Carmer and Grit investigate a mysteriously magical flying circus in the follow-up to“a fun and frolicking middle grade adventure full of enough fantasy, humor and heart to make giddy even the most finicky reader.” (BookPage) Shortly after saving the faeries of Skemantis, magician’s apprentice Felix Carmer III and his faerie companion, Grit, head out to see the world. They soon come across a mysteriously magical flying circus. As they get to know the outlandish world of Rinka Tinka’s Roving Wonder Show, it becomes clear there's something not quite normal about this circus or its inventor–and that recent airship disasters plaguing nearby Driftside City may have a sinister explanation. Fans of the Wildwood trilogy and Lockwood & Co. series will love the thrills and chills of Carmer and Grit, Book 2: The Crooked Castle as it takes readers up in the air with a flying circus, under the sea to the evil Unseelie kingdom, through a terrifying magical snowstorm, and on a chase with the menacing Wild Hunt.
A stunning debut about a magician’s apprentice and a one-winged princess who must vanquish the mechanical monsters that stalk the streets and threaten the faerie kingdom. Aspiring inventor and magician’s apprentice Felix Carmer III would rather be tinkering with his latest experiments than sawing girls in half on stage, but with Antoine the Amazifier’s show a tomato’s throw away from going under, Carmer is determined to win the cash prize in the biggest magic competition in Skemantis. When fate throws Carmer across the path of fiery, flightless faerie princess Grit (do not call her Grettifrida), they strike a deal. If Carmer will help Grit investigate a string of faerie disappearances, she’ll use her very real magic to give his mechanical illusions a much-needed boost against the competition. But Carmer and Grit soon discover they’re not the only duo trying to pair magic with machine – and the combination can be deadly. In this story perfect for readers of the Lockwood & Co and Wildwood series, Sarah Jean Horwitz takes readers on a thrilling journey through a magical wooded fairyland and steampunk streets where terrifying automata cats lurk in the shadows and a mad scientist’s newest mechanical invention might be more menace than miracle.
A scheming demon sword and a wannabe knight band together on a (possibly wicked) quest in this fantasy, perfect for fans of Diana Wynne Jones and Terry Pratchett. For the past two hundred years, the demon sword Asperides has led a quiet life. While his physical form has been tasked with guarding the body of an evil sorcerer, the rest of his consciousness has taken a well-earned vacation. That constant need to trick humans into wielding him (at the price of their very souls, of course) was rather draining. Nack Furnival, on the other hand, is far from satisfied with his existence. Nack has trained since birth to be a brave and noble knight—but, unfortunately, he isn’t especially good at it. Determined to prove his worth, Nack needs a quest. And to complete that quest, he’ll need the one thing no knight can do without: a sword. When an attempt to resurrect the evil sorcerer throws Asperides into Nack’s path, the demon sword can’t help but trick the boy into making a contract to become his new owner. And with the newly undead (and very, very angry) sorcerer on their trail, Asperides and Nack find themselves swept up in a bigger adventure than either of them bargained for: saving the world.
In this stunning debut Carmer, a magician's apprentice, and Grit, a one-winged faerie princess, must vanquish the mechanical monsters that stalk the industrial streets and threaten the faerie kingdom.
The new face of big evil is a little . . . small. Dastardly deeds aren’t exactly the first things that come to mind when one hears the name “Clementine,” but as the sole heir of the infamous Dark Lord Elithor, twelve-year-old Clementine Morcerous has been groomed since birth to be the best (worst?) Evil Overlord she can be. But everything changes the day her father is cursed by a mysterious rival. Now, Clementine must not only search for a way to break the curse, but also take on the full responsibilities of the Dark Lord. But when it’s time for her to perform dastardly deeds against the townspeople—including her brand-new friends—she begins to question her father’s code of good and evil. What if the Dark Lord Clementine doesn’t want to be a dark lord after all?
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