Keedar Giorin still remembers the night soldiers killed his mother. The Night of Blades. He was three, but the memories are written in his mind in blood, flames, scales, and his mother’s mad cackles. Assigned by his father to save two young noblemen or risk a repeat of the massacre on his home in the Smear, Kasandar's most lawless district, Keedar dives headlong into the mission. He uses his most secret skill, a magic that could bring the King's Blades hunting him, a magic that could be a death sentence if reported to the wrong ears. But even that risk is part of his father's calculated plan. A plot to determine who was behind his mother’s death, while securing a new ally for their guild, and seeing their people rise from squalor and oppression to strive for the identity and power they have all but forgotten. Plans, however, do not always follow the path drawn out. What will Keedar do when a count takes interest in his magic? Where will he run to when the hunt begins? Can a young man now growing into his power find a way to defeat the most ruthless of assassins?
In the aftermath of a titanic battle, Ancel and the remnants of his people are fleeing to Benez, a city reviled by the world. Hunted by assassins and shadelings, he must fight to see them survive even as corruption creeps across the land, and his father battles for sanity. Ryne still holds onto his secrets, but suspicious of those around him, he makes a surprising discovery of his own, one he cannot reveal. Irmina’s struggle with the loss of her parents, her feelings for Ancel, and her hate for Ryne, continues. As she comes into her power as a Beasttamer, she must hold onto a secret that could kill them all, while hoping the enemy will not discover what she knows. Meanwhile, the Nine continue to pull strings, and the armies of the Tribunal and Amuni’s Children march, their ultimate goal to see an end to Ancel and the Eztezians, and to breach the prisons of the gods. But as often is in Denestia, many things are not what they seem.
In Mareshna, your soul is your magic. The nobility will do anything to take it. The Dracodar called it a game. Far’an Senjin. The Game of Souls. It is anything but. Soul is life. It is death. It is the path to the throne. But no human was ever born with the ability to wield all the soul cycles. With soul magic, the Dracodar ruled over humankind. Until a mysterious plague befell the Dracodar, killing millions. A pestilence for which there was no cure. A pestilence that left humans untouched. Desperate to save their race, the Dracodar bred with humankind. And in so doing, revealed a secret. Humans could wield soul by ingesting Dracodar blood and flesh. Humankind rose to overthrow the Dracodar. They enslaved the creatures, bred them like livestock. Across the world of Mareshna, Dracodar descendants are the lowest of the low, the dregs, fodder for human nobility. But what has fallen may yet rise.
The Winds of War blow across Mareshna. Swords are brought to bear. The end of the world looms. The armies of the western horde stand between King Ainslen Cardiff and his mad dream to conquer the world. But even as he’s massed his forces at the Swords of Humel, another enemy has taken advantage of the opening he leaves behind. Queen Terestere maneuvers her pieces across the board to complete her vengeance, see her people rise, and to face a man she has often dreamed of killing. Keedar and Thar battle to weaken the Farlander forces and discover the truth of a frightening secret. Winslow trains among the Dracodar for the greatest undertaking of all. But none of them could have anticipated the power or the goal of their true foe.
Down to the Gore focuses on a Protestant branch of the McMahon family that emigrated from County Down to Quebec in 1823. It follows the family from the Gore, Quebec to Crystal Falls and Arundel, Quebec. This true family history offers genealogical sketches and local history filled with tragedy and triumph.
Chaos rules in the wake of Succession Day, even in the heart of the Empire’s capital, Kasandar, where commoners revolt and counts and priests plot. All across the world, armies rise to strike at King Ainslen’s fledgling rule. Queen Terestere is captured and returned to the city where they murdered her husband, intent on saving her people, and set on vengeance. Keedar and Winslow hone their skills, one for a test that could mean his death, and the other to help save the man he once called his father. Delisar languishes in a prison, soul magic siphoned by King Ainslen, while his brother, Thar, plots to free him and discover a way to defeat the Farlanders. One thing will determine who lives or dies, wins or loses. The power of the soul.
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