The current edition is available in English and made up of all the texts previously published by the author between 1992 and 2016, along with some other original texts, some of which have been the subject of online prepublications, written in 2016 and 2017. This book is more than a twenty-five-year progress report in terms of writing, having gone hand in hand with, as a counterpoint, a wealth of experience in the world of work, like a celebration of life and unique paths in all their complexity. D. H. T. and Eric D. are Terence DEN HOED's pseudonyms.
This essay about political fiction, popular musical biography, psychological reflection and, in the final chapter, ""A dead-end universe,"" science-fiction, pushes the limits of fiction and makes in the field of literary essays, whose territory is always characterized by terminology problems, at the edge of pure concepts, which are to be found in other essays that aren't expressly apparent here: philosophical essays. One thread that runs through these complementary chapters as tree models is that related approaches create the unity of this essay around high standards, individualism, intellectual rigor and disillusionment. The Last Falls metaphor, explaining the title of the work, is reflected in incomplete elements of truth, which exist in many areas and condemn the exercise undertaken to synthetize information to certain failure.
Between 1992 and 2004 I wrote some unfinished texts, a part of them, now out-of-print, having been published by publishers in Nice, and the others, from 2001, unpublished. These texts precede my ""Mars Girl"" thriller, which broke my works on the Web. By reworking them in a final form, I wanted to tell the story of an intellectual evolution as if it were about a fiction, defining a narrative essay, between an essay and a novel. Esthetic, psychoanalytical and spiritual inspired, the approach moves from theory to imaginary, with sometimes precise bibliographic references, especially in art criticism. It questions the individual as a problem, and contradictory faces philosophical trends, laying the groundwork for a poetic thought in progress. Words are the main characters, as traces of someone in the world.
The scenario of ""Mars Girl"" evolves between thriller and SF. The New Yorker profiler Kelly takes part in an investigation into the disappearance of ten serial killers. They were kidnapped from their penitentiary during a raid commando. At the same time, still in the United States, murders are committed against scientists of the research center ""Living on Mars."" The latter works in a rather secret project, parallel to the one of the NASA... When I wrote ""Mars Girl"" in 2004 and published it on the Internet in 2005, I wanted to give a tribute to the modern popular culture through a short novel the style of which would be as young and direct as possible: very close to the action, putting the dialogs forward with informal conversations, a willingly fantasy-based approach to the characters and their environment, in order to create the literary equivalent of a video game, series or a pop-corn movie.
The current edition is available in English and made up of all the texts previously published by the author between 1992 and 2016, along with some other original texts, some of which have been the subject of online prepublications, written in 2016 and 2017. This book is more than a twenty-five-year progress report in terms of writing, having gone hand in hand with, as a counterpoint, a wealth of experience in the world of work, like a celebration of life and unique paths in all their complexity. D. H. T. and Eric D. are Terence DEN HOED's pseudonyms.
ZSF9IKN92, title based on a random code, is a comic book with no text (540 pages), inspired by my "Mars Girl" novel, and the complex graphic composition and the narration of which allows the reader to give several interpretations. The style of drawing favors more expressiveness than technique. This graphic novel, or art novel, has been made in 2009 and 2010. The achievement followed a personal steady maturation of my paradoxical ideas on comic books as an ancient art, according to the parameter pairs: page and composition, page and painting, series and painting, chronology and atemporality. The look becomes fragmented. The scenario's memory tends to blur. Without a word, the graphics speak for themselves, as the content's body and flesh. The number of possible stories is multiplying for this variety of reasons.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.