This IBM® Redbooks® publication describes the new features that have been added with the release of the IBM System Storage® SAN Volume Controller (SVC) and IBM System Storage Storwize® V7000 6.4.0 code, including Replication Family Services. Replication Family Services refers to the various copy services available on the SVC and Storwize V7000 including IBM FlashCopy®, Metro Mirror and Global Mirror, Global Mirror with Change Volumes, Volume Mirroring, and Stretched Cluster Volume Mirroring. The details behind the theory and practice of these services are examined, and SAN design suggestions and troubleshooting tips are provided. Planning requirements, automating copy services processed, and fabric design are explained. Multiple examples including implementation and server integration are included, along with a discussion of software solutions and services that are based on Replication Family Services. This book is intended for use by pre-sales and post-sales support, and storage administrators. Readers are expected to have an advanced knowledge of the SVC, Storwize V7000, and the SAN environment. The following publications are useful resources that provide background information: Implementing the IBM System Storage SAN Volume Controller V6.3, SG24-7933 Implementing the IBM Storwize V7000 V6.3, SG24-7938 IBM SAN Volume Controller and Brocade Disaster Recovery Solutions for VMware, REDP-4626 IBM System Storage SAN Volume Controller Upgrade Path from Version 4.3.1 to 6.1, REDP-4716 Real-time Compression in SAN Volume Controller and Storwize V7000, REDP-4859 SAN Volume Controller: Best Practices and Performance Guidelines, SG24-7521 Implementing the Storwize V7000 and the IBM System Storage SAN32B-E4 Encryption Switch, SG24-7977
Brazil has risen to extraordinary prominence as an arbitration seat, and Brazilian law in matters of domestic and international arbitration has been watched all over the world due to its arbitration-friendly legislation and cutting-edge case law. This is the first book to fully recognize and elucidate this phenomenon with a detailed article-by-article examination, in English, of decisions of the Brazilian Supreme Court (STF) and the Brazilian Superior Court of Justice (STJ) on each of the Brazilian Arbitration Act’s (BAA) provisions. More than two hundred judicial decisions are directly quoted. In-depth annotation of the text of each article includes the following: a short descriptive summary of how the article is interpreted by case law and doctrine; a thorough report of decisions of the Brazilian superior courts since the 1996 enactment of the BAA referring to that article, presenting not only the majority view but also dissenting opinions; and a list of authorities interpreting each article and its relevant case law. All decisions that could represent current case law on arbitration are considered. Nearly half of the quoted decisions have direct impact on international arbitration, and many deal with enforcement of arbitral awards. Therefore, the book will attract not only Brazilian practitioners but will be particularly useful to international counsel and arbitrators dealing with Brazilian parties or cases with a Brazilian element. The only book of its kind, it will prove indispensable for arbitration scholars and law libraries. “By providing a careful and comprehensive compilation of Brazilian case law on arbitration, with a particular focus on the Superior Court of Justice’s leading precedents, this volume makes a valuable contribution to the continued development of arbitration in Brazil and elsewhere. While it will no doubt be of great use to the Brazilian bar, it is a particularly useful reference for the non-Brazilian practitioner and scholar, who do not have ready access to Brazilian court decisions or, in many cases, even knowledge of the Portuguese language”. From the foreword by Donald Francis Donovan
Principles of Gamification for Educational Software" is an essential guide for educators and designers seeking to transform learning through gamification. With a multidisciplinary approach, this book explores the theoretical and practical foundations of applying game elements in technology-mediated educational environments. Through a comprehensive literature review and case studies, the authors analyze the principles, mechanics, and dynamics that make gamification an effective strategy for increasing student motivation, engagement, and learning. Additionally, they address the psychological, pedagogical, and social aspects that influence the design and implementation of gamified experiences. With a practical focus, the book offers concrete tools and guides for designing gamified educational software, including examples, templates, and recommendations. The authors also provide a critical and reflective perspective on gamification's potential risks and limitations, promoting a responsible and well-founded use of this strategy. "Principles of Gamification for Educational Software" is a valuable resource for anyone interested in exploring new teaching and learning methods in the digital age. Whether you are a teacher, instructional designer, or education enthusiast, this book will provide the tools and knowledge necessary to embark on the fascinating world of gamification applied to education.
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