The lizardman conflict comes to a decisive and bloody end as Ainz turns his attention north towards the humans once more. The Re-Estize Kingdom's princess has beauty, intelligence, and kindness in spades. She's guarded by a fiercely loyal young man-who also carries a secret torch for her. His vow to protect her will take him from courtly intrigue deep down into the underbelly of the country. Will the steadfast youth be able to protect his golden princess...?
Nfirea’s had breakthroughs in both potion-making and his method for wooing Enri, but sudden changes to the behavior of dangerous monsters in the region threaten to upend his happy life in this peaceful town. And when Ainz learns of these disturbances, he decides on a whim to personally investigate the source of the problem...
Visited by emissaries from the Great Tomb of Nazarick, Emperor Jircniv of the Baharuth Empire is faced with an ultimatum from Ainz Ooal Gown. Confronted with the overwhelming might of this mysterious enemy, his country’s only chance for survival lies in Jircniv talking his way out of this predicament...but even that faint hope is dashed after Ainz plays him like a fiddle during their negotiations. His only choice is to bet everything on a single play, setting in motion a future that no one could have imagined...
Posing as an adventurer in order to gather information about the world he's found himself in, Ainz ventures forth into the city, posing as an adventurer in order to gather information about the world he's found himself in. Finding work was easy enough, but when it leads to a plot that will devastate the city, he''s forced to take action--and will his powers be enough against the terrifying warrior Clementine?
Bloodlust is in the air--and plenty of real blood too! Shalltear is on the hunt, but she may not like what she finds. Ainz sent her out for information, but when Blood Frenzy activates, the time for talk is over. Can anyone, undead or alive, put an end to her reign of terror...?
The dust has settled after the final battle with the Elder Lich, but it's only the calm before the storm. When the overlord returns bearing the full weight of his army, the Lizardmen know this is truly the end. For the denizens of Nazarick, though, the outcome is more uncertain. Cocytus has grown to respect the brave tribal warriors--it would be such a shame to kill them all...
Now with the backing of the Baharuth Empire, Nazarick’s forces have proclaimed themselves the rightful owners of the city E-Rantel. The Re-Estize Kingdom won’t give up their territory so easily, however, and both sides prepare for a largescale war! Hoping to exploit Ainz’s weakness, Prince Barbro leads his troops to the humble Carne Village—but what he finds there betrays all expectations...Can the Kingdom stand a chance against the force of nature that is Ainz Ooal Gown?!
The Baharuth Empire has laid claim to the Kingdom’s capital of El-Rantel, and Ainz stands at their front lines! The conflict has barely begun, but the Kingdom’s army already finds itself in shambles at the hands of the necromancer’s super-tier spell, Iä Shub-Niggurath. Their only options death or shameful defeat, Gazef bravely steps forward...but finds himself faced with an unexpected choice of his own...?
The workers sneak into the inexplicable, treasure-filled tomb with hopes of earning fortunes beyond their wildest dreams...and the forces of Nazarick lie ready in wait for them. While there are any number of ways for unwary raiders to meet their end in what was once the most legendarily difficult dungeon of Yggdrasil, one thing remains certain—all the foolish “sacrifices” who chose to invade Ainz’s stronghold of their own free will shall be punished for their transgressions...
This title examines the transformation of Japan's national economy. It employs the concept of the structure of accumulation composed of the organizations of labor, credit and markets. The postwar Japanese miracle trifurcated into prosperous corportions, squeezed workers and parasitic bureaucracy in the slow growth period, 1974-91. The "miracle" continues only for the major Japanese corporations that are East Asianizing and globalizing.
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
Posing as an adventurer in order to gather information about the world he's found himself in, Ainz ventures forth into the city, posing as an adventurer in order to gather information about the world he's found himself in. Finding work was easy enough, but when it leads to a plot that will devastate the city, he''s forced to take action--and will his powers be enough against the terrifying warrior Clementine?
Ainz, the undead overlord, is in dire need of better information about the world he's found himself in, and to get it, he travels to the city of E-Rantel. Disguised as a mere adventurer, he accepts a mission to venture deep into an eerie forest, but the swirling shadow of intrigue hides the road ahead...
The Baharuth Empire has laid claim to the Kingdom’s capital of El-Rantel, and Ainz stands at their front lines! The conflict has barely begun, but the Kingdom’s army already finds itself in shambles at the hands of the necromancer’s super-tier spell, Iä Shub-Niggurath. Their only options death or shameful defeat, Gazef bravely steps forward...but finds himself faced with an unexpected choice of his own...?
Ainz has personally stepped in to deal with the remaining two of the Three Big Ones not yet under his control, but that doesn’t mean the danger for Carne Village has passed—on the contrary, Nazarick’s plans for Nfirea call for an all-out assault on its walls! Meanwhile, the Baharuth Empire prepares to send a covert team of workers to investigate a certain mysterious tomb that seems to have popped up out of nowhere...
Bloodlust is in the air--and plenty of real blood too! Shalltear is on the hunt, but she may not like what she finds. Ainz sent her out for information, but when Blood Frenzy activates, the time for talk is over. Can anyone, undead or alive, put an end to her reign of terror...?
Now with the backing of the Baharuth Empire, Nazarick’s forces have proclaimed themselves the rightful owners of the city E-Rantel. The Re-Estize Kingdom won’t give up their territory so easily, however, and both sides prepare for a largescale war! Hoping to exploit Ainz’s weakness, Prince Barbro leads his troops to the humble Carne Village—but what he finds there betrays all expectations...Can the Kingdom stand a chance against the force of nature that is Ainz Ooal Gown?!
Three paths converge when the warrior Unglaus and the rookie fighter Climb witness a scuffle involving an old gentleman who turns out to be none other than Sebas himself. While the first of the group searches for his reason to fight, the second aims to become stronger for the sake of his life savior, and the third resolves to carve a safe path for the girl he has chosen to protect. What will become of this unlikely trio?
It's come down to this--a fight to the death, mano a mano, Ainz versus Shalltear! With the odds stacked against him, Ainz faces off against the deadly vampire lord. But Shalltear is not the only threat facing our hero--ahem, our overlord! In a far-distant reptilian kingdom, nefarious forces are on the move. Will Ainz need to meddle in the affairs of mortals yet again...?
The dust has settled after the final battle with the Elder Lich, but it's only the calm before the storm. When the overlord returns bearing the full weight of his army, the Lizardmen know this is truly the end. For the denizens of Nazarick, though, the outcome is more uncertain. Cocytus has grown to respect the brave tribal warriors--it would be such a shame to kill them all...
With Momon spearheading the charge, the Royal Army finally enters into a pitched battle with Jaldabaoth and his horde of demons—who will come out on top? And, more importantly, what is the true objective of Demiurge’s “Gehenna” plan...?!
Nfirea’s had breakthroughs in both potion-making and his method for wooing Enri, but sudden changes to the behavior of dangerous monsters in the region threaten to upend his happy life in this peaceful town. And when Ainz learns of these disturbances, he decides on a whim to personally investigate the source of the problem...
The lizardman conflict comes to a decisive and bloody end as Ainz turns his attention north towards the humans once more. The Re-Estize Kingdom's princess has beauty, intelligence, and kindness in spades. She's guarded by a fiercely loyal young man-who also carries a secret torch for her. His vow to protect her will take him from courtly intrigue deep down into the underbelly of the country. Will the steadfast youth be able to protect his golden princess...?
The workers sneak into the inexplicable, treasure-filled tomb with hopes of earning fortunes beyond their wildest dreams...and the forces of Nazarick lie ready in wait for them. While there are any number of ways for unwary raiders to meet their end in what was once the most legendarily difficult dungeon of Yggdrasil, one thing remains certain—all the foolish “sacrifices” who chose to invade Ainz’s stronghold of their own free will shall be punished for their transgressions...
Visited by emissaries from the Great Tomb of Nazarick, Emperor Jircniv of the Baharuth Empire is faced with an ultimatum from Ainz Ooal Gown. Confronted with the overwhelming might of this mysterious enemy, his country’s only chance for survival lies in Jircniv talking his way out of this predicament...but even that faint hope is dashed after Ainz plays him like a fiddle during their negotiations. His only choice is to bet everything on a single play, setting in motion a future that no one could have imagined...
At last, Demiurge’s schemes in the kingdom begin bearing fruit...Between Jaldaboath and a powerful fighter capable of manipulating insects, the beleaguered humans have no choice but to rely on the Blue Roses!
As the Eight Fingers' evil plans move ever forward, Sebas seems to deviate further from his original orders. When he finds an abandoned woman behind a brothel, his conflicting feelings of duty and justice are put to the ultimate test...Will the disciplined butler go as far as to sacrifice his loyalty to Ainz in order to save a mere human?
After undergoing an intense interrogation, Sebas is faced with a difficult decision—maintain his loyalty to his master or stay by Tsuare’s side. Thankfully, a rare glimmer of Ainz’s benevolence grants Sebas the privilege of doing both! But with this boon comes even greater hardship. Sebas may have been allowed to keep Tsuare, but can he keep her safe...?
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