Shrine enthusiast Michael Tavinor explores the history and the present day significance of the shrines to the saints that can be found in many cathedrals and abbeys. He includes information on current ‘working shrines’ and a reflection on the power of shrines now, from cathedrals to the 'roadside shrines’ prevalent today.
Saints and Sinners of the Marches 'Saints and sinners are not that far apart' maintains the Dean of Hereford in this new anthology, which introduces us to some of the many different characters who have influenced this part of the world.
This is a step-by-step guide to Hereford's cathedral. Visitors are encouraged to stop and reflect on aspects of the building, its history, its life over the centuries and its witness today.
Shrine enthusiast Michael Tavinor explores the history and the present day significance of the shrines to the saints that can be found in many cathedrals and abbeys. He includes information on current ‘working shrines’ and a reflection on the power of shrines now, from cathedrals to the 'roadside shrines’ prevalent today.
This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.
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