This book is the sequel to The Taunch Bowl and Moon Glow Wood. In the land of Landof, on the unknown planet Interk, amazing progress is being made by the intelligent, diverse creatures of Moon Glow Wood. They are continuing to follow the lead of Smilecramp the young owl in an attempt to create a contained community of peace and harmony through their newfound attainment of knowledge from learning to read the books of a forgotten library situated in a dilapidated mansion hidden in the wood. The agreed unanimous elimination of preying for their daily survival routine has provided them with precious time and protection. They are utilizing their new knowledge to build a school, a hospital, and to take care of the sick and elderly in their brave pursuit of a harmonious society. With the sudden mystifying disappearance of their treasured Taunch Bowl and its magical powers that provided valuable assistance to their cause, the creatures are left to solve an increasing problem due to their ongoing remarkable success. The gradual overcrowding in the small protected wood is now hindering their advancement. Prior to the bowl's disappearance, Ploff the frog had discovered a number of Secret Scrolls in an underground cave. On learning of this exciting occurrence, Smilecramp's grandfather took advantage of the bowl's powers in order to retrieve a complete set of these scrolls to satisfy his energetic curiosity. Sir Arthur Rennell, who is an expert on creature behavior, is the owner of the private Moon Glow Wood and is now incredibly able to communicate with creatures through prior assistance from the magical Taunch Bowl. He collaborates with Grandfather, the old owl, to successfully decode the Secret Scrolls with an amazingly ingenious method. The two unlikely friends begin to unravel an intriguing story of the Taunch Bowl's origin, which remarkably proves to be from a planet named Earth and also explains the reason for the enigmatic silver adornments of several of these intellectual creatures. The Secret Scrolls then alluringly reveal to them a story of total devastating global warming on this planet Earth, which leads Sir Arthur into an extraordinary, wild solution to the future of the creatures' evolution in their unprecedented quest for peace and harmony. The developing unique tale of tenderness, humor, and intelligence continues to ask the exciting question, what if? To be continued.
On the unknown planet Interk sits the dense and mysterious Moon Glow Wood. The planet mirrors Earth in all aspects of life and landscape. Two owls learn to read in the forgotten library of a dilapidated mansion which sits on the edge of The Wood. Smilecramp, the young owl, uses his newfound knowledge to form a plan that could present a life of peace and harmony to all the diverse woodland creatures. But to implement his plan to the predators of The Wood, who live by the dreaded food chain for survival, he calls for a self-imposed amnesty on preying. A group of courageous like-minded creature friends of the young owl, who are mystifyingly identified by unique silver adornments, join forces to promote the plan. Yuno, the old spider who has a silver dot on his forehead, is derided for creating his artistic webs which are purely for visual pleasure. "What a waste of valuable, capturing thread," scorn preying creatures. A frustrated mole named Sleames, bearing a silver circle around his right eye, has always nurtured a private aspiration to build things "and not simply scrape tunnels with my claws," Sleames sighs. "Stay positive, Sleames," advises Smilecramp with his silver beak gleaming. "A new way of life is coming soon." "Then, I will build you a school," Sleames declares with excitement in his voice. "I could create a hospital to cure sick and lame creatures who now become victims of the predators," says Netta, the bee, who sports an attractive silver waistband. She is famous in The Wood for saving the life of a raven by administering her honey lotions and potions. "They say that preying is nature's way. Well, now there can be another way," urges Smilecramp to Spitlan, the mighty vulture, who, with his fellow vultures, cast a brooding menace over The Wood. Meanwhile, hidden under the ground of Moon Glow Wood, unknown to any humind or any creature, lies the Taunch Bowl with its very own intriguing magical powers. What follows is a unique and gripping tale of intelligence, tenderness, and humor amongst the endearing and far-reaching creatures who enter into a romantic quest in the search for the improbable-the pursuit of a harmonious society.
The fourth edition of this standard student text, Organizing Knowledge, incorporates extensive revisions reflecting the increasing shift towards a networked and digital information environment, and its impact on documents, information, knowledge, users and managers. Offering a broad-based overview of the approaches and tools used in the structuring and dissemination of knowledge, it is written in an accessible style and well illustrated with figures and examples. The book has been structured into three parts and twelve chapters and has been thoroughly updated throughout. Part I discusses the nature, structuring and description of knowledge. Part II, with its five chapters, lies at the core of the book focusing as it does on access to information. Part III explores different types of knowledge organization systems and considers some of the management issues associated with such systems. Each chapter includes learning objectives, a chapter summary and a list of references for further reading. This is a key introductory text for undergraduate and postgraduate students of information management.
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