GEAR UP FOR ACTION! This manual includes a wide variety of weapons, armor, equipment, drugs, cybernetics, vehicles, and more for characters in the What's O.L.D. is N.E.W. roleplaying game system along with rules for upgrading and customizing gear. From subspace beacons, to gravbelts, to handlheld scanners; from sonic pistols to laser swords; from kevlar vests to powered armor; the equipment you choose us an important decision. And with more exotic weaponry, such as the Galactic Yards PBW28 Electro Halberd or the MicroCo JO40 Stingfury Tachyon Autopistol, you'll be sure to find something to suit your character's style. Additional requisitions and organizations rules allow you to equip your characters from your naval ship's armoury or your secret spy quartermaster. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.
BUILD A SCIENCE-FICTION SETTING! This manual for the What's O.L.D. is N.E.W. roleplaying game system guides you though the process of designing a far-future game setting. With detailed rules for the creation of star systems, planets, civilizations, races, careers, monsters, and more, along with discussion on genre, theme, and technology, any GM should be able to create their own universe! Also included are guidelines on running a sci-fi roleplaying game, creating campaigns and adventures, and ideas for exciting premises, exotic locations, and interesting events! Finally, you'll also find an example description of the Sol solar system some 200 years into the future, a small selection of aliens and foes, and an introductory encounter to help your PCs get their first starship. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.
Create soldiers, bounty hunters, engineers, doctors, traders, and starship captains in this sourcebook for the What's O.L.D. is N.E.W. roleplaying game system. With over 60 careers, 7 species, and a wide selection of skills, traits, and exploits, this book walks you through the character creation process. Select your character's early careers using the life-path system to create erudite Android medics, reckless Human smugglers, mighty Ogron marines, young Venetian star knights, or ambidextrous Felan burglars. Will your character be a scientific genius, an expert with the laser sword, or a daredevil pilot? A notorious assassin, a wily con artist, or a detective in the far future? Only you can decide! Requires the use of a What's OLD is NEW core rulebook.
RUN A SCI-FI EPIC! This manual contains the core rules of the What's O.L.D. is N.E.W. roleplaying game system, designed for a futuristic campaign. While other books tell you how to create a character or build a universe, this book tells you how to play the game. With rules for attribute checks, countdowns, luck, combat, injury & death, objects, and the environment, inside you'll find all the rules you need to adjudicate any task your characters might attempt. This book is fully compatible with all W.O.I.N. supplements, and is a What's O.L.D. is N.E.W. core rulebook. This is a WOIN Core Rulebook. It does not include character creation or equipment, which are found in other WOIN books.
This essential manual for sci-fi themed What's OLD is NEW games introduces a range of new alien races, universal exploits, and advanced rules for your WOIN game. 11 new races, nearly 30 new universal exploits, and expanded rules for aging, making the most of your REPUTATION score, and more, make this an essential handbook. Requires the use of a What's OLD is NEW core rulebook.
Build a starship. Brew a potion. Explore a dungeon. Create a universe. Give your wizard a spaceship. This starter kit introduces you to the What's O.L.D. is N.E.W. game system, which is a set of game rules which powers the roleplaying games O.L.D. (a game of medieval fantasy), N.E.W. (a game of futuristic science fiction), and N.O.W. (a game of explosive contemporary action). These three games are all fully compatible, and are designed to be played either as standalone roleplaying games or mixed and matched to create different combinations. The starter kit contains a very stripped-down, simple expression of the core rules found in the full game(s). Six iconic pregenerated characters, a short introductory adventure, and an introduction to the basic rules provides you with enough to run a complete adventure and start creating your own!
This sourcebook for the What's O.L.D. is N.E.W. roleplaying game system contains information on space and starship operations. Astronomical information - scale, stars, spectral classifications, unusual stars, black holes, rogue planets, nebulae, anomalies, astroengineering. Random space phenomena - from funnel clouds to quantum singularities; magnetars to wormholes. Space travel - distance & time, setting assumptions, inner system travel, time dilation, types of FTL travel. Starship combat - tactical (hex-based) and theatreof- the-mind space combat, Newtonian movement, two sample ships (the Murphy, and a Spartan Talon Class VI Scout). Starship operations - ship classes and types, roles aboard a starship, using sensors, sickbays, tractor beams, transporters, and recreational facilities. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.
(Meredith Music Percussion). This two-volume publication provides guidelines on percussion player and instrument requirements for over 2,000 concert band and wind ensemble works. It contains helpful information for conductors, section leaders, stage managers, equipment managers and ensemble librarians. An incredible compilation for school, college, military, community and professional bands and wind ensembles.
(Meredith Music Resource). This sourcebook was created to aid directors and teachers in finding the information they need and expand their general knowledge. The resources were selected from hundreds of published and on-line sources found in journals, magazines, music company catalogs and publications, numerous websites, doctoral dissertations, graduate theses, encyclopedias, various databases, and a great many books. Information was also solicited from outstanding college/university/school wind band directors and instrumental teachers. The information is arranged in four sections: Section 1 General Resources About Music Section 2 Specific Resources Section 3 Use of Literature Section 4 Library Staffing and Management
Millions of individuals retire each year, and retirement provides an opportunity for a fresh start. The possibilities are endless--even on a budget--for those prepared to open their minds and dream big. Russ and Emily Firlik, who had just retired from teaching, dared to rethink their more traditional retirement plans to embark on 9 months of slow travel in France and Italy, keeping a strict budget in mind and guided by their passion for the arts, history and architecture. This memoir details the author's personal travel experience and includes insights and instructions for the thrifty long-term traveler. It will inspire others to dream big and plan their own adventures, while helping them with the practical details of sticking to a budget and anticipating the unexpected.
A listing of 905 Irish American landmarks, 118 St. Patrick's Day celebrations, 374 Irish pubs, and countless Irish American accomplishments amid American politics, culture, and landscape.
BUILD A SCIENCE-FICTION SETTING! This manual for the What's O.L.D. is N.E.W. roleplaying game system guides you though the process of designing a far-future game setting. With detailed rules for the creation of star systems, planets, civilizations, races, careers, monsters, and more, along with discussion on genre, theme, and technology, any GM should be able to create their own universe! Also included are guidelines on running a sci-fi roleplaying game, creating campaigns and adventures, and ideas for exciting premises, exotic locations, and interesting events! Finally, you'll also find an example description of the Sol solar system some 200 years into the future, a small selection of aliens and foes, and an introductory encounter to help your PCs get their first starship. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.
This essential manual for sci-fi themed What's OLD is NEW games introduces a range of new alien races, universal exploits, and advanced rules for your WOIN game. 11 new races, nearly 30 new universal exploits, and expanded rules for aging, making the most of your REPUTATION score, and more, make this an essential handbook. Requires the use of a What's OLD is NEW core rulebook.
Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His legend is as large as the Rim itself, his trail as elusive as a wisp of starlight in the empty realms of space. The reward for him is the largest in history. From Keepsake to Altair, a group of bounty hunters must follow a trail of clues across the Inner Frontier, racing against their rivals, to be the first to track down the Outlaw King. An adventure for starting bounty hunters using the What's OLD is NEW roleplaying game system, set in the far future.Based on the novel by Mike Resnick. Requires the use of a What's OLD is NEW core rulebook.
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