Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark's bestselling Learn C on the Mac, Mac OS X Edition. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications! A complete course on the basics of Objective–C using Apple's free Xcode tools An introduction to object–oriented programming Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files A brief tour of Cocoa's foundation framework and AppKit A helpful “learning curve” guide for non–C developers
Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster
Presented from the insider's perspective and written in an irreverent tone, this book/software package contains more than 100 ready-to-use HyperTalk "recipes", tips, and tricks that all HyperCard lovers will appreciate.
Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark's bestselling Learn C on the Mac, Mac OS X Edition. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications! A complete course on the basics of Objective–C using Apple's free Xcode tools An introduction to object–oriented programming Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files A brief tour of Cocoa's foundation framework and AppKit A helpful “learning curve” guide for non–C developers
This easy-to-use guide shows new MSN users the things they can do right away.From the simple to the exotic, this guide demonstrates the rich possibilitiesonline. Contains the MSNISP CD-ROM to get users started.
Finite model theory,as understoodhere, is an areaof mathematicallogic that has developed in close connection with applications to computer science, in particular the theory of computational complexity and database theory. One of the fundamental insights of mathematical logic is that our understanding of mathematical phenomena is enriched by elevating the languages we use to describe mathematical structures to objects of explicit study. If mathematics is the science of patterns, then the media through which we discern patterns, as well as the structures in which we discern them, command our attention. It isthis aspect oflogicwhichis mostprominentin model theory,“thebranchof mathematical logic which deals with the relation between a formal language and its interpretations”. No wonder, then, that mathematical logic, and ?nite model theory in particular, should ?nd manifold applications in computer science: from specifying programs to querying databases, computer science is rife with phenomena whose understanding requires close attention to the interaction between language and structure. This volume gives a broadoverviewof some central themes of ?nite model theory: expressive power, descriptive complexity, and zero–one laws, together with selected applications to database theory and arti?cial intelligence, es- cially constraint databases and constraint satisfaction problems. The ?nal chapter provides a concise modern introduction to modal logic,which emp- sizes the continuity in spirit and technique with ?nite model theory.
This easy-to-use guide shows new MSN users the things they can do right away.From the simple to the exotic, this guide demonstrates the rich possibilitiesonline. Contains the MSNISP CD-ROM to get users started.
The authoritative guide to DAD, IBM's disciplined approach to applying agile practices in enterprise scale projects. Integrate enterprise discipline with powerful, widely-used agile practices into a proven solution for the entire software lifecycle. Scale agile strategies for complex development challenges, without compromising agile's advantages.
Robert E. Burns, a World War I veteran coerced into taking part in a petty crime in Atlanta, Georgia, was sentenced to hard labor on a chain gang in 1922. Twice escaping and on the lam for decades, he was aided only by his minister-poet brother, Vincent G. Burns. Their collaborative work, I Am a Fugitive from a Georgia Chain Gang! was the basis for Darryl F. Zanuck's and Mervyn Leroy's hard-hitting 1932 film adaptation from Warner Bros. This book traces the making and influence of the film--which launched a string of imitators--and the Burns brothers' efforts to obtain a pardon for Robert, which never came.
You’re smart and savvy, but you're also busy. This comprehensive guide to Apple's latest version of OS X, Lion, gives you everything you need to know to live a happy, productive Mac life. Learn OS X Lion will have you up and connected right away. With a minimum of overhead and a maximum of useful information, you’ll cover a lot of ground in the time it takes other books to get you plugged in. If this isn’t your first experience with OS X, skip right to the "What’s New in Lion" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you’ve never tried before.
John Milnor, best known for his work in differential topology, K-theory, and dynamical systems, is one of only three mathematicians to have won the Fields medal, the Abel prize, and the Wolf prize, and is the only one to have received all three of the Leroy P. Steele prizes. In honor of his eightieth birthday, this book gathers together surveys and papers inspired by Milnor's work, from distinguished experts examining not only holomorphic dynamics in one and several variables, but also differential geometry, entropy theory, and combinatorial group theory. The book contains the last paper written by William Thurston, as well as a short paper by John Milnor himself. Introductory sections put the papers in mathematical and historical perspective, color figures are included, and an index facilitates browsing. This collection will be useful to students and researchers for decades to come. The contributors are Marco Abate, Marco Arizzi, Alexander Blokh, Thierry Bousch, Xavier Buff, Serge Cantat, Tao Chen, Robert Devaney, Alexandre Dezotti, Tien-Cuong Dinh, Romain Dujardin, Hugo García-Compeán, William Goldman, Rotislav Grigorchuk, John Hubbard, Yunping Jiang, Linda Keen, Jan Kiwi, Genadi Levin, Daniel Meyer, John Milnor, Carlos Moreira, Vincente Muñoz, Viet-Anh Nguyên, Lex Oversteegen, Ricardo Pérez-Marco, Ross Ptacek, Jasmin Raissy, Pascale Roesch, Roberto Santos-Silva, Dierk Schleicher, Nessim Sibony, Daniel Smania, Tan Lei, William Thurston, Vladlen Timorin, Sebastian van Strien, and Alberto Verjovsky.
Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.
iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
You're smart and savvy, but also busy. This comprehensive guide to Apple's Mac OS X 10.6, Snow Leopard, gives you everything you need to know to live a happy, productive Mac life. Learn Mac OS X Snow Leopard will have you up and connected lickity–split. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. If this isn't your first experience with Mac OS X, skip right to the "What's New in Snow Leopard" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you've never tried before.
Hundreds of organizations around the world have already benefited from Disciplined Agile Delivery (DAD). Disciplined Agile&® (DA&™ ) is the only comprehensive tool kit available for guidance on building high-performance agile teams and optimizing your way of working (WoW). As a hybrid of the leading agile, lean, and traditional approaches, DA provides hundreds of strategies to help you make better decisions within your agile teams, balancing self-organization with the realities and constraints of your unique enterprise context. This book: • Provides a foundation for enterprise agility, value streams, and a disciplined approach to DevOps;• Is a pragmatic application of agile, lean, and traditional techniques for your enterprise-class environment; • Overviews a strategy for teams to evolve a fit-for-purpose, flexible WoW that still supports a consistent governance strategy for leadership; and • Makes a perfect study guide for Disciplined Agile certification. Why “ fail fast” (as the agile industry likes to recommend) when you can learn quickly on your journey to high performance? With this book, you can make better decisions based upon proven, context-based strategies, leading to earlier success and better outcomes.
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