Hurling's appeal has never been stronger. Redefined in the past decade by a great Kilkenny team, rejuvenated by Clare's 2013 All-Ireland coup and re-energised by Dublin's grassroots' revolution, the game exerts an obsessive grip on players and followers alike. The achievements of modern teams and players are constantly weighed against those of old, and Hell for Leather chronicles hurling's evolution from the fragile beginnings of the 1880s through to the current era. It takes a new look at the epic teams that saw Tipperary, Cork and Kilkenny become 'the big three', and also traces the emergence of Wexford, Limerick, Laois, Clare, Dublin, Galway, Waterford and Offaly as contenders. It highlights the matches that made legends of the great players and analyses how the swashbuckling hurling of old has given way into a tactically nuanced game that commands global respect for its showpiece occasions. Hell for Leather is an unforgettable journey to the heart of a sport that, at its finest, can truly claim to be the greatest game on the planet.
During the past fifteen years, the GAA has gone through a renaissance. Despite the rising popularity of other sports, it has revolutionised itself to take centre stage in the Irish sporting arena, enjoying greater support and loyalty than ever before. It’s been an era of high drama and constant change. Dublin and Meath fought out the greatest saga in football history. Ulster football came back to the fore, culminating in the triumphs of Armagh and Tyrone. In hurling, Clare, Wexford and Galway claimed All-Irelands while Cork and Kilkenny battled for renewed supremacy. There’s been the amazing development Croke Park and record-breaking attendances. Sean Boylan, Mick O’Dwyer, Ger Loughnane, John O’Mahoney and Paidí o Se have personified the cult of the manager whilst ‘Jayo-mania’ has heralded the era of the GAA superstar. Along with back-door champions, strikes and revolts and the advent of player power, the events of these fifteen years have been fascinating. In GAA The Glory Years, Ronnie Bellew tells the story of this remarkable era – the breakthroughs, the controversies, the personalities and the events, on and off the field, that have seen the GAA reinvent itself to become the hottest ticket in town.
Hurling's appeal has never been stronger. Redefined in the past decade by a great Kilkenny team, rejuvenated by Clare's 2013 All-Ireland coup and re-energised by Dublin's grassroots' revolution, the game exerts an obsessive grip on players and followers alike. The achievements of modern teams and players are constantly weighed against those of old, and Hell for Leather chronicles hurling's evolution from the fragile beginnings of the 1880s through to the current era. It takes a new look at the epic teams that saw Tipperary, Cork and Kilkenny become 'the big three', and also traces the emergence of Wexford, Limerick, Laois, Clare, Dublin, Galway, Waterford and Offaly as contenders. It highlights the matches that made legends of the great players and analyses how the swashbuckling hurling of old has given way into a tactically nuanced game that commands global respect for its showpiece occasions. Hell for Leather is an unforgettable journey to the heart of a sport that, at its finest, can truly claim to be the greatest game on the planet.
This stimulating, clearly written and well-structured text is a comprehensive introduction to the principles of management and organizational behavior, as well as a corrective to the Eurocentric bias of most management texts. This book focuses on four domains of management--primal, rational, developmental and metaphysical. It develops a transcultural perspective drawing on insights from across the world to examine different management styles, cultures and stages of business development. Each section examines core management theory and literature, cultural orientation and related prominent theo.
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