The planet's gone to hell. The poor live in the overcrowded world and the rich plan to escape for a better life. But... What if you get ripped off? The planet's gone to hell. Resources, completely exhausted. While the poor live overcrowded, the rich acquire the possibility of a space program. They buy cryogenization procedures and are launched into space, for a better life. But... What if you get ripped off? Post-apocalyptic science fiction meets closed-room mysteries.
The world of Dungeons & Burglars is a dangerous one. The important thing is knowing what awaits you when you live in a Dungeons & Burglars world. The world of Dungeons & Burglars is a dangerous one. One can never guess where the knife, sword, mace, fire ball, spell which turns you into a frog, or the Troll attack will come from. It is a world where mythological creatures, magic and warriors coexist like no other. It is also a world like any other, where just a few have much, and many have nothing. But within those many, there are some who will try to achieve something by any means. Of course, getting what you want is no easy task when things like two-headed monsters, angry witches, or traitorous accomplices get in your way. Yet, sometimes, be it because of practice, habit or experience they get what they want. The important thing is knowing what awaits you when you live in a Dungeons & Burglars world.
Vikings meet the walking dead! What would happen if an apocalyptic zombie outbreak took place in the year 1021? Nordic warriors would be very used to macabre legends, and be more than ready to face the undead threat with sword and axe held high! Vikings meet the walking dead! What would happen if an apocalyptic zombie outbreak took place in the year 1021? Nordic warriors would be very used to macabre legends, and be more than ready to face the undead threat with sword and axe held high! The longtime creative parters Rodolfo Santullo and Jok present this clash of titans in an action-packed alternative history that will be sure to make you wonder who’ll come out on top! Times have been tough for King Knut’s Viking settlement. Grain stores are running low, the animals are dying, and winter creeps ever closer. The only hope for his people is the raiders that have been sent out on ships to pillage and bring back goods. Those raiders haven’t been having much luck either, and they’re on the verge of returning from a three-week journey empty-handed. When they find a seemingly empty ship in the distance and excitedly board it, however, they accidentally unleash a zombie plague that they’ll take back home with them, forcing their settlement to a fight to the death with those horrific monsters. Will the settlement be able to survive, or will this be the beginning of the end for their people? The victor of the ultimate battle between some of history’s greatest warriors and the cursed undead will be revealed in Santullo and Jok’s Zomvikings!
A self-contained fantasy for all age levels featuring Merlin the Magician, one of the most well-known fantasy characters of all time. Before King Arthur, before Camelot, before Excalibur there was Merlin the swineherd. A young man of an unexceptional past who has never heard of magic, Merlin is looking at a life of hard work and small comfort, until his farm his attacked one night by rampaging monsters. Only local thief Hector believes him, but when the attacks increase it will be up to these two outcasts to save their village.
Règlement de comptes chez les gauchos. Le Grand sud de l’Amérique latine est le territoire des gauchos. Une terre aride et sauvage, coupée du monde, peuplée d’hommes rustres au sang chaud et portés sur l’alcool. Ou la gâchette, c’est selon. C’est ici que le taciturne Montoya tient un bar. Un bar où les pires canailles du coin viennent régler leurs différends ou parler de leurs déboires. Un bar où on n’est pas vraiment regardant sur le mobilier et où les bouteilles de grappa se descendent aussi rapidement qu’elles se brisent sur les cranes. Depuis le temps qu’il est derrière le comptoir, Montoya a vu des choses, des gens qui ne sont plus là pour en témoigner, et il a encore plus à raconter... Mais êtes-vous seulement prêts à l’entendre ? L’uruguayen Rodolfo Santullo et l’argentin Leandro Fernandez vous plongent dans l’univers sans pitié de ces cowboys de la terre de feu à travers une série d’histoires courtes à la violence jubilatoire. Des « brèves de comptoir » noires comme le fond d’un crachoir pour un polar rural façon Torpedo au pays des gauchos !
The first in a new series of graphic novels from Hugo Award-winning author Liu Cixin and Talos Press An annual ice sculpture festival draws the attention of an extraterrestrial visitor, who learns how to create such art and decides to use local resources to sculpt a piece in a gesture of goodwill. All the water in the ocean is sent to the stratosphere, where the ice sculptor uses splendid techniques to create crystal dominoes scattered by a giant of the cosmos. In the world of the ice sculptor, art is the sole reason for civilization’s existence. After the ice sculptor creates the pinnacle of beauty, but also brings forth devastation and disaster, humanity decides during Earth’s last breaths to fight for their survival. The first of sixteen new graphic novels from Liu Cixin and Talos Press, Sea of Dreams is an epic tale of the future that all science fiction fans will enjoy.
Cixin Liu is one of the most important voices in world science fiction. A bestseller in China, his novel, The Three-Body Problem, was the first translated work of SF ever to win the Hugo Award. Liu's writing takes the reader to the edge of the universe and the end of time, to meet stranger fates than we could have ever imagined. With a melancholic and keen understanding of human nature, Liu's stories show humanity's attempts to reason, navigate and, above all, survive in a desolate cosmos. Praise for Cixin Liu: 'Your next favourite sci-fi novel' Wired 'Immense' Barack Obama 'Unique' George R.R. Martin 'SF in the grand style' Guardian 'Mind-altering and immersive' Daily Mail 'A milestone in Chinese science-fiction' New York Times 'China's answer to Arthur C. Clarke' New Yorker Winner of the Hugo and Galaxy Awards for Best Novel
The first in a new series of graphic novels from Hugo Award-winning author Liu Cixin and Talos Press An annual ice sculpture festival draws the attention of an extraterrestrial visitor, who learns how to create such art and decides to use local resources to sculpt a piece in a gesture of goodwill. All the water in the ocean is sent to the stratosphere, where the ice sculptor uses splendid techniques to create crystal dominoes scattered by a giant of the cosmos. In the world of the ice sculptor, art is the sole reason for civilization’s existence. After the ice sculptor creates the pinnacle of beauty, but also brings forth devastation and disaster, humanity decides during Earth’s last breaths to fight for their survival. The first of sixteen new graphic novels from Liu Cixin and Talos Press, Sea of Dreams is an epic tale of the future that all science fiction fans will enjoy.
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