Both in research and in practice, a number of basic competencies are considered necessary for successful process-oriented coaching and consulting activities. In the present research work, the extent to which these necessary competencies are related to vertical personality development was investigated. Loevinger's model of ego development, a stage theory of development, provides the frame of reference for this study. This paper fully summarizes the current state of research on the model in order to comprehensively analyze possible relationships with coaching and consulting competencies. As a first step, the competency requirements of selected coaching and consulting associations were analyzed to determine whether they are related to ego development and whether they express minimum requirements for ego development. The analysis revealed that the competency requirements of all associations show clear parallels to aspects of ego development. The majority of these requirements point to a fully developed, self-governed stage (E6) of ego development as a prerequisite for process-oriented coaching and consulting services. In a second step, empirical studies were examined to systematically analyze the relationship between ego development and aspects relevant to coaching and consulting. The results of the current empirical studies show a clear correlation between these competencies and ego development. This means that as ego development increases, higher coaching and consulting competencies become more likely. Many studies also indicate that a fully developed, self-governed stage of ego development can be expected as the basis for consistent work at an intermediate level of competence.
A new perspective on design thinking and design practice: beyond products and projects, toward participatory design things. Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values. The authors of Design Things look at design practice as a mode of inquiry that involves people, space, artifacts, materials, and aesthetic experience, following the process of transformation from a design concept to a thing. Design Things, which grew out of the Atelier (Architecture and Technology for Inspirational Living) research project, goes beyond the making of a single object to view design projects as sociomaterial assemblies of humans and artifacts—“design things.” The book offers both theoretical and practical perspectives, providing empirical support for the authors' conceptual framework with field projects, case studies, and examples from professional practice. The authors examine the dynamics of the design process; the multiple transformations of the object of design; metamorphing, performing, and taking place as design strategies; the concept of the design space as “emerging landscapes”; the relation between design and use; and the design of controversial things.
Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three approaches to constructive design research: Lab, Field, and Showroom. The book shows how theory, research practice, and the social environment create commonalities between these approaches. It illustrates how one can successfully integrate design and research based on work carried out in industrial design and interaction design. The book begins with an overview of the rise of constructive design research, as well as constructive research programs and methodologies. It then describes the logic of studying design in the laboratory, design ethnography and field work, and the origins of the Showroom and its foundation on art and design rather than on science or the social sciences. It also discusses the theoretical background of constructive design research, along with modeling and prototyping of design items. Finally, it considers recent work in Lab that focuses on action and the body instead of thinking and knowing. Many kinds of designers and people interested in design will find this book extremely helpful. Gathers design research experts from traditional lab science, social science, art, industrial design, UX and HCI to lend tested practices and how they can be used in a variety of design projects Provides a multidisciplinary story of the whole design process, with proven and teachable techniques that can solve both academic and practical problems Presents key examples illustrating how research is applied and vignettes summarizing the key how-to details of specific projects
This pamphlet succinctly, clearly, and vividly details the colonial practice of the ancient "art and mystery" of turning written words into durable, portable, and beautiful records.
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