Rod Maclean, author, journalist and television news presenter, is 48 and has cancer. In the final year of his life he writes of his work, of travels with his beloved wife Teddi, and of the sadness of dying.
When young Rod Brown’s mother happened to spot an advertisement in the local paper for engineers to work on a tea company’s estates in India and Pakistan, Rod dismissed the idea. But having put in an application to keep her happy, he was amazed to be offered a position – and soon realised it would give him a chance to break free of the boredom and frustration of his monotonous factory job. A few weeks later Rod set sail for a new life in India, the start of a long career in the tea industry during which he fell in love with the country and its way of life. Yet he never forgot the girl he’d left behind in England, and returned after four years to marry her. Tea and Me is the story of Rod Brown’s colourful early years in West Bengal in the 1950s, complete with encounters with tigers, leopards and poisonous snakes and some hilarious adventures with the local people.
When a National Review colleague teased writer Rod Dreher one day about his visit to the local food co-op to pick up a week’s supply of organic vegetables (“Ewww, that’s so lefty”), he started thinking about the ways he and his conservative family lived that put them outside the bounds of conventional Republican politics. Shortly thereafter Dreher wrote an essay about “crunchy cons,” people whose “Small Is Beautiful” style of conservative politics often put them at odds with GOP orthodoxy, and sometimes even in the same camp as lefties outside the Democratic mainstream. The response to the article was impassioned: Dreher was deluged by e-mails from conservatives across America—everyone from a pro-life vegetarian Buddhist Republican to an NRA staffer with a passion for organic gardening—who responded to say, “Hey, me too!” In Crunchy Cons, Dreher reports on the amazing depth and scope of this phenomenon, which is redefining the taxonomy of America’s political and cultural landscape. At a time when the Republican party, and the conservative movement in general, is bitterly divided over what it means to be a conservative, Dreher introduces us to people who are pioneering a way back to the future by reclaiming what’s best in conservatism—people who believe that being a truly committed conservative today means protecting the environment, standing against the depredations of big business, returning to traditional religion, and living out conservative godfather Russell Kirk’s teaching that the family is the institution most necessary to preserve. In these pages we meet crunchy cons from all over America: a Texas clan of evangelical Christian free-range livestock farmers, the policy director of Republicans for Environmental Protection, homeschooling moms in New York City, an Orthodox Jew who helped start a kosher organic farm in the Berkshires, and an ex-sixties hippie from Alabama who became a devout Catholic without losing his antiestablishment sensibilities. Crunchy Cons is both a useful primer to living the crunchy con way and a passionate affirmation of those things that give our lives weight and measure. In chapters dedicated to food, religion, consumerism, education, and the environment, Dreher shows how to live in a way that preserves what Kirk called “the permanent things,” among them faith, family, community, and a legacy of ancient truths. This, says Dreher, is the kind of roots conservatism that more and more Americans want to practice. And in Crunchy Cons, he lets them know how far they are from being alone. A Crunchy Con Manifesto 1. We are conservatives who stand outside the conservative mainstream; therefore, we can see things that matter more clearly. 2. Modern conservatism has become too focused on money, power, and the accumulation of stuff, and insufficiently concerned with the content of our individual and social character. 3. Big business deserves as much skepticism as big government. 4. Culture is more important than politics and economics. 5. A conservatism that does not practice restraint, humility, and good stewardship—especially of the natural world—is not fundamentally conservative. 6. Small, Local, Old, and Particular are almost always better than Big, Global, New, and Abstract. 7. Beauty is more important than efficiency. 8. The relentlessness of media-driven pop culture deadens our senses to authentic truth, beauty, and wisdom. 9. We share Russell Kirk’s conviction that “the institution most essential to conserve is the family.”
There is no question that the physical and mental demands of the sport of baseball are rigorous. Not only is it difficult to successfully hit a ninety-mile-per-hour fastball in front of a crowd of passionate spectators, but it is also challenging to navigate an often confusing system that leads players through youth leagues, high school, college, and for a lucky few, the Minor and Major Leagues. Rod Humphries, sports journalist, television writer, and former administrator of a worldwide professional tennis tour, shares his personal experiences and advice from experts in this complete insiders guide designed to help players, their parents, and baseball fans understand how Major Leaguers pay their dues. Humphries, who closely studied the entire baseball assembly line when his son was drafted out of high school by the Houston Astros, offers valuable information on: The professional baseball structure Little League vs. select/travel ball Player analysis and recruitment Scholarships and coaching camps Draft day decisions, salaries, and career chances Little League to the Major Leagues provides proven tips and time-tested advice for any family or player who dares to dream of journeying beyond youth baseball to high school, college, and the professional game.
This book offers the perfect hands-on introduction to iOS development, covering everything your students need to know about Objective-C, XCode, and modern iOS user interface development. With sample projects and end-of-chapter exercises, this book is ideal for classroom instruction. The authors get started fast with Objective-C, covering basic syntax, memory management, Foundation Classes, development paradigms, blocks, threads, and more. Next, they show how to use XCode and related tools to build projects, instrument and efficiently debug code, and deploy apps. In the next part, hey turn to interfaces, covering design, content construction, View Controllers, Views, Animations, Touch, Table Views, and even a taste of Core Data.
If you want to know how to: get the most from any image retouch and edit photographs prepare photographs for the web or print quickly access the power of Photoshop create special effects with text and imagesthen Photoshop Made Simple is for you!
The iOS Game Programming Collection consists of two bestselling eBooks: Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner’s guide. Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone’s media player Provide game control via iPhone’s touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D’s sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games
Las Vegas Nevada has never before seen a police offficer like Rod Randel, AKA The Hawk. Randel is tough, experienced, undisciplined, a veteran officer that daily fights the inequities and injustices of the restless city. His serious yet humorous relationship with his cantankerous partner, Grumpy, his field training with his rookie, Wells, and his conflict with his arch-enemy, the protocol driven Lieutenant (Benedict) Arnold, lead to twists, turns and surprises. The Hawk's presence influences change with outcomes that affect the officers, the suspects and the victims that come into contact with Randel.
Conquer complex and interesting programming challenges by building robust and concurrent applications with caches, cryptography, and parallel programming. Key FeaturesUnderstand how to use .NET frameworks like the Task Parallel Library (TPL)and CryptoAPIDevelop a containerized application based on microservices architectureGain insights into memory management techniques in .NET CoreBook Description This Learning Path shows you how to create high performing applications and solve programming challenges using a wide range of C# features. You’ll begin by learning how to identify the bottlenecks in writing programs, highlight common performance pitfalls, and apply strategies to detect and resolve these issues early. You'll also study the importance of micro-services architecture for building fast applications and implementing resiliency and security in .NET Core. Then, you'll study the importance of defining and testing boundaries, abstracting away third-party code, and working with different types of test double, such as spies, mocks, and fakes. In addition to describing programming trade-offs, this Learning Path will also help you build a useful toolkit of techniques, including value caching, statistical analysis, and geometric algorithms. This Learning Path includes content from the following Packt products: C# 7 and .NET Core 2.0 High Performance by Ovais Mehboob Ahmed KhanPractical Test-Driven Development using C# 7 by John Callaway, Clayton HuntThe Modern C# Challenge by Rod StephensWhat you will learnMeasure application performance using BenchmarkDotNetLeverage the Task Parallel Library (TPL) and Parallel Language Integrated Query (PLINQ)library to perform asynchronous operationsModify a legacy application to make it testableUse LINQ and PLINQ to search directories for files matching patternsFind areas of polygons using geometric operationsRandomize arrays and lists with extension methodsUse cryptographic techniques to encrypt and decrypt strings and filesWho this book is for If you want to improve the speed of your code and optimize the performance of your applications, or are simply looking for a practical resource on test driven development, this is the ideal Learning Path for you. Some familiarity with C# and .NET will be beneficial.
Story of a family's desert adventures, including crossing the Simpson Desert by four-wheel drive, making Griselda Sprigg the first ever white woman to cross it. Tells how the Spriggs turned a drought-stricken sheep station into a flora and fauna reserve and tourist attraction. Themes are adventure, true love and family. Includes map and illustrations. Foreword by Dick Smith.
From the 1950s to the 1970s, Australia was the world's tennis superpower, producing players who dominated amateur grand slam tournaments, the Davis Cup and the professional circuit, and none was more successful, famous or influential than Rod Laver, whose two singles Grand Slams - winning the Australian, French, Wimbledon and United States championships in a calendar year - have never been equalled. The Golden Era is Rod's deeply personal account of those great years. As a participant and eye-witness, he captures the excitement and drama of the great wins, and gives us genuine insight into the band of supremely talented Australian champions who balanced playing hard with a legendary sportsmanship. Written with all of Rod's peerless tennis knowledge, and including key interviews with Frank Sedgman, Ken Rosewall, the late Lew Hoad, Neale Fraser, Mal Anderson, Ashley Cooper, Roy Emerson, Fred Stolle, John Newcombe and Margaret Court, The Golden Era is the definitive story of the two decades of Australian tennis domination that will almost certainly never be repeated.
After what feels like a lifetime of mayhem, Simon Ellice returns to the Hampshire village where he grew up. He enjoys the solace and tranquility of rural life, working on a farm and getting to know the lively locals, but suddenly Si walks right into a deadly mystery. Old friends are going missing and then turning up dead. Someone from the City is spreading their evil tentacles and Si dives into London's underworld to uncover a conspiracy of poisoning, murder and pagan ritual that threatens those closest to him. Written with Humphris' razor-sharp style, this is Simon Ellice's darkest and most challenging adventure yet, touching on themes of sacrifice and objectification, that threaten the very foundations of our civilised world.
Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks
Call on Admin911 to learn what’s going on with your network, to understand your options, and pick the right solutions." -David Chernicoff, Windows 2000 Magazine This essential survival guide for system administrators contains problem-solving and troubleshooting techniques for Microsoft System Management Server. Kathy Ivens is Series Editor.
Poetry. "Rod Smith is submodernism's first genius. In his wild and amazing poems, honesty is music, listen"-Peter Gizzi. "MUSIC OR HONESTY will remind you of just how powerful the pleasures of the tongue are and how invigorating a succession of historical moments can be"-Bob Perelman. Rod Smith is the author of PROTECTIVE IMMEDIACY, IN MEMORY OF MY THEORIES, and THE GOOD HOUSE. He edits the journal AERIAL and publishes EDGE BOOKS. He teaches Cultural Studies at Towson University in Maryland.
Globe Pequot''s Off the Beaten Path series is devoted to the type of traveller with a taste for the unique. Each guide helps the reader discover the unsung, unspoilt and obscure places that the average tourist misses.
Blue Trust has all the ingredients of a gripping thriller -- except it's all true. In the late 1980s Bruce and Lynne Verchere had it all. He was a successful tax lawyer whose clients included Brian Mulroney, and bestselling novelist Arthur Hailey. She was a computer software entrepreneur whose innovative systems revolutionized office management throughout North America. When Lynne's company was sold Bruce could finally afford the extravagances he had long coveted: a plane, a yacht, a summer home in Maine, and a condo in Telluride. Through intricate manipulation, he was able to secrete his family's wealth beyond the reach of the taxman and even his wife. Then Bruce Verchere fell in love. The desperate affair and dangerous ultimatum that followed provide this true story with a chilling climax. Blue Trust is a complex tale of high drama brilliantly told by one of Canada's most admired investigative journalists.
The New World Order was built on peace . . . and one man had the power to destroy it forever. After the U.S. and the former Soviet Union agree to end their top secret orbital arsenals in the interest of world peace, a renegade ex-KGB agent kidnaps the top soviet Star Wars expert and plans to auction the scientist and his secrets to the highest bidder.
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