How do you navigate a career as an entertainment designer while maintaining a sense of self-worth and value in the various off-ramps and sidestreets you may choose to take on the journey? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on his 30 years of experience in stage design, exhibit design, art direction for film, and theme park and industrial design, Robert Mark Morgan demonstrates that while a design process for creating these types of works can seem like niche professions, the lessons learned in collaboration, testing and re-testing ideas, prototyping concepts, overcoming fears, venturing guesses, divergent thinking, and the creative process in general are applicable – and valuable – in nearly all disciplines and professions both inside and outside of the entertainment industry. In The Art of Scenic Design: A Practical Guide to the Creative Process you will follow an accomplished designer on a narrative of the theatrical design process from early phases of a design with a creative team encompassing visual research, idea-making, and collaborative relationships, to sketching, prototyping, and testing ideas, through to the execution and manifestation of the design with a team of artists and collaborators. The design journey is contextualized with backstage stories of "what if?" moments, provocative discussions, and lessons that are indispensable to your professional development.
Leaders want to turn their ideas and intentions into results, but too many of them do what is comfortable and habitual. That would be fine if it werent for one big problem: those comfortable things too often fail. In this guidebook to tackling business problems, the authors draw on their decades of working with business leaders to provide a clear methodology to increase control over intended outcomes. Learn how to instill a customer-focused system that will meet organizational goals, generate results that match internal and external expectations, and replace uncertainty with confidence that objectives will be met. Youll also learn ways to outpace competitors, evaluate the effectiveness of a given strategy, and gain insights into projects without micromanaging. Get a clear idea of where you want to go, steer clear of the obstacles that could trip you up, and achieve goals through the contributions of others with More, Better, Different.
Robert Penn cut down an ash tree to see how many things could be made from it. After all, ash is the tree we have made the greatest and most varied use of over the course of human history. Journeying from Wales across Europe and Ireland to the USA, Robert finds that the ancient skills and knowledge of the properties of ash, developed over millennia making wheels and arrows, furniture and baseball bats, are far from dead. The book chronicles how the urge to understand and appreciate trees still runs through us all like grain through wood.
Global air mobility is an American invention. During the twentieth century, other nations developed capabilities to transport supplies and personnel by air to support deployed military forces. But only the United States mustered the resources and will to create a global transport force and aerial refueling aircraft capable of moving air and ground combat forces of all types to anywhere in the world and supporting them in continuous combat operations. Whether contemplating a bomber campaign or halting another surprise attack, American war planners have depended on transport and tanker aircraft to launch, reinforce, and sustain operations. Air mobility has also changed the way the United States relates to the world. American leaders use air mobility to signal friends and enemies of their intent and ability to intervene, attack, or defend on short notice and powerfully. Stateside air wings and armored brigades on Sunday can be patrolling the air of any continent on Wednesday and taking up defensive positions on a friend's borders by Friday. This capability affects the diplomacy and the calculations of America and its friends and enemies alike. Moreover, such global mobility has made America the world's philanthropist. From their earliest days, American airlift forces have performed thousands of humanitarian missions, dropping hay to snow-bound cattle, taking stranded pilgrims to Mecca, and delivering food and medicine to tsunami stricken towns. Air Mobility examines how air power elevated the American military's penchant for speed and ability to maneuver to an art unequalled by any other nation. Is charitable giving more about satisfying the needs of the donor or those of the recipient? The answer, according to Friedman, is both, and Reinventing Philanthropy provides the essential tools for maximizing the impact of one's donations.
Located at the confluence of three creeks, amid the rich agricultural soil of Eastern Washingtons Palouse region, Pullman seemed destined to flourish. From its founding in the 1880s, growth was spurred by the discovery of artesian wells, its selection as the location of the State Agricultural College, and the building of rail lines through the town. Pullman, named for railroad car manufacturer George Pullman, became a thriving center of commerce, agriculture, and education. Today Pullman remains a vibrant commercial agricultural center, built upon wheat, peas, and lentils, with a downtown nestled among four hills. Pullman is home to cutting edge technology companies and a major research institution, Washington State University. Its rich heritage in agriculture, education, and technology guarantees its future as a highly successful 21st century city.
The world is changing faster and faster, with increasing uncertainty and threat of disruption in every business and nonprofit segment. Conventional approaches to strategy development and problem solving no longer work—there is no stable industry or market equilibrium structure that we will return to “when change abates.” Most company planning processes are fantasy; market conditions are changing too quickly for arm-chair strategizing to be useful. As a consequence, many management teams are stuck in a wait-and-see posture in response to extreme uncertainty in the post-Covid environment, while others are making panicky bets, including ‘leap before you look’ acquisitions. In this sequel to their Amazon-bestseller, Bulletproof Problem Solving, Conn and McLean introduce a novel approach to strategic problem solving. Based on a decade of research and 30 new case studies, The Imperfectionists posits a dynamic approach to developing organizational direction under uncertainty based on harnessing six reinforcing strategic mindsets, which they call curiosity, dragonfly eye, occurrent behaviour, collective wisdom, imperfectionism, and show and tell. Imperfectionists are curious, they look at problems from several perspectives, and gather new data and approaches, including from outside their current industry. They deliberately step into risk, proceeding through trial and error, utilizing nimble low consequence and reversible moves to deepen their understanding of the unfolding game being played, and to build capabilities. They accept ambiguity and some apparent failures in exchange for improved learning and market position. Imperfectionists succeed with dynamic, real time strategic problem solving, confidently moving forward while others wait for certainty, or make impetuous and foolish bets. These strategic mindsets for solving tough problems in uncertain times help you fight decision biases and give you the data to develop informed strategies to win. In the fast changing world we all find ourselves in, being an imperfectionist is a critical advantage for you and your organization.
How do you navigate a career as an entertainment designer while maintaining a sense of self-worth and value in the various off-ramps and sidestreets you may choose to take on the journey? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on his 30 years of experience in stage design, exhibit design, art direction for film, and theme park and industrial design, Robert Mark Morgan demonstrates that while a design process for creating these types of works can seem like niche professions, the lessons learned in collaboration, testing and re-testing ideas, prototyping concepts, overcoming fears, venturing guesses, divergent thinking, and the creative process in general are applicable – and valuable – in nearly all disciplines and professions both inside and outside of the entertainment industry. In The Art of Scenic Design: A Practical Guide to the Creative Process you will follow an accomplished designer on a narrative of the theatrical design process from early phases of a design with a creative team encompassing visual research, idea-making, and collaborative relationships, to sketching, prototyping, and testing ideas, through to the execution and manifestation of the design with a team of artists and collaborators. The design journey is contextualized with backstage stories of "what if?" moments, provocative discussions, and lessons that are indispensable to your professional development.
A balance of practical and applied material which also underpins the crucial theoretical concepts that are being applied in today's human resources. For undergraduate/graduate courses in Human Resource Management.
Delinquency in Society, Eleventh Edition provides in-depth, research-oriented coverage of the essentials on delinquency topics and theories, including juvenile delinquency, criminal behavior, and status-offending youths.
The story of how one man cut down a single tree to see how many things could be made from it. Out of all the trees in the world, the ash is most closely bound up with who we are: the tree we have made the greatest and most varied use of over the course of human history. One frigid winter morning, Robert Penn lovingly selected an ash tree and cut it down. He wanted to see how many beautiful, handmade objects could be made from it. Thus begins an adventure of craftsmanship and discovery. Penn visits the shops of modern-day woodworkers—whose expertise has been handed down through generations—and finds that ancient woodworking techniques are far from dead. He introduces artisans who create a flawless axe handle, a rugged and true wagon wheel, a deadly bow and arrow, an Olympic-grade toboggan, and many other handmade objects using their knowledge of ash’s unique properties. Penn connects our daily lives back to the natural woodlands that once dominated our landscapes. Throughout his travels—from his home in Wales, across Europe, and America—Penn makes a case for the continued and better use of the ash tree as a sustainable resource and reveals some of the dire threats to our ash trees. The emerald ash borer, a voracious and destructive beetle, has killed tens of millions of ash trees across North America since 2002. Unless we are prepared to act now and better value our trees, Penn argues, the ash tree and its many magnificent contributions to mankind will become a thing of the past. This exuberant tale of nature, human ingenuity, and the pleasure of making things by hand chronicles how the urge to understand and appreciate trees still runs through us all like grain through wood.
An obscure independent filmmaker until Halloween (1978), John Carpenter has been applauded for his classic sense of compositions, yet reviled for his "B-film" sensibility. This second edition of the first book-length analysis finds in Carpenter's films a vision of a profound but unexpected order in the universe. The author analyzes Carpenter's early independent work, his made-for-television movies, his big Hollywood films (The Fog, Escape from New York, The Thing, Stephen King's Christine, Starman), his more recent independent work (Big Trouble in Little China, Prince of Darkness, They Live), and his contributions to films he did not direct. This edition fully updates the 1990 edition with attention to the films made since that date. With a chronology of Carpenter's career, a detailed filmography, photos, brief plot synopses, and a thorough index, this volume will be treasured by film scholars and fans alike.
A starship captain has received an urgent cry for help from his old love, the princess of a distant kingdom. Her realm stands at the brink of civil war. At stake is not only the continued existence of that kingdom, but a large part of the Southern Galaxy. If the day is to be won, an evil villain named Silverheart must be tracked down and taken, but with him stands a powerful, wicked alliance of planets whose interests are not only the same as Silverheart's but in time, Captain Morgan Stone was to find that they were the very ones who had dispatched Silverheart on this fiendish mission. And in one major climactic battle, Stone's battle squandron out-numbered and out-gunned will duel to the death with this nefarious enemy to determine the fate of the princess and the hundreds of billions of lives that hang in the balance.
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