A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
Robotics is now a well established field of endeavour both in industry and research laboratories. There is a danger that the word may be widely in areas where it is inappropriate, so knowing precisely what used even a robot is, how it is controlled and how it may be used in specific applications is of the highest importance. The authors are not only innovators in the development of robots but also highly respected educators. This book has been carefully com piled to crystallize, for the reader, the fundamentals of robot operation and application. The material carefully treads its path between achieving broad coverage and depth where it is needed. Industrialists, teachers and students alike will benefit from the book. Igor Aleksander July 1983 Chapter 1 Robotics: an introduction As a result of the great advances of the last few years many industrial processes have become largely automated, with the human operator playing an ever decreasing role. The fully automated and unmanned factory is probably now only a few decades away.
It is a privilege to be asked to introduce this important work. Such a book has long been needed. Industrial manipulators and robots have caught the attention of the general public and become very fashionable in the last few years. The casual reader of current newspapers and magazit:les or the viewer of television and films might easily conclude that the development of mechanical hands, arms and legs or other mobility devices has progressed rapidly in only the last few years. Most people are unaware of the gradual orderly succession of creative designs and painstaking refinements which have been produced over a greater number of years. That story is carefully described in this volume, together with diagrams and photographs which document in detail this elegant phase in the history of machine design. This volume together with Volume 3A constitute the most complete and comprehensive work on manipulators and teleoperators. Jean Vertut and Philippe Coiffet are well known not only as authors but also as engineers who have produced some of the finest devices in the world. Of course for the complete history of manipulators and teleoperators one must look back to the artisans who crafted the delightful clock works, mechanical puppets and toys before and during the Renaissance.
Good,No Highlights,No Markup,all pages are intact, Slight Shelfwear,may have the corners slightly dented, may have slight color changes/slightly damaged spine.
It is a privilege to be asked to introduce this important work. Such a book has long been needed. Industrial manipulators and robots have caught the attention of the general public and become very fashionable in the last few years. The casual reader of current newspapers and magazit:les or the viewer of television and films might easily conclude that the development of mechanical hands, arms and legs or other mobility devices has progressed rapidly in only the last few years. Most people are unaware of the gradual orderly succession of creative designs and painstaking refinements which have been produced over a greater number of years. That story is carefully described in this volume, together with diagrams and photographs which document in detail this elegant phase in the history of machine design. This volume together with Volume 3A constitute the most complete and comprehensive work on manipulators and teleoperators. Jean Vertut and Philippe Coiffet are well known not only as authors but also as engineers who have produced some of the finest devices in the world. Of course for the complete history of manipulators and teleoperators one must look back to the artisans who crafted the delightful clock works, mechanical puppets and toys before and during the Renaissance.
Information on the structure & function of the constituent parts of robots. Describes the nature of various drive mechanisms (electrical, mechanical, pneumatic, & hydraulic), & sensors, motors, effectors & various peripheral modules.
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
Good,No Highlights,No Markup,all pages are intact, Slight Shelfwear,may have the corners slightly dented, may have slight color changes/slightly damaged spine.
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