For fans of Interior Chinatown and American War, a surreal, hilarious, and sneakily profound debut novel that casts our current climate of gun violence and environmental destruction in a surprising new mold. "A stunningly brilliant novel. One of those books that will follow you around, into your dreams and your daily life. You have never read anything like it." —Elizabeth McCracken, author of The Hero of This Book Erin is a plastic girl living in a plastic world. Every day she eats a breakfast of boiled chicken, then conveys her articulated body to Tablet Town, where she sells other figurines Smartbodies: wearable tech that allows full, physical immersion in a virtual world, a refuge from real life’s brutal wars, oppressive governmental monitoring, and omnipresent eco-terrorist insurgency. If you cut her, she will not bleed—but she and her fellow figurines can still be cracked or blown apart by gunfire or bombs, or crumble away from nuclear fallout. Erin, who's lost her father, sister, and the love of her life, certainly knows plenty about death. An attack at her place of work brings Erin another too-intimate experience, but it also brings her Jacob: a blind figurine whom she comforts in the aftermath, and with whom she feels an almost instant connection. For the first time in years, Erin begins to experience hope—hope that until now she's only gleaned from watching her favorite TV show, the surrealist retro sitcom “Nuclear Family.” Exploring the wild wonders of the virtual reality landscape together, it seems that possibly, slowly, Erin and Jacob may have a chance at healing from their trauma. But then secrets from Erin's family's past begin to invade her carefully constructed reality, and cracks in the facade she's constructed around her life threaten to reveal everything vulnerable beneath. Both a crypto-comedic dystopian fantasy and a deadly serious dissection of our own farcical pre-apocalypse, Scott Guild’s debut novel is an achingly beautiful, disarmingly welcoming, and fabulously inventive look at the hollow core of modern American society—and a guide to how we might reanimate all its broken plastic pieces.
Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging role completely unprepared. Scott F. Andrews has been helping guild leaders and officers since 2007 through his weekly column for WoW.com, Officers' Quarters. In The Guild Leader's Handbook, Andrews offers a complete guide to conceptualizing, establishing, and maintaining a successful guild. The book will help readers decide what sort of structure and focus their guild should have and covers fundamentals like recruiting, managing officers, creating and enforcing reasonable policies, and handling the interpersonal drama that threatens guild harmony. Andrews gives sage advice on how leaders can prepare their guilds for successful PvE (Player vs. Environment) dungeon crawls and raids and explains guidelines for fairly distributing the spoils of battle. He also covers how to assemble a competitive force in PvP (Player vs. Player) and how to lead a community of roleplaying specialists. The Guild Leader's Handbook is a comprehensive guide to guild creation and success, written by a recognized expert on the subject.
In most histories of Italian art we are conscious of a vast hiatus of several centuries, between the ancient classic art of Romewhich was in its decadence when the Western Empire ceased in the fifth century after Christand that early rise of art in the twelfth century which led to the Renaissance.This hiatus is generally supposed to be a time when Art was utterly dead and buried, its corpse in Byzantine dress lying embalmed in its tomb at Ravenna. But all death is nothing but the germ of new life. Art was not a corpse, it was only a seed, laid in Italian soil to germinate, and it bore several plants before the great reflowering period of the Renaissance.The seed sown by the Classic schools formed the link between them and the Renaissance, just as the Romance Languages of Provence and Languedoc form the link between the dying out of the classic Latin and the rise of modern languages.Now where are we to look for this link?In language we find it just between the Roman and Gallic Empires.In Art it seems also to be on that borderlandLombardywhere the Magistri Comacini, a mediæval Guild of Liberi Muratori (Freemasons), kept alive in their traditions the seed of classic art, slowly training it through Romanesque forms up to the Gothic, and hence to the full Renaissance.
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players
As an attorney for children, Guardian Ad Litem Nikki Angelus’ priority is protecting innocents caught between warring parents in custody proceedings. Her job proves almost impossible, until she discovers the power, through dreams, to alter the past and transform people into loving parents. But devilishly attractive attorney, Garrett Nightshade, seems to know what she’s trying to do, and is determined to stop her. Garrett Nightshade isn't happy about his position in the Guild of the Celestial Night. Especially when he's given the task to find and destroy the Shadow Dancer—a Guild member with the ability to unleash dangerous power. His duty becomes even more distasteful when he learns that the lovely, enigmatic Nikki Angelus might somehow be involved. Will their growing love survive the showdown between the shadowed dream world and reality?
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
The setting: Hollywood: the character: Pat Hobby, a down-and-out screenwriter trying to break back into show business, but having better luck getting into bars. Written between 1939 and 1940, when F. Scott Fitzgerald was working for Universal Studios, the seventeen Pat Hobby stories were first published in Esquire magazine and present a bitterly humorous portrait of a once-successful writer who becomes a forgotten hack on a Hollywood lot. "This was not art" Pat Hobby often said, "this was an industry" where whom "you sat with at lunch was more important than what you dictated in your office." Pat Hobby's Christmas Wish (excerpt) It was Christmas Eve in the studio. By eleven o'clock in the morning, Santa Claus had called on most of the huge population according to each one's deserts. Sumptuous gifts from producers to stars, and from agents to producers arrived at offices and studio bungalows: on every stage one heard of the roguish gifts of casts to directors or directors to casts; champagne had gone out from publicity office to the press. And tips of fifties, tens and fives from producers, directors and writers fell like manna upon the white collar class. In this sort of transaction there were exceptions. Pat Hobby, for example, who knew the game from twenty years' experience, had had the idea of getting rid of his secretary the day before. They were sending over a new one any minute—but she would scarcely expect a present the first day. Waiting for her, he walked the corridor, glancing into open offices for signs of life. He stopped to chat with Joe Hopper from the scenario department. 'Not like the old days,' he mourned, 'Then there was a bottle on every desk.' 'There're a few around.' 'Not many.' Pat sighed. 'And afterwards we'd run a picture—made up out of cutting-room scraps.' 'I've heard. All the suppressed stuff,' said Hopper. Pat nodded, his eyes glistening. 'Oh, it was juicy. You darned near ripped your guts laughing—' He broke off as the sight of a woman, pad in hand, entering his office down the hall recalled him to the sorry present. 'Gooddorf has me working over the holiday,' he complained bitterly. 'I wouldn't do it.' 'I wouldn't either except my four weeks are up next Friday, and if I bucked him he wouldn't extend me.' As he turned away Hopper knew that Pat was not being extended anyhow. He had been hired to script an old-fashioned horse-opera and the boys who were 'writing behind him'—that is working over his stuff—said that all of it was old and some didn't make sense. 'I'm Miss Kagle,' said Pat's new secretary... Francis Scott Key Fitzgerald (September 24, 1896 – December 21, 1940), known professionally as F. Scott Fitzgerald, was an American novelist and short story writer, whose works illustrate the Jazz Age. While he achieved limited success in his lifetime, he is now widely regarded as one of the greatest American writers of the 20th century. Fitzgerald is considered a member of the "Lost Generation" of the 1920s. He finished four novels: This Side of Paradise, The Beautiful and Damned, The Great Gatsby, and Tender Is the Night. A fifth, unfinished novel, The Last Tycoon, was published posthumously. Fitzgerald also authored 4 collections of short stories, as well as 164 short stories in magazines during his lifetime.
Based on extensive research, this text provides a critical investigation of the development of the Women's Co-operative Guild from the 1880s to World War II. Charting the rise and fall of an exceptional feminist political organization, the author assesses the political significance of the movement during the decades of its greatest influence and examines the causes and circumstances of its demise. Advancing a fresh perspective on working-class women's organizations, this book combines historical narrative, biography and political analysis.
Signal Mountain occupies a portion of Waldens Ridge, a plateau on the lower end of the Appalachian Mountains just outside of Chattanooga. The Creek and Cherokee Indians who used this area for hunting sent smoke signals from the palisades overlooking Moccasin Bend, Williams Island, and the Tennessee River. Union soldiers also sent signals from this lookout, which is now part of Signal Point Park. In 1913, Charles E. James opened the Signal Mountain Inn, beginning the communitys development. Resort amenities included golf, swimming and boating on Rainbow Lake, a casino and dance hall, and daily walks to the mineral waters of Burnt Cabin Springs. During World War I, soldiers stationed at Fort Oglethorpe visited the area to spend time with their families. Dignitaries and movie stars arrived for the fine dining and clear mountain air. From this time on, the community grew by leaps and bounds.
The tense, darkly funny, unputdownable debut novel from one of the most successful screenwriters of the past 20 years--the tale of a hit man mistaken for a hero whose sudden, unwanted fame makes him a target for the surprising number of people who want him dead"--
Whether one is pursuing the dream of acting, directing, or writing, or is interested in a career as a studio executive, agent, cinematographer, makeup artist, stuntman, or camera operator, Resnik and Trost present realistic assessments of career opportunities, offer savvy insights into how to play the Hollywood game, and explore in detail the legal ins and outs of the business.
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