The Way of The Linguist, A language learning odyssey. It is now a cliché that the world is a smaller place. We think nothing of jumping on a plane to travel to another country or continent. The most exotic locations are now destinations for mass tourism. Small business people are dealing across frontiers and language barriers like never before. The Internet brings different languages and cultures to our finger-tips. English, the hybrid language of an island at the western extremity of Europe seems to have an unrivalled position as an international medium of communication. But historically periods of cultural and economic domination have never lasted forever. Do we not lose something by relying on the wide spread use of English rather than discovering other languages and cultures? As citizens of this shrunken world, would we not be better off if we were able to speak a few languages other than our own? The answer is obviously yes. Certainly Steve Kaufmann thinks so, and in his busy life as a diplomat and businessman he managed to learn to speak nine languages fluently and observe first hand some of the dominant cultures of Europe and Asia. Why do not more people do the same? In his book The Way of The Linguist, A language learning odyssey, Steve offers some answers. Steve feels anyone can learn a language if they want to. He points out some of the obstacles that hold people back. Drawing on his adventures in Europe and Asia, as a student and businessman, he describes the rewards that come from knowing languages. He relates his evolution as a language learner, abroad and back in his native Canada and explains the kind of attitude that will enable others to achieve second language fluency. Many people have taken on the challenge of language learning but have been frustrated by their lack of success. This book offers detailed advice on the kind of study practices that will achieve language breakthroughs. Steve has developed a language learning system available online at: www.thelinguist.com.
1983. The US nuclear submarine USS Roanoke embarks on a classified spy mission into Soviet waters. Their goal: to find evidence of a new, faster, and deadlier Soviet submarine that could tip the balance of the Cold War. But the Roanoke crew isn't alone. Something is on board with them--something cunning and malevolent"--Publisher marketing.
Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
It's here--the second edition of the anthology series that "Rue Morgue Magazine" hailed--and warned--readers about. Twice as big as the first volume, with twice as many authors and twice as intense. Includes stories by D.F. Lewis, James A. Moore, Hart Fisher, David Annandale, and others.
After years working in homicide, retired Toronto detective Steve Ryan reflects on six cases he will never forget. Retired detective Steve Ryan worked in Toronto’s homicide squad for over a decade. For Ryan, the stories of Toronto’s most infamous crimes were more than just a headline read over morning coffee — they were his everyday life. After investigating over one hundred homicides, Ryan can never forget the tragedies and the victims, even after his retirement from the police force. In The Ghosts That Haunt Me, he reflects on six of the many cases that greatly impacted him — seven people whose lives were senselessly taken — and that he still thinks about nearly every day. While the stories are hard to tell for Ryan, they were harder to live through. Yet somewhere between the crimes and the heartache is a glimmer of hope that good eventually does prevail and that healing can come after grief.
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Includes both volumes Steve Allen on the Bible, Religion, and Morality and More Steve Allen on the Bible, Religion, And Morality shrinked-wrapped in a boxed-set.
A seminal handbook in the field for more than 20 years, this new and updated edition of Mathematics for Dyslexicsand Dyscalculics contains the latest research and best practices for helping learners with numerical and mathematical difficulties. Provides a complete overview of theory and research in the fields of dyslexia and dyscalculia, along with detailed yet pragmatic methods to apply in the classroom Contains enhanced coverage of place value and the role of the decimal point, why fractions can challenge a developed logic for arithmetic, and the complexity of time along with new material on addressing anxiety, fear, motivation, and resilience in the classroom; and links to new resources including standardized tests and recommended reading lists Written by two mathematics teachers with 50 years of teaching experience between them, much of it in specialist settings for students with specific learning difficulties Offers effective teaching strategies for learners of all ages in a structured but accessible format
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.
The decline in power, popularity and prestige of religion across the modern world is not a short-term or localized trend nor is it an accident. It is a consequence of subtle but powerful features of modernization. Renowned sociologist, Steve Bruce, elaborates the secularization paradigm and defends it against a wide variety of recent attempts at rebuttal and refutation. Using the best available statistical and qualitative evidence Bruce considers the implications for the
Is the Church a community of friends? Steve Summers explores the significance of friendship for our understanding of the church today. Since Jesus' statement in St John's gospel "I call you friends" the concept of friendship has had a huge influence on the Christian understanding of community. But is the historical understanding of friendship enough to serve the needs of the church in a post-modern age? Steve Summers explores the limits of the concept as well as it's possible use in contemporary ecclesiology.
Colin Brown's Christianity Western Thought, Volume 1: From the Ancient World to the Age of Enlightenment was widely embraced as a text in philosophy and theology courses around the world. His project was continued with the same spirit, energy and design by Steve Wilkens and Alan Padgett in volume 2, which explores the main intellectual streams of the nineteenth century. This, the third and final volume, also by Wilkens and Padgett, examines philosophers, ideas and movements in the twentieth century and how they have influenced Christian thought.
Proust For Beginners is a compelling biography of French novelist Marcel Proust and a vivid portrait of his times. It also serves as a concise guide and critical review of In Search of Lost Time (À la recherche du temps perdu, 7 volumes, 1913–1927), one of the most difficult—yet widely taught—works of French literature. With extensive passages from In Search of Lost Time and other essential works, Proust For Beginners highlights the defining themes and unique literary style of a modern master whom many have heard about but few fully fathom. It portrays Proust and the milieu in which he wrote in vivid detail, bringing to life the “Proustian moments” at the heart of his greatest work—and our own everyday experience. Proust’s masterpiece “begins in a series of rooms in which he unlocks themes, styles, references, and foreshadows,” writes Harold Augenbraum in the foreword. Proust For Beginners will provide the key.
What is design? What are the main design disciplines, and how do they interrelate? How does design theory and context help you improve your studio work? What do you need to know by the end of your course to get a good career? What can you do to become a knowledgeable designer and improve your skills so that you stand out from the crowd? Whether you are already studying design, thinking about choosing a course, or are well on your way to finding your first job, this essential and uniquely comprehensive book will introduce you to the world of design and support you throughout your studies and on into the industry. Key features Develops your core skills and supports you in making the most of your studies. Describes the multi-disciplinary design world by exploring the various design disciplines – graphics, fashion and textiles, three-dimensional design, craft, spatial, interactive media, and theatre, film and television. Contains crucial practical information so you’re ready for your career - placements, working with industry and self-employment, networking, job-seeking and how to succeed in your own business. Covers the key practical, theoretical and cultural fundamentals of design to help you understand and inform your practice - chapters on creativity and innovation, history, culture and context, how to communicate design, colour theory, aesthetics, and how to design with ethical, social and responsible considerations. Comprises chapters written by designers and lecturers, all experts in their fields. Includes stories, career profiles and first-hand quotes by students, established designers and industry specialists exploring what it’s like to study and to work in the design industry today. Identifies important books and websites for further reading. The Design Student’s Handbook will guide you along the road to a successful and fulfilling career and is an essential text for studying any of the design disciplines.
Steve Bruce here presents a highly readable account of the changing nature and place of religion in Scotland in an increasingly irreligious society. In 1900 Scotland was a largely Presbyterian country and the Christian churches were a major social force. Now less than 10 per cent of Scots attend church. As religion has declined, it has become more varied: Catholicism has grown as have Charismatic Christian fellowships; Buddhist and Hindu themes have 'easternised' our religious vocabulary; a significant Muslim population has become established; and a notable number of Scots now pursue personal spiritual interests in forms which would once have been dismissed as pagan. Both this decline and the diversification deserve explanation. The Protestant-Catholic divide has faded but Scots have new controversies over the proper public place of religion in the light of growing secularization and diversification. The growth of individual liberty and increasing cultural diversity combine to weaken all shared beliefs by changing religion from a social matter into a private personal concern. All religious groups are faced with the choice of either accommodating that trend and losing their distinctiveness or resisting it and making membership too costly for most potential adherents. This radical remapping of Scotland's religious character is a fascinating summary of a remarkable career of research and analysis by one of Scotland's leading social historians.Topics include: Lewis, Orkney and Shetland compared; the integration of the Irish; the growth and decline of the Catholic Church; Scotland Orange and Protestant; the Post-War Kirk; factionalism in the conservative Presbyterian churches; the failure of the charismatic movement in Scotland; Samye Ling and Buddhism; Findhorn and New Age spirituality; Scots Muslims; and arguments over the ordination of women and gay rights.
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Over the last 160 years, a great dilemma has been hatching out of Western spiritual consciousness. In our modern existence, we have lost faith in the traditional routes by which human beings have come to experience the Divine, and an acceptance of oneself as having a place in the order of the universe. In Spiritual Atheism, Steve Antinoff argues that the dilemma burning within the West has been given its most fundamental expression by Kirilov in Dostoyevsky's The Possessed: "God is necessary, and so must exist . . . Yet I know that he doesn't exist, and can't exist . . . But don't you understand that a man with two such ideas cannot go on living?" According to Antinoff, spiritual atheism begins with three realizations: that our experience of ourselves and our world leaves us ultimately dissatisfied, that our dissatisfaction is intolerable and so must be broken through, and that there is no God. Continuing where such writers as Christopher Hitchens and Sam Harris left off, Antinoff's unique and prescient take on deity and spirituality makes this book a critical contribution to the understanding of the quest for salvation and enlightenment in a world full of chaos and need.
The present volume endeavors to make a contribution to contemporary Whitehead studies by clarifying his axiological process metaphysics, including his theory of values, concept of aesthetic experience, and doctrine of beauty, along with his philosophy of art, literature and poetry. Moreover, it establishes an east-west dialogue focusing on how Alfred North Whitehead’s process aesthetics can be clarified by the traditional Japanese Buddhist sense of evanescent beauty. As this east-west dialogue unfolds it is shown that there are many striking points of convergence between Whitehead’s process aesthetics and the traditional Japanese sense of beauty. However, the work especially focuses on two of Whitehead’s aesthetic categories, including the penumbral beauty of darkness and the tragic beauty of perishability, while further demonstrating parallels with the two Japanese aesthetic categories of yûgen and aware. It is clarified how both Whitehead and the Japanese tradition have articulated a poetics of evanescence that celebrates the transience of aesthetic experience and the ephemerality of beauty. Finally it is argued that both Whitehead and Japanese tradition develop an aesthetics of beauty as perishability culminating in a religio-aesthetic vision of tragic beauty and its reconciliation in the supreme ecstasy of peace or nirvana.
Architecture for the Intelligent Enterprise: Powerful New Ways to Maximize the Real-time Value of Information Tomorrow’s winning “Intelligent Enterprises” will bring together far more diverse sources of data, analyze it in more powerful ways, and deliver immediate insight to decision-makers throughout the organization. Today, however, most companies fail to apply the information they already have, while struggling with the complexity and costs of their existing information environments. In this book, a team of IBM’s leading information management experts guide you on a journey that will take you from where you are today toward becoming an “Intelligent Enterprise.” Drawing on their extensive experience working with enterprise clients, the authors present a new, information-centric approach to architecture and powerful new models that will benefit any organization. Using these strategies and models, companies can systematically unlock the business value of information by delivering actionable, real-time information in context to enable better decision-making throughout the enterprise–from the “shop floor” to the “top floor.” Coverage Includes Highlighting the importance of Dynamic Warehousing Defining your Enterprise Information Architecture from conceptual, logical, component, and operational views Using information architecture principles to integrate and rationalize your IT investments, from Cloud Computing to Information Service Lifecycle Management Applying enterprise Master Data Management (MDM) to bolster business functions, ranging from compliance and risk management to marketing and product management Implementing more effective business intelligence and business performance optimization, governance, and security systems and processes Understanding “Information as a Service” and “Info 2.0,” the information delivery side of Web 2.0
The notion of organizational culture has become a matter of central importance with the great increase in the size of organizations in the twentieth century and the need for managers to run them. Like morale in the military, organizational culture is the great invisible force that decides the difference between success and failure and serves as the key to organizational change, productivity, effectiveness, control, innovation, and communication. Memory as a Moral Decision, provides a historical review of the literature on organizational culture. Its goal is to investigate the kind of world conceptualized by those who have described organizations and the kind of moral world they have in fact constructed, through its ideals and images, for the men and women who work in organizations.Feldman builds his analysis around a historically grounded concept of moral tradition. He demonstrates a central insight: when those who have written on organizational culture have addressed issues of ethics, they have ignored the past as a foundation to stabilize and maintain moral commitments. Instead, they have fluctuated between attempts to base ethics on executive rationality and attempts to escape the suffocating logic of rationalism. After an opening chapter defining the concept of moral tradition, Feldman focuses on early works on organizational management by Chester Barnard and Melville Dalton. These define the tension between ethical rationalism and ethical relativism. He then turns to contemporary frameworks, analyzing critical organizational theory and the "new institutionalism." In the final chapters, Feldman considers ethical relativism in contemporary thinking, including postmodern organization theory, the exaggerated drive for diversity, and such concepts as power/knowledge and deconstructionism.Memory as a Moral Decision is unique in its understanding of organizational culture as it relates to past, present, and future systems. Its interdisciplinary approach uses the insights of sociology, psychology, and culture studies to create an invaluable framework for the study of ethics in organizations.
In the past two decades, scholars have called for a new, critical history of the Pharisees. Required is a careful analysis of each source's evidence as a prior condition of historical judgements. By analyzing Flavius Josephus' portrayal of the group, this study clarifies some of the crucial evidence that any hypothesis must explain. Josephus writes about the Pharisees in three of his four extant works, describing their actions under the Hashmoneans, Herod the Great, and during his own tenure as Galilean commander of the revolt against Rome. This study tries to show how his discussions of the Pharisees contribute to his literary aims. With the help of K.H. Rengstorf's new concordance, the author explores the ten pertinent passages in their contexts, supplying also introductory chapters on the Jewish War, the Jewish Antiquities, and the Life. This analysis yields the conclusion that, although the Pharisees were the most popular party in first-century Judaism, Josephus was consistently hostile toward them for reasons peculiar to his own situation.
The bond of brotherhood is hard to break, but a lifetime of dealing with familial expectation, bitterness, and psychological disorders can bend and warp it into something nearly unrecognizable. This story tells the tale of two brothers: Melvyn, the elder, whose amalgamation of disorders leave him completely unable to function within society; and Stephen, the younger, whose own emotional and psychological issues are overshadowed to the point where he becomes little more than a pale and twisted reflection of his brother. On different ends of the same spectrum, Melvyn is blissfully unaware of their troubling connection (or so his brother can only assume), but for Stephen, it is undeniable. He lives with it every day, sensing his own otherness in every twitch, outburst, and inability of his brother to overcome his inner demons. Left largely on his own to deal with his peculiarities—while carrying the burden of being “the normal one,” of whom much is expected— Stephen begins a complicated and unpredictable journey, one which will take him as far from his brother as he can manage to get, even as it brings them inexorably closer. A portion of proceeds from this book will go toward the Camp Cuheca Scholarship — Melvyn D. Starger fund at Waterford Country School, Quaker Hill, CT., to help fund a two-week summer residency at the camp. For more information about Waterford Country School, please email www.waterfordcountryschool.org
It's been known for years that usability testing can dramatically improve products. But with a typical price tag of $5,000 to $10,000 for a usability consultant to conduct each round of tests, it rarely happens. In this how-to companion to Don't Make Me Think: A Common Sense Approach to Web Usability, Steve Krug spells out a streamlined approach to usability testing that anyone can easily apply to their own Web site, application, or other product. (As he said in Don't Make Me Think, "It's not rocket surgery".) Using practical advice, plenty of illustrations, and his trademark humor, Steve explains how to: Test any design, from a sketch on a napkin to a fully-functioning Web site or application Keep your focus on finding the most important problems (because no one has the time or resources to fix them all) Fix the problems that you find, using his "The least you can do" approach By paring the process of testing and fixing products down to its essentials ("A morning a month, that's all we ask"), Rocket Surgery makes it realistic for teams to test early and often, catching problems while it's still easy to fix them. Rocket Surgery Made Easy adds demonstration videos to the proven mix of clear writing, before-and-after examples, witty illustrations, and practical advice that made Don't Make Me Think so popular.
Germans are often accused of failing to take responsibility for Nazi crimes, but what precisely should ordinary people do differently? Indeed, scholars have yet to outline viable alternatives for how any of us should respond to terror and genocide. And because of the way they compartmentalize everyday life, our discipline-bound analyses often disguise more than they illuminate. Written by a historian, literary critic, philosopher, and theologian, The Happy Burden of History takes an integrative approach to the problem of responsible selfhood. Exploring the lives and letters of ordinary and intellectual Germans who faced the ethical challenges of the Third Reich, it focuses on five typical tools for cultivating the modern self: myths, lies, non-conformity, irony, and modeling. The authors carefully dissect the ways in which ordinary and intellectual Germans excused their violent claims to mastery with a sense of ‘sovereign impunity.’ They then recuperate the same strategies of selfhood for our contemporary world, but in ways that are self-critical and humble. The book shows how viewing this problem from within everyday life can empower and encourage us to bear the burden of historical responsibility ‐ and be happy doing so.
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Companion Web site contains revised sample code and dozens of images.
The revolution in twentieth-century physics has offered answers to many of the big questions of existence, such as the ultimate nature of things and how the universe came into being. It has undermined our belief in a Newtonian mechanistic universe and a deterministic future, posing questions about parallel universes, time-travel, and the origin and end of everything. At the same time we have witnessed amazing attempts at unification so that physicists are able to contemplate the discovery of a single theory of everything from which we could derive the masses and types of all particles and their interactions. This book tells the story of these discoveries and the people who made them, largely through the work of Nobel Prize-winning physicists.
Microprocessor cores used for SOC design are the direct descendents of Intel’s original 4004 microprocessor. Just as packaged microprocessor ICs vary widely in their attributes, so do microprocessors packaged as IP cores. However, SOC designers still compare and select processor cores the way they previously compared and selected packaged microprocessor ICs. The big problem with this selection method is that it assumes that the laws of the microprocessor universe have remained unchanged for decades. This assumption is no longer valid. Processor cores for SOC designs can be far more plastic than microprocessor ICs for board-level system designs. Shaping these cores for specific applications produces much better processor efficiency and much lower system clock rates. Together, Tensilica’s Xtensa and Diamond processor cores constitute a family of software-compatible microprocessors covering an extremely wide performance range from simple control processors, to DSPs, to 3-way superscalar processors. Yet all of these processors use the same software-development tools so that programmers familiar with one processor in the family can easily switch to another. This book emphasizes a processor-centric MPSOC (multiple-processor SOC) design style shaped by the realities of the 21st-century and nanometer silicon. It advocates the assignment of tasks to firmware-controlled processors whenever possible to maximize SOC flexibility, cut power dissipation, reduce the size and number of hand-built logic blocks, shrink the associated verification effort, and minimize the overall design risk. · An essential, no-nonsense guide to the design of 21st-century mega-gate SOCs using nanometer silicon. · Discusses today's key issues affecting SOC design, based on author's decades of personal experience in developing large digital systems as a design engineer while working at Hewlett-Packard's Desktop Computer Division and at EDA workstation pioneer Cadnetix, and covering such topics as an award-winning technology journalist and editor-in-chief for EDN magazine and the Microprocessor Report. · Explores conventionally accepted boundaries and perceived limits of processor-based system design and then explodes these artificial constraints through a fresh outlook on and discussion of the special abilities of processor cores designed specifically for SOC design. · Thorough exploration of the evolution of processors and processor cores used for ASIC and SOC design with a look at where the industry has come from, and where it's going. · Easy-to-understand explanations of the capabilities of configurable and extensible processor cores through a detailed examination of Tensilica's configurable, extensible Xtensa processor core and six pre-configured Diamond cores. · The most comprehensive assessment available of the practical aspects of configuring and using multiple processor cores to achieve very difficult and ambitious SOC price, performance, and power design goals.
Provides the essential principles and results of special relativity as required by undergraduates. The text uses a geometric interpretation of space-time so that a general theory is seen as a natural extension of the special theory. Although most results are derived from first principles, complex and distracting mathematics is avoided and all mathe
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
Great powers and grand strategies. It is easy to assume that the most powerful nations pursue and employ consistent, cohesive, and decisive policies in trying to promote their interests in regions of the world. Popular theory emphasizes two such grand strategies that great powers may pursue: balance of power policy or hegemonic domination. But, as Steve A. Yetiv contends, things may not always be that cut and dried. Analyzing the evolution of the United States' foreign policy in the Persian Gulf from 1972 to 2005, Yetiv offers a provocative and panoramic view of American strategies in a region critical to the functioning of the entire global economy. Ten cases—from the policies of the Nixon administration to George W. Bush's war in Iraq—reveal shifting, improvised, and reactive policies that were responses to unanticipated and unpredictable events and threats. In fact, the distinguishing feature of the U.S. experience in the Gulf has been the absence of grand strategy. Yetiv introduces the concept of "reactive engagement" as an alternative approach to understanding the behavior of great powers in unstable regions. At a time when the effects of U.S. foreign policy are rippling across the globe, The Absence of Grand Strategy offers key insight into the nature and evolution of American foreign policy in the Gulf.
The definitive account of one of American history’s most repellent and most fascinating moments, combining investigative journalism and sweeping social history "Years later, the tale of murder and revenge in Georgia still has the power to fascinate...Intense, suspenseful.” —The Washington Post Book World In 1913, 13-year-old Mary Phagan was found brutally murdered in the basement of the Atlanta pencil factory where she worked. The factory manager, a college-educated Jew named Leo Frank, was arrested, tried, and convicted in a trial that seized national headlines. When the governor commuted his death sentence, Frank was kidnapped and lynched by a group of prominent local citizens. Steve Oney’s acclaimed account re-creates the entire story for the first time, from the police investigations to the gripping trial to the brutal lynching and its aftermath. Oney vividly renders Atlanta, a city enjoying newfound prosperity a half-century after the Civil War, but still rife with barely hidden prejudices and resentments. He introduces a Dickensian pageant of characters, including zealous policemen, intrepid reporters, Frank’s martyred wife, and a fiery populist who manipulated local anger at Northern newspapers that pushed for Frank’s exoneration.
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