Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.
Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
John McManus joined the Provisional wing of the IRA, to assuage his conscience. Now he wants nothing more that to escape the world of mindless violence and brutality in which he finds himself enmeshed. Pursued by IRA gunmen, he flees the length of Ireland—by automobile, by bus, on foot—desperately struggling to outrun the consequences of his past. Two women conspire to help him flee his pursuers: Kate Burker who passion for Joh and her for her country rages even in the shadow of gunmen; and Brendine Healy, an American girl who should never have left Boston. He cuts a wide swath across Ireland, encountering romantics and killers, and the courageous and decent people of both the North and the South. If one of the tests of a good novel is that its characters stick with the reader for weeks on end, and if another is that it informs him and makes him think, then The Whore-Mother is by both measures a superior novel. In it the agony of Ireland becomes a metaphor for the nature of violence itself.
Aristotle thought nine concentric spheres encircled the earth, the outermost being the heavens. Claudius Ptolemy thought planets moved in small circles spinning around larger spheres. Copernicus came along and proclaimed the sun the center of the solar system. So where did it all begin? Over the centuries, there have been many theories on how the universe evolved, both secular and religious. This book reveals the truth. From the earliest hunter gatherers, to warlords, to Roman emperors, and other dynasties, this book surveys the empires of old to modern times. It also delves into a variety of scientific theories, the nature of black holes, and more. Finally, the book considers what might happen in the next hundred years, the next one thousand years, and beyond.
In 1948 Communist terrorists were waging a bloody war against estates and rubber-plantation owners in Malaya. Chased into the interior by British Army units, the guerrillas soon became experts at survival and evasion, emerging from the jungle only to launch increasingly ferocious attacks. In 1952, on the recommendation of Lieutenant-Colonel 'Mad' Mike Calvert, veteran of the Chindit campaigns in Burma, 22 SAS was formed as a special counter-insurgency force. Three years later the re-formed SAS began their jungle patrols. They learned how to survive for weeks at a time in hostile terrain, often waist-deep in water, and under attack from wild animals, leeches and poisonous insects. That extraordinary campaign climaxed in a nightmarish two weeks in the Telok Anson swamp tracking the troops of the notorious 'Baby Killer', Ah Hoi, while the regiment's dreadful and unforgettable experiences in the Malayan jungle laid the foundations for the SAS's legendary survival skills. Soldier F SAS: Guerrillas in the Jungle is the sixth in a series of novels based on this extraordinary regiment a thrilling 'factoid' adventure about the most daring soldiers in military history: the SAS!
The year is 2543 and humanity has expanded their civilization to several solar systems. And for many centuries humanity has lived in peace until the fracture. Humanity fractured into three powerful factions. The Zeuti Guardians, the United Alliance and the Hadi Empire. They were all once part of the United Alliance, but as the unique, evolutionary, powers of a new breed of warrior, the Zeuti, the fracture came. The Zeuti Guardians were the second faction to arise, breaking away from the authority of the UA, the Zeuti became a peacekeeping organisation and had sole authority over all biofeed capable humans. Biofeed, the essence of the Zeuti warrior. The UA and the Guardians have worked as a union beside one another to keep the peace within the borders of Human Civilization, but peace was not enough for a segmented group of Zeuti. These power hungry fighters decided it was time for a change. Breaking an entire solar system away from the grasp of the United Alliance, the Hadi Empire was born. These dark biofeed soldiers became secluded for many centuries, but in the year 2543 they returned with the full might of their military. Their invasion has began and the devastation is unparalleled. The United Alliance is on their own as the Zeuti Guardians refuse to help. However, a handful of Zeuti Guardians have gone rogue and decided to aid the last surviving planet in the Alpha Centauri System, they are led by Teran Artosis. They will do all they can to help. But nothing is as simple as that, and the situation back home is stirred up by the Terans old mentor, Galvin ElFinn. Vladimir Struganov is the last great Commander the United Alliance has at its disposal on the planet of Kalorin and he plans on bringing Hell to the Hadi Empire for invading his planet.
After living apart for over 18 years, Shaun Donovan and his teenage daughter, Hayley, decide to make-up for lost time, by embarking on a 60,000km voyage of discovery: a journey that would inevitably take them half-way around the world. Asia Me & My Girl tells the amazing true story of the first half of their incredible adventure, as they travel 20,000km overland from their hometown of Cardiff, in South Wales, to the Far Eastern shores of Singapore. Read all about their unforgettable six-day crossing of Siberia, before traversing the infamous Gobi Desert in Mongolia and how they are kidnapped and virtually held to ransom by a bogus taxi-driver and his compatriots in Beijing, China. Shaun also tells the unbelievable stories of how he and his daughter had a magnificent day in Xian, visiting the Terracotta Warriors -before meeting the farmer who had actually discovered them and how the pair of them had their photo taken with the one and only living survivor of the notorious S21 Prison Camp from the Killing Fields of Cambodia. In Thailand all hell breaks loose as our intrepid explorers spend their days bottle-feeding leopard cubs, walking with tigers and swimming with elephants, before climbing the 7-tiers of the Erawan Waterfall, crossing the Bridge over the River Kwai, riding the Thailand to Burma Death Railway -and walking the length of Hellfire Pass. To round-off their ten-week Voyage of Discovery our dynamic duo pay a visit to the phenomenal PETRONAS Towers in Malaysia -and in Singapore they come face-to-face with the Lords of the Jungle, as they embark on their first ever night-time safari.
Following the nuclear fallout of an event known as The Collapse, survivors in the Welsh hamlet of Tragumna have managed to rebuild peaceful lives for themselves through community, caring for crops and livestock, and living off the land. This tranquility, however, is jeopardized by the looming threats of plague and invasion. Thus, Tegwynn Galander must travel to the island now known as Faïl to meet its leaders and request that Tragumna’s people be allowed to resettle there. On Faïl also grows a special medicinal plant—one needed to treat the chronic radiation burns of Teg’s friend, Vanessa, whose condition constantly risks worsening. But Faïl will be more than just a difficult journey through the wilderness. Strange individuals— some benevolent, some dangerous—await Teg on his journey, as do romance, an awakening to esoteric spirituality, and encounters with beings straight from Celtic folklore. In the end, Teg’s quest may force him to brave horizons even further than Faïl, ones of which he had never previously even dreamed.
In 1963, the former British colony of Malaya was lobbying for the formation of a new political entity, the Federation of Malaysia, Singapore, Sabeh (North Borneo), Brunei and Sarawak. Viewing this as a threat to his dreams of expansion, President Sukarno of Indonesia began infiltrating insurgents into Borneo. In response, the British organised a force of Malay, British and Commonwealth troops to contain the rebels. What was most desperately needed, however, was a specialist group who could perform highly dangerous and arduous military tasks in the inhospitable, perilous terrain. The only men suitable for such operations were the legendary Special Air Service the SAS! Soldier H SAS: The Headhunters of Borneo is the story of one of the least-known, most extraordinary wars in British history. The SAS braved jungle and swamp infested with snakes, lizards, leeches, wild pigs and all kinds of poisonous insects to live with the primitive, headhunting natives in their longhouses by the rivers, winning their hearts and minds with medical aid and other assistance, then training them as paramilitaries who would eventually become known as the Border Scouts. While some of the SAS remained for months with the headhunters, other moved even deeper into the unexplored jungle 'the Gap' to establish ambush sites and helicopter landing zones. They also conducted daring 'Claret' raids across the border when, as the renowned 'Tiptoe Boys' who hit hard and vanished fast, they set booby traps and ambushed enemy troops moving along the many jungle tracks and rivers. They fought a bloody, nightmarish war and won it.
The winner of MasterChef Season seven shares sixty-five recipes giving his take on modern American cuisine with international influences. Viewers fell in love with Shaun O’Neale on Season seven of MasterChef. In his debut cookbook, O’Neale presents his take on modern American cuisine with international influences. It’s experimental, it’s edgy, and it’s full of big flavors. This book is not your average home cook’s cookbook. O’Neale encourages you to push your own personal cooking boundaries and teaches you that home-cooked food can be elevated to fine-dining quality with ease. You will be inspired to try new recipes, new techniques, and new flavors, and you will learn that beautiful, high-end plating and presentation is never too complicated. My Modern American Table offers sixty-five mouthwatering recipes, including Bourbon Braised Short Rib Ravioli; Spicy Miso Black Cod with Fresh Herb Salad; Chicken Saltimbocca Sandwich; Charred Balsamic Brussels Sprouts; Crazy Cheese Truffle Mac; Candied Bacon Cheesecake; and more. The book also shares stories from the seventh season of MasterChef and O’Neale’s path to victory, offering a behind-the-scenes look at the exciting show. With O’Neale as your guide, this is the starting point in your own culinary journey, because the secrets in these pages won over the judges and earned O’Neale the title of Master Chef! With a foreword by Gordon Ramsey
American Leftovers is the story of Heidi, Eric, and Shaun, three children who follow their parents through eastern Europe on Bible-smuggling adventures in the early 1970s. When they return to the States, they face third-culture questions of home and identity. They also deal with sexual situations and abuse, while settling into an evangelical bubble with their parents who pastor a fast-growing church. Everything collapses when their father runs off with an eighteen-year-old girl, leaving behind his family and church. This forces Heidi, Eric, and Shaun to reconcile their own spiritual fervor with the lies and dysfunction so close to home.
What would compel a man to place himself in constant danger in order to become a member of a wolf pack? To eat with them, putting his head into a carcass alongside the wolves' gnashing teeth? To play, hunt, and spar with them, suffering bruises and bites? To learn their language so his howl is indistinguishable from theirs? To give up a normal life of relationships and family so that he can devote himself completely to the protection of these wild animals? In The Man Who Lives with Wolves, Shaun Ellis reveals how his life irrevocably changed the first time he set eyes on a wolf. In exhilarating prose, he takes us from his upbringing in the wilds of Norfolk, England, to his survival training with British Army Special Forces to the Nez Percé Indian lands in Idaho, where he first ran with a wolf pack for nearly two years. Offering an extraordinary look into the lives of these threatened, misunderstood creatures, Ellis shares how he ate raw kill–and little else; washed rarely, and only in plain water; learned to bury his face into the carcasses of prey–and, when necessary, to defend his share of the kill; communicated with the pack by his howls and body language, which over time became seemingly identical to theirs; and observed from this unique vantage point how wolves give birth to and raise their young, and enforce order among the pack. After years of living in the wild, Shaun Ellis was barely able to recognize the feral face that stared back at him from the mirror. And in The Man Who Lives with Wolves, we discover the life of a rare and fascinating man who abandoned civilization but never lost touch with his humanity.
Harry Potter meets The Terminator in this action-packed adventure about a young man who discovers that everything he believed about his world is a lie. The year is 2120. The humans are dead. The mages have retreated from the world after a madman blew up civilization with weaponized magical technology. Safe within domes that protect them from the nuclear wasteland on the other side, the mages have spent the last century putting their lives back together. Nikolai is obsessed with artifacts from twentieth-century human life: mage-crafted replica Chuck Taylors on his feet, Schwarzenegger posters on his walls, Beatlemania still alive and well in his head. But he’s also tasked with a higher calling—to maintain the Veils that protect mage-kind from the hazards of the wastes beyond. As a cadet in the Mage King’s army, Nik has finally found what he always wanted—a purpose. But when confronted by one of his former instructors gone rogue, Nik tumbles into a dark secret. The humans weren’t nuked into oblivion—they’re still alive. Not only that, outside the domes a war rages between the last enclaves of free humans and vast machine intelligences. Outside the dome, unprepared and on the run, Nik finds Jem. Jem is a Runner for the Human Resistance. A ballerina-turned-soldier by the circumstances of war, Jem is more than just a human—her cybernetic enhancement mods make her faster, smarter, and are the only things that give her a fighting chance against the artificial beings bent on humanity’s eradication. Now Nik faces an impossible decision: side with the mages and let humanity die out? Or stand with Jem and the humans—and risk endangering everything he knows and loves?
Chronicles of a Biker is a compilation of anecdotes which Shaun Donovan wrote during his 12 years of riding (and racing) motor-cycles between 1975 and 1987. Now, in 2012, some 36 years after writing his first memoirs of a misspent youth, Shaun has encapsulated dozens of these truly memorable and remarkable (and in some cases unbelievable) stories into one book. In the first few chapters, read how Shaun survives an onslaught of terrifying crashes, each one leaving him with several broken bones -or huge chunks of flesh hanging from his battered body, as he lives-on to fight another day. Also included are the tales of his unlawful misdemeanours, as he is continually chased and caught by the police, culminating in several endorsements, along with the loss of his driving licence on no fewer than two occasions! The second-half of the book is dedicated to three amazing journeys which he undertook between July 1981 and August 1983. Spanning a distance of nearly 15,000km on the road (and a further 2,000 nautical miles on ferries), Shaun traverses 13 countries, 1 principality and several islands in Western Europe, before crossing continents into North Africa, to say his first Hello to the countries of Morocco and Tunisia. Apart from crashing in Spain, dodging psychopathic drivers in Italy and having to put-up with various punctures and breakdowns, Shaun has a whale of a time with various friends and partners, as he crosses the Pyrenees Mountains, glides over the Austrian Alps, and blasts his way up and down the motorways of western Europe, discovering a handful of paradise beaches, dozens of quaint little villages -and several wonders of the world before his triple-adventure is finally at an end. Just like Shauns first two books, (Battle of the Greyhounds, Part I - America, and Battle of the greyhounds, Part II Australia,), which tell the stories of his epic journeys as he circumnavigates these vast continents by Greyhound Bus, Shaun writes every biking tale with such conviction and an unprecedented passion, that one could truly believe they were riding pillionpassenger with him from start to finish.
James Spillaney, part spy, part detective, passing life in a world where he doesnt fit in. It was the 1950s, heralded in by the Roswell crash in 1947. In a world where science had suddenly exploded onto the scene with so many technological advancements, it was hard to keep up. Its a world of controversy, deceit, and lies (and that was only from the politicians); of valve phones and hydrogen-powered steam engines thundering around the globe on a super rail track system started by the Germans before the war, the International Train Transport System (ITTS); and of art deco edifices reminiscent of the 20s. But underneath it allunderneath the shining metropolises scattered around the earth, which were examples of mans ingenuity and brilliance of mindwas an undercurrent of iniquity and murder, controlled by a few or, as James puts it, the pond scum of the universe. Spillaney will do everything he needs to resolve a case, and if that means bustin some nuts, then so be it. He has more enemies than hairs on a camels back; their weapons of choice are bullets, knives, bricks, and machetes. He has an ex-wife, who hates him and wants him dead, the Spy Factory wanting to torture and murder him, a criminal organization wanting him removed permanently and an assorted bunch of undesirables, lunatics, and corporate thugs. They all step over the line just to make his life miserable. Not that James could give a damn. He just takes life one day at a time. As he puts it, the world is not sane enough.
An empathetic biography of the apartheid author, Richard Rive. Richard Moore Rive (1930-1989) was a writer, scholar, literary critic and college teacher in Cape Town, South Africa. He is best known for his short stories written in the late 1950s and for his second novel, 'Buckingham Palace', District Six, in which he depicted the well-known cosmopolitan area of District Six, where he grew up. In this biography Shaun Viljoen, a former colleague of Rive's, creates the composite qualities of a man who was committed to the struggle against racial oppression and to the ideals of non-racialism but was also variously described as irascible, pompous and arrogant, with a 'cultivated urbanity'. Beneath these public personae lurked a constant and troubled awareness of his dark skin colour and guardedness about his homosexuality. Using his own and others' memories, and drawing on Rive's fiction, Viljoen brings the author to life with sensitivity and empathy. The biography follows Rive from his early years in the 1950s, writing for Drum magazine and spending time in the company of great anti-establishment writers such as Jack Cope, Ingrid Jonker, Jan Rabie, Marjorie Wallace, Es'kia Mphahlele and Nadine Gordimer, to his acceptance at Magdalene College, Oxford, where he completed his doctorate on Olive Schreiner, before returning to South Africa to resume his position as senior lecturer at Hewat College of Education. This biography will resurface Richard Rive the man and the writer, and invite us to think anew about how we read writers who lived and worked during the years of apartheid.
DIVNo green thumb? No problem!/divDIV/divDIVSucculents are the ultimate low-care plants, able to withstand erratic rainfall, poor soil, and outright neglect—they almost never need pruning, watering, feeding, or fussing over. That, along with their astounding range of colors and forms, makes them ideal for those who want an attractive yet low-maintenance container planting or landscape view. In Planting Designs for Cactus & Succulents, a book made for the gardener and non-gardener alike, you’ll find information and design inspiration for adding these plants to your interior and exterior spaces. Authors Sharon Asakawa and John Bagnasco, with well over half a century of gardening experience between them, offer expert tips for selection, planting, and care, then show you how to beautifully incorporate cacti and succulents into your particular environment. More than twenty step-by-step how-to projects are paired with gorgeous photographic demonstrations, teaching you how to make your own terrariums, dish gardens, living “paintings,� xerispheres, bouquets and centerpieces, hair ornaments, natural walkways, birdhouse roofs, picture frames, seasonal arrangements, and more. Just when you’d given up, Planting Designs for Cactus & Succulents comes to the rescue as your comprehensive guide to the plants that can survive in some of the least nurturing environments on Earth—even if that happens to include your house./div
Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.
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