After a global revolution, the world is left in disarray. A new world order has begun, to pick up the pieces and to make sure that the ways of the old world remain forgotten. Comm Techs ("commies" for short) maintain all the communication channels via a complex inter-network of radio towers. They speak in code that no one else can understand, and they obsess over the "Godstream" - mysterious signals from the atmosphere that no one can quite explain. And then one morning, the daily broadcast doesn't arrive. And it's up to one reclusive comm tech to find out why.
Aran Mylo, a simple alchemist and monk, is compelled to go on a disjointed journey through a troubled fantasy world in order to search for her long lost teacher, Procyon Camelopardes. Away from the solitude of her own cottage, Aran Mylo finds herself in the company of a court fool, a mysterious bard, two opposing queens, religious rivals, and spies. It seems that no one she meets on her journey is who or what they seem to be. But then again, neither is she.
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Learn how to build your own multimedia workstation, and how to use it! Slackermedia is a multimedia guidebook for people looking to get away from operating systems that tell them what they can or can't do in their art. But it doesn't stop there! In this volume, you'll find detailed guides on the most important multimedia applications on Linux today: the Kdenlive video editor and the Qtractor digital audio workstation. You'll also get tips and resources on other great multimedia applications of Linux, like Blender, Audacity, Jamin, CALF, LADSPA, GIMP, Inkscape, ffmpeg, sox, Qsynth, fluidsynth, soundfonts, Xsynth, whySynth, QJack Control, Font Matrix, and many many more. By the end of your journey with Slackermedia, you'll know everything you need to know to create original multimedia content and any kind of digital art on the powerful, free operating system of GNU Linux. So put your nerd glasses on, roll up your sleeves, and prepare yourself for creativity like you've never experienced.
Fear and Loathing in Post Apocalyptic America. The future, after the genetic experiments of the great Doctor Patricia R. Durham, leaves all women on the planet with snakes instead of hair, and the unique and terrifying ability to blind, and even kill, a man with a simple stare. The birthrate is at all-time low, the population dwindles, the world's governments are all but disbanded. One woman walks across Amerika without a destination. College students get drunk and cause trouble. A man in a bar in the mid-west stops believing in love. A radio station broadcasts old Doctor Patricia R. Durham interviews all day, every day. An old out-of-commissioned factory crushes a tourist into an eight-inch cube of flesh and bone. Albino cobras. Alive, and deadly. See them, five dollars per guest. Pancakes for a dollar, a cup of coffee for seventy-five cents. It's the future. Not much has changed.
The year is 1947. The American Union has won its war against Japan, and forged an alliance with the Fuhrer's European Reich. The world is on the verge of exciting technological breakthroughs: the internet, plastic, the Europan Interstate highway, 24-hour surveillance, and the new-and-improved Atom Shift bomb. But Natalie Ferris-Brunet has personal problems to deal with. She awakens on the floor of the men's restroom in the posh Liberty Hotel, and can't remember the last four days. And stranger still, a mysterious nightclub singer tries to start an architectural revolution. A marble statue comes to life. Police detective Joseph Meyers takes her unusual case and it leads them both down a path of conspiracy, extortion, and intrigue. The Night That Souls Were Lost is an alternate history noir story about art, reality, existence, life, social responsibility, architecture, city design, and happiness. It will re-define how you see your world, and how you choose to construct it.
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