific condition – or submit to an eternity of shambling, soulless undeath!
976 AD - Northern Europe. Bjolf and the Viking crew of the ship Hrafn flee up to an unknown river after a bitter battle, only to find themselves in a bleak land of pestilence. The dead don't lie down, but become what the villagers call draugr - the undead - returning to feed on the flesh of their kin.
THE ROTTING TIDES OF HISTORY VIKING DEAD: Northern Europe, 976 AD. Bjólf and the Viking crew of the ship Hrafn flee up an unknown river after a bitter battle, only to find themselves in a bleak land of pestilence, where the dead return as draugr to feed on the flesh of their kin. Terrible stories are told of a dark castle in a hidden fjord, and of black ships that come raiding with invincible draugr berserkers. And no sooner has Bjólf resolved to leave than the black ships appear... STRONGHOLD: Ranulf, a young English knight, is among the force sent to capture Grogen Castle from Welsh rebels. Even as the English celebrate their triumph, the native druids are summoning a tireless army of bone and raddled flesh in retaliation. Now, for the sake of all, Ranulf must defy his masters and rescue the daughter of his enemy, but hope lasts only so long as the stronghold – once thought impregnable – holds out against the legions of the angry dead... DEATH HULK: Orders to chase down the French frigate Elita off the Cape of Good Hope come as welcome news to Captain Havelock, stranded with the rest of the fleet at Spithead and waiting for France to initiate hostilities. Here is a chance for glory – and wealth. Very soon, however, Captain Havelock will come to realise that theirs are not the only two warships in the southern ocean. An enemy thought long since vanquished has risen from the deeps...
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