Iris Armelia, the daughter of a powerful duke, is arrested and forced to her knees in front of her fiancé. Her betrothed, Prince Edward, is rejecting her for another woman! As Iris's life flashes before her eyes, she suddenly realizes she knows exactly what's coming next--because she has been reincarnated into her favorite otome game as its villainess. Quick thinking saves her from exile, but Iris can't rest yet. If she wants to survive this world that sees her as wicked, she'll have to change the world itself.
Iris overcame the threat of excommunication, but now she faces something far worse. The bells of war are tolling, and an enemy nation stands poised to strike. Why, then, has the crown chosen to dismantle the kingdom's armed forces? As Iris desperately shores up her duchy's own defenses, she must answer a question from one of her closest companions, Dida: "If it comes to war, are you prepared to order us to kill?
Since becoming acting fief lord, Iris has been working herself ragged to improve the lives of her people. Now that she's finally got the fiefdom's academy up and running, she can't slow down now. But when she meets Dean, a handsome young merchant, Iris starts to realize that maybe there's more to life than work.
Duchess Merellis Armelia, mother of Iris Armelia, is the Flower of High Society, a gorgeous woman known for her unmatched skills on the social battlefield. Now begins the untold tale of her girlhood, during which she wielded not her charms but her blade. Introduced to the ways of the sword by her father after losing her mother to a violent bandit attack, Merellis quickly showed great promise. But in the kingdom of Tasmeria, women are barred from the knighthood. How can she remain true to herself and still protect the people of her beloved home?
Merellis is turning heads among the members of high society, but the threat of war looms overhead as political relations between Tasmeria and Rimmel start to crumble. At the same time, serious accusations have been brought up against House Anderson--Merellis's own family! If General Anderson falls from public favor, a war would be inevitable. Merellis sees just one way to avoid this: it's time to disguise herself as a soldier and step onto the battlefield to secure victory.
When Iris was expelled from the royal academy, she was banished from high society. Two years later, she may be the beloved acting governor of Armelia and president of a flourishing company, but she dares not consort with the rest of the nobility. Now she's received an invitation to the annual Foundation Day celebration--an invitation from the royal family no less, who she cannot afford to refuse. Thrust into the fray of society politics, Iris must rapidly learn to stand her ground, lest she lose everything she's worked so hard to build.
A noble's daughter is expected to marry for political reasons, and Merellis is no exception. Her father orders her to abandon the sword and arranges a marriage with the prime minister's eldest son. Merellis knows there's only so much she can do with her blade, so she begins to wonder how else she can protect those dearest to her. She steels herself and goes to meet her new fiance...and is shocked at who shows up! Can Merellis use her natural fighting instincts to survive on the battlefield of high society?
The Lonely Gourmet tells the tale of Juan, the forest's only vegetarian wolf. In his loneliness, Juan becomes a master chef - and meets new friends who turn his life around.
The war Iris always feared has finally come. No longer content to send spies to spread discontent in Tasmeria, Tweil descends with their army. Iris must rush back to her duchy to defend her people and rally the other territories to her cause. But no one survives war unscathed, and all too soon Iris will face a loss even she may not be able to endure.
Once little more than a doll on a shelf, Luxeria has ascended the throne and begun her quest for revenge. Armed with incredible magic, past-life memories, and the five Sacred Swords, she cleaves away the corrupted roots of the state. Her investigation into the depths of her enemies' sins reveals a disturbing truth: a shocking number of magical children have gone missing from the city. But to what end? When our bloodthirsty queen uncovers the true horrors wrought by those in power, heads are bound to roll!
After nearly being excommunicated by the Church, Iris decides to marshal her forces to take the organization down. Dean, meanwhile, reflects on his childhood, and the first time he ever crossed paths with Iris.
Having rescued her people in the eastern territories and thwarted another plot to undermine Armelia, Iris throws herself back into the work of governing her duchy. After all, it's only through work that she can make herself forget her growing feelings for Dean. But she can't put off all thought of marriage. A foreign prince has come to the duchy seeking an alliance--and Iris's hand to cement the deal. If Iris gives herself to the prince, she secures Armelia's future...and gives up her heart forever.
A woman reborn, Crown Princess Luxeria is derided as a doll, beautiful and docile. But that's merely the mask she wears. Powerful magic courses through her veins--magic that can corrupt hearts, erase memories, and pluck one's innermost thoughts from the air. After years of being confined to a tower, she is finally set free...only to become embroiled in a grand conspiracy that kicks off with her parents' murder. Thrust onto a tragic stage of love and betrayal, she will play her part to perfection.
After being banished from high society, Iris has managed to invigorate her father's domain as acting fief lord. But when an invite comes from the Queen Dowager, Iris finds herself called to court once more...just as the struggle for the crown begins to heat up. Can Iris find a way to manipulate the outcome to her own advantage, or will she become caught in the crossfire?
With the threat of civil war looming, Iris must figure out how to protect her fiefdom. To her surprise, her most dangerous opponent might be an old rival in love, Yuri. Yuri has the second prince twisted around her finger, and seems to be the driving force behind the kingdom's unrest. Will Iris figure out Yuri's plan, or will she lose once again?
Iris used to be an ordinary office drone addicted to otome games...then she woke up in one! Now, Iris is determined to use her real world smarts to start her own business. But for Iris's plans to succeed, she'll have to overhaul the entire country's feudal system.
While Iris secretly prepares for civil war, Dida, one of her closest allies, challenges her: does she really have the stomach for battle? As Iris ponders Dida's question, an old foe shows up looking to join forces. Can Iris use this turn of events to her advantage, or is she walking into a trap?
After a young woman gets hit by a car, she wakes up in her favorite dating sim as "Iris," the villain of the game. Iris decides that rather than chase after the prince, she'll go down a different route: revolutionize society and save her father's failing fiefdom! Now it's not only Iris's happy ending at stake, but the whole country's...
It’s hard to get a happy ending when you’re stuck in a game--as the antagonist! Iris, an otome game addict with no time for romance, gets hit by a truck after getting out of work one day--but instead of dying, she finds herself in the world of a game she’d played just hours earlier. However, she’s not reborn as the game’s protagonist, the main heartthrob of the harem. Instead, she starts her new life as the antagonist, right at the moment she’s being sent to live in a nunnery--for the rest of her life!
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