The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
This is the long-awaited text on interdisciplinary treatment and assessment of, among other clinical topics, brain-derived behavioral, cognitive, and neurological disorders...." --Niels Birbaumer, PhD University of T ̧bingen, Germany Member of the German Academy of Sciences, Leopoldina "Gone is the unidimensional approach of the expert summarizing a topic from a single vantage point. Instead, the content shifts laterally, embracing not only interdisciplinary expertise, but an integrative way of thinking that transcends each discipline....What makes the Handbook so refreshing is that this cross pollination of ideas and approaches is more than novel theorizing. It offers clinicians a new way forward." --Anthony Feinstein, MD, MPhil, PhD, FRCP University of Toronto To maintain the highest standards, allied health care practitioners must keep pace with evolving trends in diagnostics, interventions, and methodologies. This book supports clinicians by disseminating important perspectives, research, and procedures. It provides an integrative roadmap that fosters interdisciplinary cooperation. Key Features: Presents reviews of research on a broad selection of clinical disorders Includes a wide range of established and emerging diagnostic and intervention approaches Discusses viable evidence-based alternative treatment methods Critiques certain approaches, paradigms, and practices that may need to be revised Includes contributions from renowned psychologists, psychiatrists, and researchers Clinicians, researchers, and students will find this book a valuable source for interdisciplinary practice and research. It facilitates a sorely needed move toward integrative practice in an era in which specialization pervades.
This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro
Neurofilaments serve as a necessity in brain sensory communications. They are important structural and cellular transportation proteins found in both afferent and efferent auditory neurons. The peripheral processes of auditory neurons innervate sensory hair cells within the cochlea and a loss of these hair cells, by disease or damage, is a major cause of deafness. The decline of Neurofilaments can also lead to the cause of multiple sclerosis due to their neurological involvement. This new book brings fascinating research in this field.
Controlling the production in an industrial organisation is very complex. There are two different reasons for this complexity. On the one hand, complexity is due to the variety in range and in level of detail of the activities that playa role in such a control (think of manufacturing process development, capacity planning, coordinating the flow of material through the production process, releasing of workorders, and scheduling). On the other hand, the production process itself may be complex (many products, many stages, complex interrelationships between resources, and uncertainty in the availability of resources). To deal with the first cause for complexity, one creates different, but coordinated levels of control. At each of these levels a specific part of the control of the production process is accounted for (see Anthony [3]). To deal with the second cause for complexity, one groups manufacturing steps into so-called production units (see Bertrand [8]). Each production unit is responsible for a specific part of the production process. Of course, these production units have to be coordinated to ensure that the products are manufactured timely and efficiently. This activity will be referred to as material coordination (see Bertrand [8]).
with some 600 photos and 4000 drawings and plans, the Timber Construction Manual is a comprehensive and indispensable reference work in the specialist literature on timber. It looks at all types of timber and timber materials, also presenting detailed information on the current norms and standards. Chapters cover the basic principles of working with timber, providing detailed information on subjects such as heat, noise insulation, fire protection treatment. The significance of timber with particular reference to ecology is also investigated. Timber as a load-bearing material is considered, and topics such as new methods of joining, transport and montage are documented. The second part of the volume presents a large number of built examples which feature some "classic" structures but focus chiefly on more recent buildings. The spectrum presented ranges from heavy-load bridges to multi-storey residential buildings. The second part of the examples looks specifically at topics such as facades, building skins etc.
What is secular biblical criticism? 'Secularism and Biblical Studies' presents a selection of essays that examine the nature of secular biblical studies and its hermeneutical principles. The essays outline and analyse debates within biblical studies over the issue of secularism and explore the interplay of atheism, agnosticism and faith in the interpretation of the Bible. The book argues for a hermeneutics of suspicion and a wider engagement with cultural, literary and anthropological disciplines. Examining biblical hermeneutics from a range of perspectives - from Europe, Israel and the USA - 'Secularism and Biblical Studies' offers a provocative and challenging approach that will be of interest to all students and scholars of the Bible.
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