This report describes Rand's proposed approach for building an advanced 'Red Agent' computer model to describe Soviet behavior in the context of an automated war game. The advanced (Mark III) Red Agent described in this report will use and extend state-of-the-art (artificial) intelligence techniques to produce an extremely flexible model able to reflect the best-estimate and contrary-view concepts on likely Soviet political-military behavior in major superpower conflicts. (Author).
This volume explores and assesses technology options for future dismounted soldiers that could improve mission effectiveness and reduce casualties. The authors examine the objective individual combat weapon (OICW, a rifle and precision explosive round combination, now designated the XM-29), improved body armor, better sensors, the use of small unguided vehicles in support of operations, links to indirect fires, and signature-reduction techniques. Using high-resolution constructive simulation to examine these aspects, the authors found that soldier effectiveness and survivability could be moderately improved by individual systems, but significant improvements resulted only from applications of combined systems.
The research reported in this document is focused on exploring alternatives for improving ongoing small unit operations in Afghanistan. The effort attempts to provide a more hands-on look at the situation that platoon-sized units face in establishing and protecting combat outposts (COPs). Using the Battle of Wanat as a case study, the authors explore and evaluate a range of alternative technological and corresponding tactical improvements. They begin the process by developing a tactical-level understanding of the circumstances and risks that a small unit faced as it transitioned from a vehicle patrol base to a COP. Future research will examine near-term technologies and tactics, along with alternative concepts of operation that could improve future outcomes for such small units.
This report summarizes the results of an analytic exploration of future armored vehicle designs. It focuses on the design of light and heavy anti-armor vehicles. The authors surveyed and analyzed protection systems, weapon systems, mobility systems, sensor packages, crewspace designs, and electronics architectures, and used computer simulations to test many of their recommended configurations. They found that reduced-crew anti-armor vehicle concepts should be achievable using available technology. The designs are projected to be smaller, more maneuverable, more lethal, and less vulnerable than their currently fielded counterparts.
Cooperative behavior, by either humans or machines, is necessary for solving problems that, because of time or other physical constraints, cannot be solved by one agent acting alone. Complex, spatially distributed military systems, such as tactical air operations, Naval task force control, and command and control networks frequently rely on cooperative problem solving. This report develops aspects of coordinating groups RPV's in a surveillance mission. The findings suggest that (1) a combination of object-oriented simulation and logic programming appears to provide an effective framework for exploring and implementing distributed problem solving systems, and (2) choice of task negotiation procedure, message passing protocol, planning algorithm, and uncertainty representation technique depends strongly on situational conditions such as time stress, communication costs, and number of planning options.
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