Beyond Limits is the autobiography of Steve McClure, one of the world's top rock climbers. From his childhood encounters with the sandstone outcrops of the North York Moors right up to his cutting-edge first ascents such as Overshadow (F9a+) at Malham, Steve explores his deep passion for climbing and how it has dictated and shaped his life.
Written by a high-power team of Microsoft MVPs, this book provides a comprehensive introduction to the ASP.NET AJAX features After a quick overview of the architecture and features of ASP.NET 2.0 AJAX, coverage then goes on to show developers how to build richer, more responsive dynamic Web sites and Web applications Dives into such topics as ASP.NET 2.0 AJAX user interface design issues, JavaScript enhancements with AJAX, how to use the UpdatePanel for implementing server-side controls, and XML scripting in AJAX Also offers an outline of the ASP.NET 2.0 AJAXControl Toolkit, and discusses implementing drag and drop functions, databinding, debugging and security, ASP.NET services, and bridging and gadgets The companion Web site provides readers with a rich set of code examples
This Handbook reviews the Software Development and Engineering Principles involved in the Design of Embedded Computer Systems. The reason behind developing this book can be answered by the following question. What does an embedded software engineer produce? Now most people would say 'prototypes' and this might seem like the correct answer but it is not. The correct answer is that the engineer produces documentation, documentation that shows other people how to understand and build the product. Now imagine that you are a software engineer who has newly joined the company and you have been given the unenviable task of maintaining an existing product. Why was this work given to the new guy? The answer is that no one else in the company wanted to tackle this project. Why? Because there is no documentation. So to figure out what the product does and to fix the bugs the new guy (or gal) has to reverse-engineer the source code. So the money that management thought they saved when some code was quickly thrown together by a software engineer (who has since left the company) they now find that several times more is being spent to fix up all the bugs and possibly add on some minor enhancement. This type of problem occurs when there is no development procedure. Which brings us to the Handbook. The Handbook provides a standard procedure which may be used by the Systems, Software, Embedded, Firmware and Hardware departments. Various design and development documents are produced at specific points in the project and are passed out for review prior to being used by other team members. By having this consistency the entire team now know which design elements will be produced and the need for implementing any reverse-engineering will be eliminated. Product costs for maintenance will be greatly reduced. Manufacturing and Test departments will now have the necessary details with with to complete their work. For shouldn't the designers who intuitively understand the product be the ones to write down their knowledge such that it can be passed on to others? By presenting these steps in the form of a Handbook which is distributed to the engineering team, it then identifies the documents that are to be generated, when they should be produced, who should create them and who should be involved in the review process. This keeps the entire team synchronized, fully aware of their responsibilities. Now some companies do have such procedures but they are long-winded and stored away in some unknown location on a harddrive. But a bright green Handbook that clearly spells out the implementation process along with detail gleemed from the author's 30+ years of experience in this field of engineering. Now wouldn't that be worth having? [Prease refer to The Guidebook version which only provides the project development information.] [Please refer to The Handbook + LAMP Project version which includes an additional embedded Linux project to implement a Web-based Home Control / Security System (source code listing provided).] [Use the Author's Link to obtain access to these and other books.]
This Guidebook reviews the Software Development and Engineering Principles involved in the Design of Embedded Computer Systems. The reason behind developing this book can be answered by the following question. What does an embedded software engineer produce? Now most people would say 'prototypes' and this might seem like the correct answer but it is not. The correct answer is that the engineer produces documentation, documentation that shows other people how to understand and build the product. Now imagine that you are a software engineer who has newly joined the company and you have been given the unenviable task of maintaining an existing product. Why was this work given to the new guy? The answer is that no one else in the company wanted to tackle this project. Why? Because there is no documentation. So to figure out what the product does and to fix the bugs the new guy (or gal) has to reverse-engineer the source code. So the money that management thought they saved when some code was quickly thrown together by a software engineer (who has since left the company) they now find that several times more is being spent to fix up all the bugs and possibly add on some minor enhancement. This type of problem occurs when there is no development procedure. Which brings us to the Guidebook. The Guidebook provides a standard procedure which may be used by the Systems, Software, Embedded, Firmware and Hardware departments. Various design and development documents are produced at specific points in the project and are passed out for review prior to being used by other team members. By having this consistency the entire team now know which design elements will be produced and the need for implementing any reverse-engineering will be eliminated. Product costs for maintenance will be greatly reduced. Manufacturing and Test departments will now have the necessary details with which to complete their work. For shouldn't the designers who intuitively understand the product be the ones to write down their knowledge such that it can be passed on to others? By presenting these steps in the form of a Guidebook which is distributed to the engineering team, it then identifies the documents that are to be generated, when they should be produced, who should create them and who should be involved in the review process. This keeps the entire team synchronized, fully aware of their responsibilities. Now some companies do have such procedures but they are long-winded and stored away in some unknown location on a harddrive. But a bright red Guidebook that clearly spells out the development process. Now wouldn't that be worth having? [Prease refer to The Handbook version which includes the information presented in The Guidebook but in addition provides detail gleemed by the author during his 30+ years of experience in this field of engineering.] [Please refer to The Handbook + LAMP Project version which includes an additional embedded Linux project to implement a Web-based Home Control / Security System (source code listing provided).] [Use the Author's Link to obtain access to these and other books.]
In this adventure you will jump through Portals to other Worlds, ride Space Ships controlled by Computers with Artificial Intelligence and befriend Strange Creatures that can Shape Shift into anything they or you can imagine. But watch out for 'the Order'. For they have their own plan regarding the dominion of worlds. [Ver 1-308] For readers both young and old. Excerpt... Their uncertainty was resolved when the ship broke through the water surface and took to the air. Sam and Cody could now see the stars high up in the sky and within a fraction of a second they became just that bit clearer, and a little nearer. Then the ship slowly rolled over by ninety degrees and that was when the Pacific Ocean came into view. The entire Pacific Ocean. For this view was not what would be seen from a plane but was the actual seascape as observed from a low Earth orbit. The ship confirmed the boys growing suspicions. "Relocation complete. One hundred mile orbit attained." Excerpt... Cassie (short for Cassandra) had just arrived as one of the replacement astronauts to the International Space Station. This being her first night in space, she found it very hard to sleep; she was simply too excited. She floated round the station until she came to the Tranquility Module. She recalled that this was where the Cupola observatory was located. Now the Cupola was a dome that was comprised of seven distinct windows and they gave the viewer one of the best views of the Earth from the station's 230 mile high orbit. As she stared down upon the Earth a glint of something yellow caught her eye. She thought nothing of it at first but afterwards she wished she had triggered the high speed cameras. For it was only when the band of yellow light coalesced into a solid object that looked remarkably like a starship that it really got her attention. It was at least a hundred miles away and so quite far, but then the craft itself was very large, even for that distance. Before she could catch herself she blurted out, "Please tell me somebody else saw that?" Her request was answered by silence. But that night she saw an up-close version of the same event replay itself in her dreams. There was a flash of yellow that came together to form itself into a sleek starship which drifted by the International Space Station as she herself was looking out the Cupola. As it passed by it then did a graceful 90 degree counter-clockwise roll. She knew there was some writing down the side of the vessel but she just couldn't manage to resolve the letters. Also, for some reason, she felt she had seen two young men standing in the forward section. The ship steadily disappeared into the distance. Cassie turned over in her sleep. "I wonder who I ask for a transfer?" she murmured. Excerpt... Up the proa rose as it was carried towards the crest of the great wave. In a trice Great-grandfather had overcome his fears and for the second time in his life, with adrenalin now surging through his old body, he found new strength to surf his outrigger at the top of the hundred foot rogue. Keanu looked back at his 'Grandfather just as an intense flash of light illuminated the wave and the entire night sky. The picture of his 'Grandfather riding his outrigger would now be forever etched in his mind for all time. Keanu had seen his Great-grandfather act out his tale. It hadn't been imaginary fiction after all. It had all been for real. It was then when Keanu moaned to himself. For now, just like his Grandfather and his Great-grandfather, he too had a story to tell, and he also knew from first-hand experience that no one he told would believe him.
This is the second book of Stryders Odyssey, a SciFi / Fantasy series. The ARK starship known as SolStar has been found and we begin to learn of its secrets. A failed attempt by the 'Order to take control of the ship has instigated the Council Directive. The starship's course is set. The vessel will visit each of the nine colonized planets and will not proceed without the relevant council representatives being onboard. But the next planet is not as expected. When the shuttle attemps to land the onboard systems fail and a grand sailing adventure to the northern kingdoms must be undertaken to prevent the 'Order from achieving its goals. However help is available in the most unlikely of places. [Ver 1-223] ...and did I tell you there be Dragons! For readers with a heart for adventure… Excerpt… Cody put on a brave stance and walked across the intervening gap. He was now standing face to face with a real live dragon. Again he felt he had been lied to for the dragons of myth and legend were real. The proof of it was standing directly before him looking him right in the eye. Cody looked back at the Elder. The old man simply held up his right hand. Then Cody remembered he was to touch the side of the dragon's face. He turned back to face the creature and lifted up his hand and gently touched its face. Before he could think of what to do next a loud and very clear thought burst into his consciousness. “I am told you are not to blame.” it simply said. “I, I, I am not so sure.” Cody stammered back. “A wise answer from one so young. The Elder has shown me what had happened, nonetheless I will expect you to attend the healing ceremony.” At that the great beast turned and leapt from the cave. Cody started breathing again. “He expects me to attend the healing ceremony. But I don't know how to heal anyone?” Cody said out loud. “Then it is high time you learnt.” said the Elder. “We will have the afternoon to work on that for the healing ceremony will take place at moon rise and the great King of the Dragons will be most upset if his daughter is not healed. “The great King of the Dragons? Who's that?” Cody asked. “You've just met him.” said the Elder. Excerpt… Then the old man wanted to make some tea. Of course it had to be herbal tea. So it was back upstairs to the garden. Cody was told to search for a specific plant. He couldn't find it anywhere. Eventually the old man found what he wanted. As far as Cody was concerned it just looked like some old dandelions. Then they had to wait for the kettle to boil. Then the tea was too hot and they waited for it to cool. Cody was beginning to lose it. He was sure he was going to end up as dragon food. “I don't know if I can do this.” he cried out. “Good.” the old man answered. “That was the first lesson.” Excerpt… “Young man,” he spoke loudly as he looked down at Berry, “Your actions today have saved the ship and all onboard.” So saying, the Captain lifted the young lad onto his shoulders and placed his cap upon the boy's head. “To the crew of the Anistoria!” he cried loudly. “I give you the newest member of our company!” Then he called out “What say you to Ensign Berry!” A deafening response was heard from them all. The youngster replied with the broadest of grins.
E-commerce case studies from one of the leading Flash developers. The Furniture.com Room Planner case study is worth the price of the book. This application has yet to be duplicated in the market due to its uniqueness and complexity. The accompanying CD contains every case study and source code. E-commerce Flash applications taught by a recognized leader in Flash site integration. This book showcases in-depth case studies directed to intermediate, advanced and professional Flash developers. The advanced case study will mention additional web technologies such as ASP, JavaScript and SQL Server but these technologies will not necessarily need to be fully understood by the reader. This book caters to intermediate to advanced Flash developers who are looking for insight about how to develop Flash animations and applications. They will also look to this book for the actual source code to the case studies showcased. Many of the potential readers will recognize the Furniture.com Room Planner application and purchase the book for this case study alone. Steve Street has a Bachelor of Fine Arts in Graphic Design and has been working in the creative industry for 13 years and in the interactive arts for 8 years. For four years Steve was the Director of Interactive Services for a Cambridge, MA Internet consulting company. Steve also acted as Executive Producer and Director of Engineering for Furniture.com. Steve is now an independent consultant for his own company, Hookumu Interactive Solutions, developing highly interactive projects for a broad range of clients.
How a female investigative journalist brought down the world’s greatest tycoon and broke up the Standard Oil monopoly. Long before the rise of mega-corporations like Wal-Mart and Microsoft, Standard Oil controlled the oil industry with a monopolistic force unprecedented in American business history. Undaunted by the ruthless power of its owner, John D. Rockefeller (1839–1937), a fearless and ambitious reporter named Ida Minerva Tarbell (1857–1944) confronted the company known simply as “The Trust.” Through her peerless fact gathering and devastating prose, Tarbell, a muckraking reporter at McClure’s magazine, pioneered the new practice of investigative journalism. Her shocking discoveries about Standard Oil and Rockefeller led, inexorably, to a dramatic confrontation during the opening decade of the twentieth century that culminated in the landmark 1911 Supreme Court antitrust decision breaking up the monopolies and forever altering the landscape of modern American industry. Based on extensive research in the Tarbell and Rockefeller archives, Taking on the Trust is a vivid and dramatic history of the Progressive Era with powerful resonance for the first decades of the twenty-first century.
In Crying for a Vision, British-born poet, musician and performance artist Steve Scott offers a challenge to artists and a manifesto for the arts. This new edition includes an introduction and study guide, four newly-collected essays and an interview with the author. Steve Scott is the author of Like a House on Fire: Renewal of the Arts in a Post-modern Culture and The Boundaries. "Steve Scott is a rare individual who combines a deep love and understanding of Scripture with a passion for the arts." -Steve Turner, author of Jack Kerouac: Angelheaded Hipster. "Steve Scott links a number of fields of inquiry that are usually perceived as unrelated. In doing so he hopes to open wider possibilities for Christians in the arts, who may perhaps be relieved to find that, in many ways, they were right all along." -Rupert Loydell, author of The Museum of Light. Cover art by Michael Redmond
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