The second book in the popular Wereling series. Werewolf Trey Laporte and Alexa, the daughter of his mentor, Lucien Charron, must enter the Netherworld to defeat the wicked sorceress Gwendolin, who holds the only key to saving Lucien from the evil vampire Caliban.
The second book in the sweeping epic fantasy series Whispers of the Gods, perfect for fans of the Summoner trilogy by Taran Matharu and Shadow and Bone by Leigh Bardugo WHEN DESTINIES COLLIDE, WHO WILL EMERGE VICTORIOUS? Lann is hunting monsters. It's his destiny as bearer of the Dreadblade. But Lann would rather hunt down Kelewulf, the young necromancer who released them into the world. Consumed by his aunt's death, he can think of nothing but revenge. Across a dark sea, Kelewulf is mastering magic. He has persuaded the High Priestess of Hasz to tutor him. But he's hiding a more dangerous goal: finding the heart of a god. With this terrible object in hand, he'll return darkness to the world forever ... Lann and Kelewulf know their fates are entwined. When they finally meet, what will prevail? Spells or steel? Vengeance or mercy? Only the gods can guess.
A sweeping epic fantasy perfect for fans of the Summoner trilogy by Taran Matharu and Shadow and Bone by Leigh Bardugo WHEN GODS FAIL, WHO WILL KEEP THE DARKNESS OUT? Lann knows nothing of his mysterious past, but by his fifteenth birthday he will come face to face with destiny. For Lann must wield the Dreadblade, an ancient sword forged to defeat terrible monsters. Across the mountains a King has been murdered. His daughter, Astrid, is a warrior with no desire to bear the crown. Only she can uncover her father's killer before her brother is framed for the crime. Evil is stirring. Lann and Astrid are the kingdom's last defence. Together, they must face the greatest darkness their world has ever known.
The first book in the Wereling series! A teenage boy's ordinary life and wrenched apart when he discovers that he is the last hereditary werewolf and that the most evil bloodthirsty vampire known to the netherworld wants him dead. Fourteen-year-old Trey Laporte is not a kid anymore. Not after the day he wakes up in agony -- retina-splitting, vomit-inducing agony. His clothes are torn. His room is trashed. Enter Lucien Charron, the mysterious, long-lost "uncle" with freakish fire-flecked eyes and skin that blisters in the sun. Suddenly, Trey finds himself living in a luxury penthouse at the heart of a strange and sinister empire built on the powers of the Netherworld -- vampires, demons, sorcerers, and djinn. And there is a girl -- Alexa Charron -- who is half vampire, half human, and insanely pretty, with powers all of her own. Trey is falling for her. Trey is training night and day to control the newly discovered power lurking inside him. Now, demons are closing in on every side, and the most psychopathic bloodsucker to rock the Netherworld wants to destroy him. Above all, he must face one terrifying question: Is he a boy . . . or is he a beast?
Trey thought he was an ordinary teenager. Then he meets a mysterious stranger, Lucien Charron âe" luminously pale, oddly powerful, with eyes that seem flecked with fire and skin that blisters in sunlight. Somehow Trey finds himself in a luxury London penthouse, like a Bond villainâe(tm)s lair. Itâe(tm)s the heart of a sinister empire, built on the powers of the netherworld âe" werewolves, vampires, sorcerers, djinns. And Trey himself has a power thatâe(tm)s roaring to break free. Is he a boy or is he a beast?
This collection of inspiring and simple-to-use activities will jumpstart students' understanding of philosophy, and is a treasure trove of ideas for building philosophical enquiry into the curriculum. It offers teachers a range of quick, easy and effective ways for developing children’s comprehension of and engagement with philosophy, and will help them ‘learn how to learn’. With a wealth of activities, including puzzles, class discussion techniques and group tasks, Jumpstart! Philosophy in the Classroom covers the following topics: curiosity and imagination language for thinking critical thinking creating a community of enquiry. Practical and immersive methods will encourage children to think, analyse, evaluate, discuss, judge and arrive at reasoned conclusions across all areas of the curriculum, stimulating philosophical conversation and changing the way that content is processed and understood in the classroom. This book will be a vital resource for all those who want to develop thinking skills and philosophical enquiry in their school.
This collection of engaging and simple to use activities will help teachers to develop children’s mental and emotional wellbeing while also including the thinking skills necessary for learning. The authors show how developing such skills within the context of a wellbeing agenda aids children’s motivation, their ability to concentrate and their willingness to explore, investigate and question, bringing huge benefits for children’s sense of achievement, self-confidence and resilience. Drawing on a wealth of practical activities that include both creative and critical ways of thinking, chapters cover: Wellbeing in the Classroom; Emotional Resourcefulness; Relaxation and Meditation; Mindfulness and Reflectiveness; Being Well. Jumpstart! Wellbeing is a treasure trove of fun activities and ideas for building wellbeing and its constituent skills into the curriculum.
Jumpstart! Creativity contains over 70 games and activities that any primary teacher can use to quickly and easily boost students’ creative and critical thinking skills, allowing their thinking to flourish. Now in its second edition, the book contains fresh material that will help children to engage with the new National Curriculum. Applicable across a wide age and ability range, Jumpstart! Creativity is designed to help children learn to generate, organise and refine their own ideas and to explore, question and connect knowledge presented to them in the classroom. Focusing on getting the children to do the thinking work, the jumpstarts cover: Creative thinking Creative questioning Creating reasoning Creative problem solving Creative wordplay Filled with practical, fun-packed and easy-to-do activities, Jumpstart! Creativity is an essential companion to any primary teacher looking to inspire creativity and independent thinking in their students.
Jumpstart! Thinking Skills and Problem Solving presents a collection of simple to use, multi-sensory games and activities which will jumpstart students’ understanding of problem solving in action. If you are one of the thousands of teachers looking for a range of practical and fun ideas to engage pupils in effective proactive learning, then this is the perfect book for you. Specifically written to help teachers work within the guidelines of the new curriculum, activities in the book will help pupils to explore and learn a wide range of problem solving and independent thinking skills in an atmosphere of fun, mutual support and tolerance. Sections within the book reflect key areas of the new curriculum and offer a treasure trove of ideas for building problem solving and thinking skills into daily teaching.and provide tried and tested methods of helping children ‘learn how to learn’. Areas include:- Building problem solving confidence Thinking and problem solving in literacy Thinking and Problem solving in science Problem solving in philosophy Emotional resourcefulness and life skills Jumpstart! Thinking Skills and Problem Solving will celebrate the joy of critical and independent thinking and become a vital resource for all classroom teachers at Key Stage 2 and 3.
Dramatherapy is being increasingly practised in a range of therapeutic settings and is of growing interest to theatre practitioners and teachers. The Handbook of Dramatherapy brings together five authors who have considerable experience of clinical, artistic and educational work to provide an easy-to-read introduction to the major models of dramatherapy. The authors explain the differences between dramatherapy and psychodrama, discuss its relationship with theatre art, look at assessment and evaluation techniques, and argue the need for more appropriate methods of research for this increasingly popular form of therapeutic treatment. The Handbook of Dramatherapy provides a comprehensive basis for theory and practice and will be an invaluable resource for all students of dramatherapy and theatre.
WHEN GODS FAIL, WHO WILL KEEP THE DARKNESS OUT? A sweeping epic fantasy perfect for fans of the Summoner trilogy by Taran Matharu and Shadow and Bone by Leigh Bardugo
This has everything you want from an epic fantasy adventure – devious Gods, hideous monsters, a portal to another dimension and a hero with an enchanted blade. Great stuff' – Charlie Higson, author of the Young Bond series _________________________ The second book in the sweeping epic fantasy series Whispers of the Gods, perfect for fans of the Summoner trilogy by Taran Matharu and Shadow and Bone by Leigh Bardugo WHEN DESTINIES COLLIDE, WHO WILL EMERGE VICTORIOUS? Lann is hunting monsters. It's his destiny as bearer of the Dreadblade. But Lann would rather hunt down Kelewulf, the young necromancer who released them into the world. Consumed by his aunt's death, he can think of nothing but revenge. Across a dark sea, Kelewulf is mastering magic. He has persuaded the High Priestess of Hasz to tutor him. But he's hiding a more dangerous goal: finding the heart of a god. With this terrible object in hand, he'll return darkness to the world forever ... Lann and Kelewulf know their fates are entwined. When they finally meet, what will prevail? Spells or steel? Vengeance or mercy? Only the gods can guess.
After his disasterous trip to Alaska, werewolf Trey Laporte returns to London to discover that his vampire guardian Lucian is missing, and Lucian‘s daugher Alexa, Trey‘s long time crush, has entered the demon realm to rescue a kidnapped friend. Using Lucian's resources, Trey quickly finds a guide to lead him and sets off on a rescue mission of his own. But when he discovers that his "trusty" demon guide has betrayed them all and Alexa has been captured, Trey is faced with a terrible choice: Compete in the gladitorial Demon Games against unbeatable foes for the amusement of the Demon Lord Moloch or watch Alexa die.
Fifty years in the future, the fate of the world rests in the hands of four mutant teens with unexpected powers. An action-packed adventure, and a vision of a very nasty future!
In Crying for a Vision, British-born poet, musician and performance artist Steve Scott offers a challenge to artists and a manifesto for the arts. This new edition includes an introduction and study guide, four newly-collected essays and an interview with the author. Steve Scott is the author of Like a House on Fire: Renewal of the Arts in a Post-modern Culture and The Boundaries. "Steve Scott is a rare individual who combines a deep love and understanding of Scripture with a passion for the arts." -Steve Turner, author of Jack Kerouac: Angelheaded Hipster. "Steve Scott links a number of fields of inquiry that are usually perceived as unrelated. In doing so he hopes to open wider possibilities for Christians in the arts, who may perhaps be relieved to find that, in many ways, they were right all along." -Rupert Loydell, author of The Museum of Light. Cover art by Michael Redmond
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