Curses! Adventures! And drama! Oh my! Safia might not be able to see the world, but that doesn’t mean she can’t experience it to the fullest as she finds herself on her very first adventure! This is a contemporary fantasy middle-grade graphic novel about discovering what you are truly capable of. Safia thought that being blind meant she would only get to go on adventures through her audiobooks. This all changes when she goes to live with a distant and mysterious aunt, Lady Whimsy, who takes Safia on the journey of a lifetime! While the reclusive Lady Whimsy stops an old rival from uncovering the truth behind her disappearance, Safia experiences parts of the world she had only dreamed about. But when an unlikely group of chaotic agents comes after Whimsy, Safia is forced to confront the adventure head-on. For the first time in her life, Safia is the hero of her own story, and she must do what she can to save the day. And maybe find some friends along the way. Reimena Yee returns with an all-new graphic novel filled with action, magic, and family. My Aunt Is a Monster explores how anybody can do anything as long as they are given the chance and have the right people behind them.
Lora wants to stay a kid forever, and she'll do anything to make that happen . . . including befriending Alexa, the ghost who haunts her house. A middle-grade graphic novel about growing up that's perfect for fans of Ghosts and Making Friends. Growing up sounds terrible. No one has time to do anything fun, or play outside, or use their imagination. Everything is suddenly so serious. People are more interested in their looks and what others think about them than having fun adventures. Who wants that? Not Lora. After watching her circle of friends seemingly fade away, Lora is determined to still have fun on her own. A tea party with a twist leaves Lora to re-discovering Alexa, the ghost that haunts her house -- and Lora's old imaginary friend! Lora and Alexa are thrilled to meet kindred spirits and they become best friends . . . but unfortunately, not everything can last forever. Reimena Yee brings to life a story about growing up, childhood, and what it means to let go. A fantastical story following lovable characters as they each realize what it means to be who you are.
For fans of Raina Telgemeier's Drama, The Maker's Club, a gorgeous graphic novel from an Eisner-nominated author, is about a group of kids who blend art and science to create incredible projects in video gaming, fashion, and a whole lot more. Join the Makers Club, where art and science come together! This graphic novel contains two stories in one. In the first story, readers meet Nadia and Priya, who are paired up for a science fair project. With Nadia's art and Priya's coding skills, they make a video game that's sure to impress, but soon learn there's more to teamwork than just having the individual skills. In the second story, old friends Aqilah and Yong Qiang reconnect at their new school. As they both try to pursue their passions in fashion design and engineering, they'll soon find that trying to do everything and please everyone catches up to you eventually. Readers will love this colorful graphic novel that's all about friendship, crafting, and coming up with creative solutions.
From Ariel to the current craze for Sirens, mermaids have captivated our imaginations. But what's true and what's fairy tale? For centuries, mermaids have appeared in the folklore of cultures from around the world, including the Near East, Europe, Asia, and Africa. And Disney made everyone want to dive under the sea with Ariel when the movie The Little Mermaid hit theaters in 1989. But what are mermaid stories based on? Many myths say these creatures are half human and half fish, while others claim they are simply manatees mistaken for something more magical. Some grant wishes and fall in love, yet others have lured sailors to their doom. Although we can't say for sure where the tales of these elusive figures first originated, author Sarah Laskow separates the fact from the fiction. This full-color, fully illustrated book tells you all you need to know about the myths, science, and history that surround mermaids.
Set in seventeenth-century Istanbul, The Carpet Merchant of Konstantiniyya, Vol I is a beautifully drawn meditation on love, home, faith and loss. It tells the story of Zeynel, an ordinary man surrounded by the extraordinary – his life, his death, and the aftermath of his transformation into a vampire. Born into an esteemed family of scholars, the young Zeynel meets Ayşe, an Anatolian girl from a tiny village, who harbours big dreams. Where he is insecure and pressured to live up to the expectations of other people, she is sure of herself and knows exactly how to achieve what she wants. Perhaps there is more to their meeting than just chance. Twenty-five years later, Ayşe is a successful businesswoman, and Zeynel her contented husband. But on a trip one evening, he plays Good Samaritan to a mysterious traveller, who turns out to be his undoing... Forced into unfortunate circumstances he must learn to reconcile himself with his curse and make sacrifices to protect the people he loves, even if that means letting go of the things he holds most dear.
Zeynel, a carpet merchant turned vampire, has accepted his fate and now searches for the stories of his past. With his ties to Istanbul threadbare after the passing of his wife, Ayşe, he travels across the West in search of a new home. On the invitation of a young friend, Alfred Grimsley, Zeynel moves to a quiet English town where he is confronted by a fad for all things Turkish – but not as he knows it. Zeynel’s new life is thrown off balance when Mora Strigoi, the vampire responsible for Zeynel’s death, appears at his door begging for forgiveness. With Mora’s arrival and Alfred on the trail of a mysterious serial killer, Zeynel must decide whether he can make peace with the past before everything he has built begins to unravel. The Carpet Merchant of Konstantiniyya, Vol II is the second and final instalment of the Eisner-nominated graphic novel. A modern Gothic story that takes apart the 'vampire as other' trope, it tells of the healing balm of compassion and the redemptive power of forgiveness.
Curses! Adventures! And drama! Oh my! Safia might not be able to see the world, but that doesn’t mean she can’t experience it to the fullest as she finds herself on her very first adventure! This is a contemporary fantasy middle-grade graphic novel about discovering what you are truly capable of. Safia thought that being blind meant she would only get to go on adventures through her audiobooks. This all changes when she goes to live with a distant and mysterious aunt, Lady Whimsy, who takes Safia on the journey of a lifetime! While the reclusive Lady Whimsy stops an old rival from uncovering the truth behind her disappearance, Safia experiences parts of the world she had only dreamed about. But when an unlikely group of chaotic agents comes after Whimsy, Safia is forced to confront the adventure head-on. For the first time in her life, Safia is the hero of her own story, and she must do what she can to save the day. And maybe find some friends along the way. Reimena Yee returns with an all-new graphic novel filled with action, magic, and family. My Aunt Is a Monster explores how anybody can do anything as long as they are given the chance and have the right people behind them.
Set in seventeenth-century Istanbul, The Carpet Merchant of Konstantiniyya, Vol I is a beautifully drawn meditation on love, home, faith and loss. It tells the story of Zeynel, an ordinary man surrounded by the extraordinary – his life, his death, and the aftermath of his transformation into a vampire. Born into an esteemed family of scholars, the young Zeynel meets Ayşe, an Anatolian girl from a tiny village, who harbours big dreams. Where he is insecure and pressured to live up to the expectations of other people, she is sure of herself and knows exactly how to achieve what she wants. Perhaps there is more to their meeting than just chance. Twenty-five years later, Ayşe is a successful businesswoman, and Zeynel her contented husband. But on a trip one evening, he plays Good Samaritan to a mysterious traveller, who turns out to be his undoing... Forced into unfortunate circumstances he must learn to reconcile himself with his curse and make sacrifices to protect the people he loves, even if that means letting go of the things he holds most dear.
Zeynel, a carpet merchant turned vampire, has accepted his fate and now searches for the stories of his past. With his ties to Istanbul threadbare after the passing of his wife, Ayşe, he travels across the West in search of a new home. On the invitation of a young friend, Alfred Grimsley, Zeynel moves to a quiet English town where he is confronted by a fad for all things Turkish – but not as he knows it. Zeynel’s new life is thrown off balance when Mora Strigoi, the vampire responsible for Zeynel’s death, appears at his door begging for forgiveness. With Mora’s arrival and Alfred on the trail of a mysterious serial killer, Zeynel must decide whether he can make peace with the past before everything he has built begins to unravel. The Carpet Merchant of Konstantiniyya, Vol II is the second and final instalment of the Eisner-nominated graphic novel. A modern Gothic story that takes apart the 'vampire as other' trope, it tells of the healing balm of compassion and the redemptive power of forgiveness.
Lora wants to stay a kid forever, and she'll do anything to make that happen . . . including befriending Alexa, the ghost who haunts her house. A middle-grade graphic novel about growing up that's perfect for fans of Ghosts and Making Friends. Growing up sounds terrible. No one has time to do anything fun, or play outside, or use their imagination. Everything is suddenly so serious. People are more interested in their looks and what others think about them than having fun adventures. Who wants that? Not Lora. After watching her circle of friends seemingly fade away, Lora is determined to still have fun on her own. A tea party with a twist leaves Lora to re-discovering Alexa, the ghost that haunts her house -- and Lora's old imaginary friend! Lora and Alexa are thrilled to meet kindred spirits and they become best friends . . . but unfortunately, not everything can last forever. Reimena Yee brings to life a story about growing up, childhood, and what it means to let go. A fantastical story following lovable characters as they each realize what it means to be who you are.
For fans of Raina Telgemeier's Drama, The Maker's Club, a gorgeous graphic novel from an Eisner-nominated author, is about a group of kids who blend art and science to create incredible projects in video gaming, fashion, and a whole lot more. Join the Makers Club, where art and science come together! This graphic novel contains two stories in one. In the first story, readers meet Nadia and Priya, who are paired up for a science fair project. With Nadia's art and Priya's coding skills, they make a video game that's sure to impress, but soon learn there's more to teamwork than just having the individual skills. In the second story, old friends Aqilah and Yong Qiang reconnect at their new school. As they both try to pursue their passions in fashion design and engineering, they'll soon find that trying to do everything and please everyone catches up to you eventually. Readers will love this colorful graphic novel that's all about friendship, crafting, and coming up with creative solutions.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.