Fall underground to a magical land where a prophecy is soon to come true. Surpass all expectations with thought-provoking activities. Students give meaning to sentences from the novel. Write the true version of false statements from the book. Determine what a metaphor is and find an example from the story. Recall in detail the complete prophecy as told to Gregor. Choose the definition that matches the underlined vocabulary word from the text. Students explore the concept of betrayal and reflect on a time in which they experienced this. Students create their own Underland and write a short story about how to get there. Compare the Overland and Underland in a graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Gregor the Overlander is a story of a fantastical world deep beneath the surface of the earth. Gregor is home alone in New York City watching his baby sister and grandmother. After his sister falls through a grate in the basement, Gregor follows her deep underground into a new world. The Underland is filled with humans whose skin is almost see-through, giant bats, rats, mice, and fireflies. A conflict between the human city of Regalia and the rats is creating panic among the inhabitants. It's not until a prophecy is revealed that Gregor finds himself involved in plans to save the Underland. Gregor the Overlander is an epic story of fantasy and destiny.
Meet Milo, a boy with a strong imagination and sense of adventure, as he travels to a fantastical world. Incorporate chapter questions with vocabulary and writing prompts for comprehension checks. Students contemplate who would send Milo the package containing the tollbooth. Predict what Dictionopolis will be like. Answer questions with the correct character from the book. Match idioms found in the story with their meanings. Complete sentences from the novel with their missing vocabulary words. Make a list of unpleasant sounds that Dr. Dischord and DYNNE can collect. Describe how the Dodecahedron felt when Milo said numbers aren't important. Identify all the instances where figurative languages were used in the novel. Complete a Cause & Effect Web with some of Milo's actions in the story. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The Phantom Tollbooth is a story of imagination and wonder. Milo is a very bored little boy. One day, he receives a make-believe tollbooth. When he goes through it, he is sent to a magical world. There, he meets Tock the watchdog. The pair make their way to Dictionopolis, one of the country's two capitals. Here they meet King Azaz, who sends them on a journey to Digitopolis, where the Mathemagician is holding the two princesses—Rhyme and Reason—in the Castle in the Air. On their journey, Milo and Tock meet many different people and places, all with their own adventures.
In this State Standards-aligned Literature KitTM, we divide Norton Juster's classic The Phantom Tollbooth by chapters, and feature reading comprehension and vocabulary questions.
Fall underground to a magical land where a prophecy is soon to come true. Surpass all expectations with thought-provoking activities. Students give meaning to sentences from the novel. Write the true version of false statements from the book. Determine what a metaphor is and find an example from the story. Recall in detail the complete prophecy as told to Gregor. Choose the definition that matches the underlined vocabulary word from the text. Students explore the concept of betrayal and reflect on a time in which they experienced this. Students create their own Underland and write a short story about how to get there. Compare the Overland and Underland in a graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Gregor the Overlander is a story of a fantastical world deep beneath the surface of the earth. Gregor is home alone in New York City watching his baby sister and grandmother. After his sister falls through a grate in the basement, Gregor follows her deep underground into a new world. The Underland is filled with humans whose skin is almost see-through, giant bats, rats, mice, and fireflies. A conflict between the human city of Regalia and the rats is creating panic among the inhabitants. It's not until a prophecy is revealed that Gregor finds himself involved in plans to save the Underland. Gregor the Overlander is an epic story of fantasy and destiny.
Meet Milo, a boy with a strong imagination and sense of adventure, as he travels to a fantastical world. Incorporate chapter questions with vocabulary and writing prompts for comprehension checks. Students contemplate who would send Milo the package containing the tollbooth. Predict what Dictionopolis will be like. Answer questions with the correct character from the book. Match idioms found in the story with their meanings. Complete sentences from the novel with their missing vocabulary words. Make a list of unpleasant sounds that Dr. Dischord and DYNNE can collect. Describe how the Dodecahedron felt when Milo said numbers aren't important. Identify all the instances where figurative languages were used in the novel. Complete a Cause & Effect Web with some of Milo's actions in the story. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The Phantom Tollbooth is a story of imagination and wonder. Milo is a very bored little boy. One day, he receives a make-believe tollbooth. When he goes through it, he is sent to a magical world. There, he meets Tock the watchdog. The pair make their way to Dictionopolis, one of the country's two capitals. Here they meet King Azaz, who sends them on a journey to Digitopolis, where the Mathemagician is holding the two princesses—Rhyme and Reason—in the Castle in the Air. On their journey, Milo and Tock meet many different people and places, all with their own adventures.
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