Dive right into a new gaming universe filled with danger and excitement! When Dilton’s newest invention goes awry, Archie, Jughead, Reggie and Betty & Veronica find themselves trapped inside the game! Now it’s up to Archie to save the day! Will he make it in time or will it be “GAME OVER”? Artist Joe Staton teams up with writer Stephen Oswald to take you on a wild adventure full of pixelated peril and packed with nods to iconic video games and witty pop-culture references!
Dallas, 22 noiembrie 1963. Se aud trei focuri de armă. Președintele John F. Kennedy e mort. Viața poate lua turnúri cu totul neprevăzute, uneori. Asta se întâmplă cu Jake Epping, profesor de engleză la un liceu dintr-un orășel din Maine, când află că magazia din restaurantul prietenului său Al este o „vizuină de iepure“ care duce în 1958. Iar când istoria te strigă pe nume, nu ai cum să nu răspunzi: „Prezent!“ Jake se întoarce în timp ca să prevină asasinarea lui J.F.K. – unul dintre cele mai traumatizante momente din întreaga istorie a Statelor Unite. Iar cheia întregii misiuni este singuraticul Lee Harvey Oswald. „Se simte măiestria a patruzeci de ani de scris și meditație asupra istoriei unei națiuni. Încercarea de a înțelege trecutul e un pas înainte pentru cel mai bun povestitor din literatura americană modernă.“ The Guardian „Mai mult decât o călătorie înapoi în timp, cartea e o meditație plină de acțiune despre hazard, alegeri și destin.“ Independent Books of the Year
Dne 22. listopadu 1963 otřásly americkým Dallasem tři výstřely. Prezident Kennedy zemřel a svět se změnil. Stephen King zve čtenáře na cestu časem do 50. let minulého století, až ke dni, kdy bude JFK zastřelen, ledaže… Jake Epping, pětačtyřicetiletý učitel angličtiny, se vydává na šílenou misi, při níž má Kennedyho vraždě zabránit. Začne vést nový život pod jménem George Amberson v novém světě, kde žije Elvis, neklidný samotář Lee Harvey Oswald a krásná středoškolská knihovnice Sadie Dunhillová, která se stane láskou Jakeova života – života, jenž porušuje všechna běžná pravidla času.
Zero to Rock Hero," Part One. It's a battle of the bands unlike any seen before, when The Archies and Josie and the Pussycats compete against one another playing the hottest new video game, Legendary Rock Heroes, at Veronica's swank party! Can the real rockers excel in the virtual world as well as they rock out in the real world? And what will happen when the media, specifically a reality show producer friend of Mr. Lodge, and the whole world takes notice?
ON NOVEMBER 22, 1963, THREE SHOTS RANG OUT IN DALLAS, PRESIDENT KENNEDY DIED, AND THE WORLD CHANGED. WHAT IF YOU COULD CHANGE IT BACK? In this brilliantly conceived tour de force, Stephen King who has absorbed the social, political, and popular culture of his generation more imaginatively and thoroughly than any other writer; takes readers on an incredible journey into the past and the possibility of altering it. It begins with Jake Epping, a thirty-five-year-old English teacher in Lisbon Falls, Maine, who makes extra money teaching GED classes. He asks his students to write about an event that changed their lives, and one essay blows him away a gruesome, harrowing story about the night more than fifty years ago when Harry Dunning's father came home and killed his mother, his sister, and his brother with a sledgehammer. Reading the essay is a watershed moment for Jake, his life like Harry's, like America's in 1963 turning on a dime. Not much later his friend Al, who owns the local diner, divulges a secret: his storeroom is a portal to the past, a particular day in 1958. And Al enlists Jake to take over the mission that has become his obsession to prevent the Kennedy assassination. So begins Jake's new life as George Amberson, in a different world of Ike and JFK and Elvis, of big American cars and sock hops and cigarette smoke everywhere. From the dank little city of Derry, Maine (where there's Dunning business to conduct), to the warmhearted small town of Jodie, Texas, where Jake falls dangerously in love, every turn is leading eventually, of course, to a troubled loner named Lee Harvey Oswald and to Dallas, where the past becomes heart-stoppingly suspenseful, and where history might not be history anymore. Time-travel has never been so believable. Or so terrifying.
Zero to Rock Hero," Part Two. The video game battle of the bands from the previous issue rages on, but now the event is broadcast on TV! The Archies and Josie and the Pussycats challenged one another to the hottest new videogame, Legendary Rock Heroes, and now their competition is a reality show sensation, complete with all the trappings. Can the rockers stay true to their creative roots, or will instant success turn them into an assembly line of pre-fab pop?
A vivid, character-driven narration of the time before, during, and after Kennedy's death, centered on the Kennedys and the Castros, two opposed sets of brothers who collectively authored one of modern history's most gripping chapters.
If you thought you knew everything interesting to know about the Kennedy assassination, then think again. Breaking the News is the definitive story of the assassination and its aftermath.
When I was a young child I was playing with my toys on the floor next to my dad, who was sitting in his recliner. He was watching the President on TV. President Kennedy stated, “We will put a man on the moon in this decade.” I looked up at my dad and asked, “What is a decade?” My father answered, “That’s ten years.” I said, “Wow, are we really going to put a man on the moon in ten years?” My father just took a deep breath and said, “Yep, and it’s damn fools like me who are going to pay for it.” My father was a World War II vet and while he wasn’t from Missouri, he was a farmer who only believed what he could see. So why did he believe we were going to the moon when we had barely put a rocket into the air? Because the President said we were. In those days, we believed in our President, in our government and in our military. After all, they had won the war after the Great Depression. We felt that we could do anything that we could imagine. And then it was over.
The shots that killed President John F. Kennedy in November 1963 were fired from the sixth floor of a nondescript warehouse at the edge of Dealey Plaza in downtown Dallas. That floor in the Texas School Book Depository became a museum exhibit in 1989 and was designated part of a National Historic Landmark District in 1993. This book recounts the slow and painful process by which a city and a nation came to terms with its collective memory of the assassination and its aftermath. Stephen Fagin begins Assassination and Commemoration by retracing the events that culminated in Lee Harvey Oswald’s shots at the presidential motorcade. He vividly describes the volatile political climate of midcentury Dallas as well as the shame that haunted the city for decades after the assassination. The book highlights the decades-long work of people determined to create a museum that commemorates a president and recalls the drama and heartbreak of November 22, 1963. Fagin narrates the painstaking day-to-day work of cultivating the support of influential citizens and convincing boards and committees of the importance of preservation and interpretation. Today, The Sixth Floor Museum helps visitors to interpret the depository and Dealey Plaza as sacred ground and a monument to an unforgettable American tragedy. One of the most popular historic sites in Texas, it is a place of quiet reflection, of edification for older Americans who remember the Kennedy years, and of education for the large and growing number of younger visitors unfamiliar with the events the museum commemorates. Like the museum itself, Fagin’s book both carefully studies a community’s confrontation with tragedy and explores the ways we preserve the past.
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