This book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-known AI problem coupled with an effective graphical representation; 2) discussion of possible approaches to solving each problem; 3) identifying and presenting the best known human solution to each problem; 4) evaluation and discussion of the Human Window aspects for the best solution; 5) a playability site where students can exercise the process of developing their solutions, as well as “experiencing” the best solution; 6) code or pseudo-code implementing the solution algorithm, and 7) academic references for each problem. Features: Addresses AI problems well known to computer science and mathematics students from a number of perspectives Covers classic AI problems such as Twelve Coins, Red Donkey, Cryptarithms, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more Includes a companion CD-ROM with source code, solutions, figures, and more Includes playability sites where students can exercise the process of developing their solutions Describes problem-solving methods which may be applied to many problem situations
This book lends insight into solving some well-known AI problems using the most efficient problem-solving methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem. This book assembles in one place a set of interesting and challenging AI–type problems that students regularly encounter in computer science, mathematics, and AI courses. These problems are not new, and students from all backgrounds can benefit from the kind of deductive thinking that goes into solving them. The book is especially useful as a companion to any course in computer science or mathematics where there are interesting problems to solve. Features: •Addresses AI and problem-solving from different perspectives •Covers classic AI problems such as Sudoku, Map Coloring, Twelve Coins, Red Donkey, Cryptarithms, Monte Carlo Methods, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more •Includes a companion disc with source code, solutions, figures, and more •Offers playability sites where students can exercise the process of developing their solutions •Describes problem-solving methods that might be applied to a variety of situations eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
Shweta Ganesh Kumar is a writer and a freelance travel journalist based in the Philippines. She started off as a correspondent for CNN-IBN, CNN's Indian sister channel and went on to work as a Communications officer for Greenpeace India. After moving to the Philippines in 2009, she discovered that she and her husband suffer from terminal wanderlust, the result of which are a number of articles that were published in the New Indian Express and other publications. She is currently finding her bliss while she explores news destinations and dabbles in the world of fiction.
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