Twenty years ago, Girton began his journey to become the Tired Land's finest assassin and now he'll face his greatest challenge yet in the riveting conclusion to RJ Barker's debut epic fantasy trilogy. Assassin Girton Club-Foot has lived in relative peace for many years, but now his king, Rufra ap Vthyr, eyes the vacant High-King's throne and will take his court to the capital. In a viper's nest of intrigue, the endgame of twenty years of politics and murder will be played out in the bid to become the King of all Kings. Friends become enemies, enemies become friends, and the god of death stands closer than ever, casting his shadow over everyone Girton holds dear. It's assassin versus assassin for the fate of a kingdom... Praise for The Wounded Kingdom: "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships
A young apprentice to an assassin becomes embroiled in a conspiracy that could destroy a kingdom in a brilliant epic fantasy debut by David Gemmell Award-nominated author RJ Barker To catch an assassin, use an assassin... Girton Club-foot has no family, a crippled leg, and is apprenticed to the best assassin in the land. He's learning the art of taking lives, but his latest mission tasks him with a far more difficult challenge: to save a life. Someone is trying to kill the heir to the throne, and it is up to Girton to uncover the traitor and prevent the prince's murder. In a kingdom on the brink of civil war and a castle thick with lies, Girton finds friends he never expected, responsibilities he never wanted, and a conspiracy that could destroy an entire kingdom. Praise for The Wounded Kingdom: "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships
Excellent. One of the most interesting and original fantasy worlds I've seen in years." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author A brilliantly imagined saga of honor, glory, and warfare, The Bone Ships is the epic launch of a new series from British Fantasy Award winner, RJ Barker. *British Fantasy Award for Best Fantasy Novel, winner Two nations at war. One prize beyond compare. For generations, the Hundred Isles have built their ships from the bones of ancient dragons to fight an endless war. The dragons disappeared, but the battles for supremacy persisted. Now, the first dragon in centuries has been spotted in far-off waters, and both sides see a chance to shift the balance of power in their favor. Because whoever catches it will win not only glory but the war. Praise for The Bone Ships: "Brilliant." —Robin Hobb "A vividly realized high-seas epic that pulls you deep into its world and keeps you tangled there until the very last word." —Evan Winter, author of The Rage of Dragons "Excellent. Aside from the standout writing, it's one of the most interesting and original fantasy worlds I've seen in years." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author The Tide Child Trilogy The Bone Ships Call of the Bone Ships The Bone Ship's Wake For more from RJ Barker, check out: The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins
A whole lot of swashbuckling awesomeness. A definite winner!" —John Gwynne, author of The Shadow of the Gods A brilliantly imagined epic fantasy of honor, glory, and warfare, Call of the Bone Ships is the action-packed sequel to RJ Barker's The Bone Ships. Dragons have returned to the Hundred Isles. But their return heralds only war and destruction. When a horde of dying slaves are discovered in the bowels of a ship, Shipwife Meas and the crew of the Tide Child find themselves drawn into a vicious plot that will leave them questioning their loyalties and fighting for their lives. Praise for The Tide Child Trilogy: "Brilliant" —Robin Hobb, New York Times bestselling author "The Bone Ships is excellent. Aside from the standout writing, it's one of the most interesting and original fantasy worlds I've seen in years." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author The Tide Child Trilogy The Bone Ships Call of the Bone Ships The Bone Ship's Wake For more from RJ Barker, check out: The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins
“A splendid fantasy work, full of RJ’s trademark invention." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author Our lands are wild with gods. Our woods are wild with monsters... Cahan is known as a Forester—a man capable of navigating the dangerous forests of Crua like no one else. But once he was more. Once he was a warrior. Udinny serves the goddess of the lost, a keeper of the small and helpless. When Udinny needs to venture into the Wyrdwood to find a missing child, she asks Cahan to be her guide. But in a land where land is won and lost for uncaring gods, where the forest is full of monsters, Cahan will need to choose between his past life and the one leads now—and his choice will have consequences for his entire world. Praise for Gods of the Wyrdwood: "A sweeping story of destiny and redemption. Weighty, deliberate, tender and brutal, this is a big, wonderful book and an utterly involving read." —Daily Mail "A triple-threat of world-building, character and plot." —SFX Magazine The Forsaken Trilogy Gods of the Wyrdwood For more from RJ Barker, check out: The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins The Tide Child Trilogy The Bone Ships Call of the Bone Ships The Bone Ship's Wake
Discover a brilliantly imagined epic fantasy of honor, glory, and warfare in this action-packed conclusion to the David Gemmell Award-nominated trilogy. Joron Twiner's dreams of freedom lay shattered. His Shipwife is gone and all he has left is revenge. Leading the black fleet from the deck of Tide Child, he takes every opportunity to hurt the Hundred Isles he is given. But his time is limited. His fleet is shrinking, the Keyshan's Rot is running through his body, and he hiding from a prophecy that says he and the avian sorcerer, the Windseer will end the entire world. But the Sea Dragons have returned, a miracle in itself, and who is to say that if you can have one miracle, there cannot be another? The Tide Child Trilogy The Bone Ships Call of the Bone Ships The Bone Ship's Wake For more from RJ Barker, check out: The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins
Tales of Epic Fantasy written as homage to one of fantasy fiction's greatest writers. With stories written especially for the books by some of the finest fantasy authors from Britain and beyond.
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