From Quentins very first picture book to his most recent adventures, this collection spans and celebrates his astonishing career. There's inspiration and exuberance, wit and wonder, joy and jollity to be found within these pages.
It begins with the arrival not of a detective, but of disaster: Badfort is for sale, but when Uncle decides to buy it, demolish it, and build a pleasantly appointed park on the site, he is forestalled. Beaver Hateman has sold it cheaply to someone on the condition that he, Hateman, is allowed to stay on as a paying guest. Forgetting that the man who has bought Badfort is certain to regret the "bargain", Uncle tries to console himself by continuing his never-ending exploration of Homeward. He soon discovers the mysterious Crack House - lair of a vicious and horribly squawking creature, half-bat, half-bird, called Batty - where there are rumours of buried treasure. Uncle is in need of a detective . . .
The author is one of the best known illustrators in the world, creating iconic characters for amongst others Russell Hoban, Joan Aiken, Michael Rosen, and Roald Dahl. In this title, he writes about his projects and describes his working processes, his collaborators, his travels, and his various projects and commissions.
An illustrated selection of some less familiar nursery rhymes, including those about Gregory Griggs of the twenty-seven wigs and Terence McDiddler the three-stringed fiddler.
Just start with a scribble! Start with a Scribble will banish your inner critic and kick-start your inner genius, as you learn to draw with a little how-to and a lot of just-do. An artist-quality pen and watercolor pencils (red and black) are included. Inside, you’ll find: Prompts to inspire you (e.g., “emotional rabbits”) Doodles to finish (“Mrs. Thudkins takes her floppaterasis for a walk”) Techniques to try (only when the mood strikes you), from shading to perspective And plenty of wide-open space to play around in. We’re much less interested in the appearance of something than in the something itself. So, when you’ve settled on your subject (a monster? a cockatoo?), first figure out what its essence should be (ferocious? bashful?) . . . and then, just toss that ball up (artistically speaking) and give it a good swat across the net. Voilà! You’re an artist. Throughout, beloved illustrator Sir Quentin Blake shares sage advice, from “it’s best to name your animal after you draw it” to “don’t worry too much yet about ankles.” The most important lesson? Let go and give in to your own creative spirit! Publisher's note: Start with a Scribble is an updated North American edition of Drawing for the Artistically Undiscovered (Klutz, 1999).
Jack and Nancy wish they could fly to faraway lands, and on one very windy day their wish comes true! A magical tale of adventure - and finding your way home - from the nation's favourite illustrator, Quentin Blake. Jack and Nancy love to hear the sailors tell of adventures far away. But one day, they are walking on the cliffs and it starts to rain, so Jack puts up his umbrella. But the wind picks up and WHOOOOSH they are blown away to an exotic island! They explore for a bit, and even meet a parrot, but there are no sign of any ships to get them home. How will they get home? "Blake is beyond brilliant . . . I've never met a child who doesn't love Quentin Blake" - Daily Telegraph Quentin Blake is one of Britain's best-loved and most successful author-illustrators, and was made the first Children's Laureate in 1999. He has won the Whitbread Award, the Hans Christian Andersen Award for Illustration, and the Kate Greenaway Medal. among others.
It's quite extraordinary . . . to get up one morning and o be told that you have become the Children's Laureate; ven more extraordinary to be the first.' Quentin Blake Charting Quentin Blake's experience as the first ever Children's Laureate, this book explores what the author perceived his new job to entail, and also takes us through the many other books, illustrations and projects that he undertook during this time. It is a fascinating insight into not only this most significant of roles, but also into the work of one of our best loved author-illustrators.
Ever since John Logie Baird first publicly demonstrated this now all-pervasive medium in his small Soho laboratory, the history of television has been littered with remarkable but true tales of the unexpected. Ranging from bizarre stories of actors’ shenanigans to strange but true executive and marketing decisions, and covering over one hundred shows, series and episodes from both behind and in front of the camera in British and American television studios, 'Television's Strangest Moments' is the ultimate tome of TV trivia. Why did the quintessential English sleuth The Saint drive a Swedish car? What happened when Michael Aspel met Nora Batty on the set of the 1960s drama-documentary 'The War Game'? Why is the Halloween chiller 'Ghostwatch' still unofficially banned by the BBC? From live TV suicide to Ricky Martin's disastrous candid camera-style episode involving a young female fan and several cans of dog food, 'Television's Strangest Moments' will keep you hooked when there's nothing worth watching on the box.
Goods Of Desire is fictional, however it all began with a real dream that the author had. The other actual event is the dangerous ride at 110 m.p.h. that took place in a 1942 1/4 ton panel Ford truck, that was used to deliver milk. The SUV in the novel was used to update the story line. The thoughts of Charley Watts are the basic feelings of the author to level the playing field of the world, where everyone has an equal chance to make it in real life. A very scientific gadget called "Gizmo", propels the story throughout. Ways are devised to protect the Gizmo, because of its tremendous powers. Evan Casey, Charley's partner and best friend, experiments with Gizmo at various sporting events, and finds time to use its power on girls without Charley's knowledge. Casey, due to his nature gets involved with the Mafia, when he meets Meg Ciarlone. With worldwide operations G.O.D. inadvertently hires some under qualified consultants who take advantage of Gizmo by getting involved with drugs and call girl services in England. Charley Watts meets Anne Bliss, a Sister of Charity, after being rescued from a boating accident while on vacation. Anne becomes a major player in the organization. Anne is foiled by an imposter of Father Quinn, a very close friend, while traveling the world checking on G.O.D. operations. Charley's life is always in danger, resulting in hospital stays and a disappearance. Casey and his friend Meg Ciarlone have many close calls protecting the Gizmo and unravelling, Meg's Father's past with the mafia and solving her mother's mystery. Tony Ciarlone, known as T.C. to his close friends, is a mob boss with a very soft heart. Charley's dreams having been realized takes on other projects. The whereabouts of Anne Bliss concerns everyone.
A great mural, commissioned by the King of the Badgers after the defeat of the Badfort crowd at Crack House, is to be painted on the wall at Homeward by Waldovenison Smeare. To protect the mural while it is being painted Uncle employs a watchman called Sleepy Sam, who sleeps in a wheelbarrow and is paid two loaves of bread and two quarts of Koolvat. Sleepy Sam is immediately put to work when Beaver Hateman tries to climb in through Uncle's window . . .
On October 8th, 1920 the body of a young woman named Kate Lilian Bailey, aged 22, was discovered. It transpired that her husband, George Arthur Bailey, had poisoned his pregnant wife with prussic acid, and sedated his young daughter. George was known as the 'musical milkman' because he could be heard whistling while on his daily milk rounds.
Defender is the first and only scholarly biography of Daniel H. Wells, one of the important yet historically neglected leaders among the nineteenth-century Mormons—leaders like Heber C. Kimball, George Q. Cannon, and Jedediah M. Grant. An adult convert to the Mormon faith during the Mormons’ Nauvoo period, Wells developed relationships with men at the highest levels of the church hierarchy, emigrated to Utah with the Mormon pioneers, and served in a series of influential posts in both church and state. Wells was known especially as a military leader in both Nauvoo and Utah—he led the territorial militia in four Indian conflicts and a confrontation with the US Army (the Utah War). But he was also the territorial attorney general and obtained title to all the land in Salt Lake City from the federal government during his tenure as the mayor of Salt Lake City. He was Second Counselor to Brigham Young in the LDS Church's First Presidency and twice served as president of the Mormon European mission. Among these and other accomplishments, he ran businesses in lumbering, coal mining, manufacturing, and gas production; developed roads, ferries, railroads, and public buildings; and presided over a family of seven wives and thirty-seven children. Wells witnessed and influenced a wide range of consequential events that shaped the culture, politics, and society of Utah in the latter half of the nineteenth century. Using research from relevant collections, sources in public records, references to Wells in the Joseph Smith papers, other contemporaneous journals and letters, and the writings of Brigham Young, Quentin Thomas Wells has created a serious and significant contribution to Mormon history scholarship.
First published in 1963, The Schools of Design is a history of English Art Education. The story of the genesis of English art schools is one of the fierce conflicts in which private feuds mingle with questions of principle. It is a story of administrative chaos and open scandal in which some long-forgotten figures are involved; others – such as Haydon, Gladstone, Alfred Stevens, Dyce, Stafford Northcote, Etty and Henry Role – appear in a new role. In itself this forms an entertaining study full of incident and drama. Many of the problems that presented themselves in the 1840s are still with us today and no one who is interested in the place of art in our society can afford to neglect the lessons of the Schools of Design. This book will be of interest to students of art and history.
Angelica Sprocket lives next door. Her overcoat has pockets galore! And you'll never guess what's in them... Prepare to be surprised, thrilled and tickled pink by Angelica Sprocket's never-ending pockets, and the marvellous things she keeps in them!
Ten-year-old Grimble is worried. His parents are not very organized and they seem to have completely forgotten Christmas. Grimble tries his hardest to make the old Grimbles remember - dropping lots of hints. But, with only nine days to go, Grimble decides there is only one thing to do ...Arrange Christmas himself.
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