When a secret deal is made to turn Travellerland into a roundabout, tensions run high. Gwen, Carly, Magda, Tess and Jo each have a piece of the puzzle and, as their stories intertwine, they learn more than they expect about themselves and their community.What secret is Magda's boyfriend hiding? Why does Tess keep getting into fights? Is Gwen's boss really flirting with her? How can Carly get the others to listen? Where does Jo go when she can't be found?As the plot thickens and tempers fray; the girls are swayed by bonds of love and hate, ties of envy and admiration, and divided loyalties between where they come from and where they wish to go.“This is a beautiful book that you'll remember forever”– Mizz magazine 2006
A Supercomputer Brain In A 15-Year-Old's Body... Meet Raven, The Most Dangerous Teenager In The World.... Tomorrow has come. And now, in 24th-century London, the CPS, a secret government agency, is on a mission to seek and destroy the Hex-human mutants with supercomputer minds. Raven is next on their list. Soon she will be in their hands.... Raven and her brother Wraith have rescued their sister Revenge. Now the CPS and the tyrannical, repressive European Federation have declared all-out war. But as Raven battles her captors, who will lead the Hex? It is up to Wraith to forge a union between the Hex and the rebel group Anglecynn. But can newcomer Ali lead the fragile alliance into a battle beyond her wildest dreams and rescue Raven before it is too late?
What happens here is real and dangerous. You have stumbled into a darkness you don't understand.' They thought they could handle it. They thought they understood the rules. They were wrong. Now four of Earth's teenagers are trapped in new and unfamiliar worlds - paying for their part in destroying the city of Shattershard . . . and almost destroying each other. Each thinks they know their friends from their enemies, but who can they really trust? And will they ever find their wayhome? Shadowland is the third part of a fast-paced fantasy which shows what it might really be like to travel into another world.
Imagine if your mum was a superhero - or your dad tried to take over the world?The heroes and villains of Multiplicity spend their days battling rampaging robots or setting off doomsday devices - and their children are sick of it.Who knows the weakness of the heroes and villains better than their own children? "This is a fast-paced and funny adventure, original in the way it handles the theme of absent parents and children's need to place adults firmly back into their lives." Books for Keeps "This is a hilarious story with plenty of action and some touching moments." Primary Times "This book is full of irony and humour as it plays with super hero stereotypes. Emotions and lessons in what really counts in family relationships surface throughout." School Librarian
The exhilarating final blast of the Hex trilogy, the laser-powered sci-fi thriller, by a talented young writer. The city is a dangerous place for Hexes. The security forces are on the alert for any sign of Hex activity-any sign of a mutant presence. The Hex gene will soon be extinct. But in the depths of the city, a powerful new force is taking shape. Led by the Hex Raven, a rabble army is planning a new future -- they're coming out of hiding. But the source of their strength, the computer system itself, harbors a devastating enemy....
A new triology, about a group of teenagers who travel into a parallel world. In this new world, each finds a new role: Morgan's black clothes mark her out as a magic-maker, while Alex puts his interest in war games to use, with potentially deadly effect. Zoe, new to the group, has to findher feet, and try to stop the others causing havoc. The stories combine exciting plots with strong characterization and insights into the real concerns of this age group.* Rhiannon Lassiter's first book, Hex, received widespread acclaim on publication
After rescuing their younger sister Revenge, fifteen-year-old Raven is captured, leaving Wraith to build an alliance between the Hex and the rebel group Anglecynn while trying to rescue Raven, with only newcomer Ali to rely on.
With a price on her head, the Hex Raven plots to destroy the satellite communications network of the evil European Federation before they exterminate the Hex. Hiding in the heart of 24th century London, Raven prepares to embark on her mission with a skeleton back-up squad. However, her new recruit, an untested Hex, may hold the key to their survival. (June)
Striking a nice balance between creepy happenings and gentle humour, the adventures of the Little Witches - involving a boy-ghost, a cat-boy, and a famous playwright - will appeal to fans of Diana Wynne Jones, Susan Cooper and Jill Murphy." - Imogen Russell Williams "I wish I'd read this back when I was a little witch-wannabee, trying to befriend every black cat I saw. " - Frances Hardinge The Little Witches stories are magical adventures intended for the 8-12 age-group but with appeal for readers of any age. In the first story, Little Witches and the Trick-or-Treat-Trick, the heroines meet each other for the first time on Halloween. Dulcie's au pair is a fashion student who has dressed her up as a modern witch - "occult casual" she calls it. Verity has lost the battle with her sisters for first choice from the dressing up box and ended up with pirate boots and a witches hat and broom. While out trick-or-treating they accidentally annoy a mysterious old woman who casts a spell on them Dulcie and Verity gain magic powers for real. In Little Witches and the Wandering Shop they work together to find a way to reverse the spell. There are three more Little Witches stories in this collection. Little Witches and the Family Ghost is a ghost story which takes place in Dulcie's grandfather's stately home. Little Witches and the Cat Burglar is a crime story in which they meet a strange black cat. Little Witches Back in Time is a time-travel adventure in which they meet Shakespeare.
A Supercomputer Brain In A 15-Year-Old's Body... Meet Raven, The Most Dangerous Teenager In The World.... London. The 24th century. The CPS, a secret government agency, is on a mission to seek and destroy the Hex, human mutants with supercomputer minds. They are young. They look like you or me. They must never be allowed to grow up.... But the CPS hasn't discovered Raven. Soon they will feel her power, know her rage as she and her brother, Wraith, set out to discover what happened to their long-lost sister, Rachel. Is she dead or alive? Or has she met a fate worse than extinction? There is only one way to find out. Raven must use her Hex powers to crack the top-secret security of the CPS. Then she must enter the place that promises certain death....
A family divided by hate . . . A house with a sinister past . . . A game started and left unfinished . . . Roley, Catriona, Katherine and John have unlocked the door of abandoned house. They have discovered the secret room, read the mildewed books and freed the eyeless dolls from a locked box. But they have no idea what they have awakened . . .
Ghosts is the final part of the Hex trilogy, in which those with the Hex gene are being hunted down by the security forces. A powerful new force is taking shape, led by the Hex Raven, but the computer system they rely on harbours a devastating enemy.
Science fiction. År 2367 forsøger Raven og hendes kammerater at afsløre de videnskabsmænd, der har eksperimenteret med tusindvis af børn og myrdet dem bagefter
Soon after her father's funeral, a grieving Bethany is sent to stay with her uncle's family over the summer holidays. In Camomile House she is always second place to her brilliant and beautiful cousin Poppy. But then a mysterious third cousin arrives. Rivalaun is a stranger to them all. The three cousins share secrets, lies and dreams as they try to unravel the riddle of their parents' past and the obscure prophecies of their own future. This is a story of magic, myths and mystery told from overlapping perspectives as the cousins forge their way to the heart of dream... "This clever and ambitious novel leads the reader from a recognisable world, give or take a bit of magic, into a dreamscape littered with mythological, psychological and literary allusions... A book for literary readers, they will enjoy, and perhaps feel challenged by its allegorical resonance and by the stanzas at the beginning of each chapter, drawn from a galaxy of British and Irish poets." Books for Keeps
Fifteen-year-old Raven, along with her brother Wraith, search for their little sister in twenty-forth century London when she is taken away on suspicion of carrying the hex gene, a mutation allowing interface with computers.
Is there really a Loch Ness monster? Does the Bermuda Triangle actually exit? Remarkable photography and detailed research explaining the science behind each monster will intrigue even your most reluctant readers.
A Supercomputer Brain In A 15-Year-Old's Body... Meet Raven, The Most Dangerous Teenager In The World.... Tomorrow has come. And now, in 24th-century London, the CPS, a secret government agency, is on a mission to seek and destroy the Hex-human mutants with supercomputer minds. Raven is next on their list. Soon she will be in their hands.... Raven and her brother Wraith have rescued their sister Revenge. Now the CPS and the tyrannical, repressive European Federation have declared all-out war. But as Raven battles her captors, who will lead the Hex? It is up to Wraith to forge a union between the Hex and the rebel group Anglecynn. But can newcomer Ali lead the fragile alliance into a battle beyond her wildest dreams and rescue Raven before it is too late?
A Supercomputer Brain In A 15-Year-Old's Body... Meet Raven, The Most Dangerous Teenager In The World.... London. The 24th century. The CPS, a secret government agency, is on a mission to seek and destroy the Hex, human mutants with supercomputer minds. They are young. They look like you or me. They must never be allowed to grow up.... But the CPS hasn't discovered Raven. Soon they will feel her power, know her rage as she and her brother, Wraith, set out to discover what happened to their long-lost sister, Rachel. Is she dead or alive? Or has she met a fate worse than extinction? There is only one way to find out. Raven must use her Hex powers to crack the top-secret security of the CPS. Then she must enter the place that promises certain death....
The exhilarating final blast of the Hex trilogy, the laser-powered sci-fi thriller, by a talented young writer. The city is a dangerous place for Hexes. The security forces are on the alert for any sign of Hex activity-any sign of a mutant presence. The Hex gene will soon be extinct. But in the depths of the city, a powerful new force is taking shape. Led by the Hex Raven, a rabble army is planning a new future -- they're coming out of hiding. But the source of their strength, the computer system itself, harbors a devastating enemy....
A new triology, about a group of teenagers who travel into a parallel world. In this new world, each finds a new role: Morgan's black clothes mark her out as a magic-maker, while Alex puts his interest in war games to use, with potentially deadly effect. Zoe, new to the group, has to findher feet, and try to stop the others causing havoc. The stories combine exciting plots with strong characterization and insights into the real concerns of this age group.* Rhiannon Lassiter's first book, Hex, received widespread acclaim on publication
A family divided by hate . . . A house with a sinister past . . . A game started and left unfinished . . . Roley, Catriona, Katherine and John have unlocked the door of abandoned house. They have discovered the secret room, read the mildewed books and freed the eyeless dolls from a locked box. But they have no idea what they have awakened . . .
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