After his adventures in Egypt and Mexico, Alec decides that a summer spent on the island of Crete will be a far safer option, however unbeknownst to him several young travellers have recently disappeared from the island . . . A chance encounter with mysterious multi-millionaire Tobias Wolfe leads to an invitation to visit his private paradise, Candia and when Wolfe's daughter, Ariadne, slips Alec a note pleading for help, Alec can't refuse. Trapped in Candia, Alec discovers that Wolfe's obsession with ancient Greek myths goes far deeper than anyone could have imagined - plunged into a living nightmare Alec must use all of his ingenuity to survive.
Sebastian, Max and Cornelius are off on their most hazardous adventure yet. Deep in the dense jungles of the south they are searching for the legendary lost city of Mendip when their quest is rudely interrupted by a savage attack by a band of Gograth u armoured apelike beasts. Rescued by jungle girl Keera, they are taken to the village of the Jilith, a primitive tribe of warriors, who are themselves locked in a grim struggle for survival with the Gograth. Sebastian's arrival has been foretold in an ancient prophesy which states that the elf-Lord and his two companions will rid the Jilith of the curse of the Gograth forever. And if Sebastian, Max and Cornelius can achieve this Keera herself will guide them to the Lost City. But first our heroic trio must brave savage battles, hazardous journeys, attacks by fierce beasts and some of the worst jokes in history. And what's more when they finally reach their destination, they have to contend with The Night Runners - the most terrifying foe they have ever encount
Having concluded that he will never be a jester, half-elvish seventeen-year-old Sebastian sets out with his friends to seek buried pirate treasure but someone--or something--is following them.
After the thrills and spills of his adventure on Terror Island, Kip is reluctant to allow Mr Lazarus to send him into another movie - but Beth has other ideas, particularly when she discovers The Paramount Picture Palace is planning to show the latest film in the Jason Corder series, Spy Another Day. Its star, Daniel Crag, has always been Beth's favourite screen actor. When Mr Lazarus asks her to obtain Corder's ID card, she agrees to go in and Kip feels duty-bound to accompany her. But what should have proved a simple visit ends in disaster when Kip and Beth are separated and find themselves in different parts of the same film. Can they find their way through all the dangers of a spy movie and defeat the evil genius, Doctor Leo Kasabian, before the final credits roll and they are trapped there . . . forever?
The Deceivers are a rock band at the height of their powers when guitarist Scott Griffin ODs gruesomely on-stage. For co-songwriter and lead singer Jenny Slade it's a devastating loss. To get Jenny and the band back on the rails, their manager books them into The Grange, a rehearsal/studio complex in the remote Welsh countryside, hoping that the change of scene will get the band's creative juices flowing again. But The Grange is not quite the rural idyll it seems. Its enigmatic owner, Gareth Reed, has an unhealthy interest in bizarre occult practices, and far from exorcising the ghosts of the past, The Grange seems to act as a magnet for the most disturbing spiritual phenomena. And then the killings begin...
Sebastian, Max and Cornelius are ready for another adventure and heading to the bustling port of Ramalat. Once there they intend to embark on a perilous sea journey in search of the fabled lost treasure of the pirate King, Captain Calinestra. But first, they must make it through the dark and mysterious forest of Geltane and survive an encounter with Leonora; a powerful enchantress, with a terrifying secret and a magical hold over Sebastian's senses. And as if that wasn't bad enough, when they finally reach Ramalat, a feisty female sea captain; an infamous young pirate; ravenous sea creatures, giant lizards; furious sea battles and breathtaking action await them. Will they discover the lost treasure? Will Sebastian live to tell the tale? Will Cornelius be beaten in armed combat? And will Max EVER stop moaning?
A deadly game is about to begin in Philip Caveney's gritty gang thriller. Fourteen-year-old Finn McManus is a seasoned villain on the notorious Merton Estate. But when a psychopathic Yardie starts moving in, Finn realises that baseball bats and razors will no longer protect his territory... Nick Saunders manages a PR company handling its biggest ever challenge: the visit of famous American rapper and film star, Bobby C. Cooper, an arrogant loudmouth with a contempt for the law. When these two cultures collide, Nick is propelled straight into a nightmare - battling to rescue a helpless hostage from the fickle knife-edge between life and death. What chance has one man in this hellish landscape now erupting in a frenzy of gang conflict, mutilation and death? For in this desperate game the only winners are those who can survive...
Kip's dad owns an old-fashioned cinema, the Paramount. Struggling to survive in an age when multiplexes rule the world, the cinema seems doomed. But then Mr Lazarus arrives, and introduces himself as the new projectionist. He's very old, and a bit magical, and when he sets up his equipment, suddenly the images seem brighter and sharper, and the audience numbers are better than ever before. But one day Kip and his friend are watching Terror Island - a scary adventure set on an island full of sabre-toothed tigers and hungry cavemen - when Kip's little sister Rose appears on screen! Kip quickly puts two and two together, runs up to the projection room and confronts Mr Lazarus, who demonstrates the Lazarus Enigma: a device that can project things, and people, in to the world of the movie itself. When you're in the film, everything is real. Real bullets, real swords, real monsters. But beware . . . if you don't get out by the time the closing credits roll, you'll be trapped in the film forever! Can Kip get to Rose before the sabre-toothed tigers? And if he can - how is he going to get back?!
Somebody's got muder down to a fine art... A gory, gripping thriller by Philip Caveney. Freelance photographer Danny Weston has made a grisly discovery. While taking pictures for a forthcoming exhibition, he finds a man's body hanging from the rafters of a deserted railway arch. Despite his horror, he reaches instinctively for his camera, before summoning the police. Seeing an opportunity to draw crowds to the exhibition, Danny's manager persuades him to include the shots. But is the pursuit of such success worth the trouble? Danny soon finds himself a police suspect, and becomes embroiled in a twilight world of transvestism, tattoo parlours and porno movie-making. Who is the cunning and merciless killer? What connects the seemingly random victims? And what does any of this have to do with ancient Aztec mythology? Unfortunately, Danny may not survive long enough to work out the answers.
Jack Doyle is on the run from two merciless enforcers sent after him by thye loansharks. Jack flees to the Costa del Sol, where he meets Frank Nolan, a journalist. When Frank dies unexpectedly, Jack borrows his identity and takes his place.
Malaya in the late 1960s was at last casting off the yoke of British colonial rule. But Harry "Tiger" Sullivan, a retired military officer who had made is career in Malaya for almost two decades, had nowhere else to go. Well respected for his distinguished military service, and even more so for his legendary skill in tracking and killing man-eating tigers, Sullivan's life was a comfortable and well ordered one--until the arrival of Bob Beresford, a brash and very handsome Australian. Melissa Tremayne, a lovely eighteen-year-old British expatriate bored with the slow pace of life in Malaya, had always been like the daughter Sullivan never had, but one look at Bob Beresford makes Melissa determined to win his not-so-fatherly affection. The rivalry between the two men intensifies with the sudden appearance of a man-eating tiger, emerging from the jungle at unpredictable intervals to attack and terrorize Malayan villagers, Bob wants the glory of killing the beast, while Melissa is pursuing a different kind of trophy--Bob himself. Sullivan finds himself drawn into a trial of manhood that he is unwilling to undertake. The tension builds steadily toward a thrilling climax deep in the Malayan jungle. With rare skill, Caveney combines his themes--the dilemma of aging, the blind pursuit of romance, a tiger's desperate struggle for survival--into a thrilling and compelling tale; the fascinating characters spring to life against the exotic background of Maya. In Tiger, Tiger, Caveney spins a brilliant and touching story that will not soon be forgotten.
The mysterious Mr Lazarus has helped Kip and his father completely change the fortunes of the small local cinema they own and run - but now Stephanie a local journalist is sniffing around, wanting to know how he's done it . . . With the launch party for the huge space adventure movie, Space Blasters, approaching, Kip is desperate to keep Stephanie away. But when Mr Lazarus himself ends up stuck inside the film at the mercy of the evil Emperor Zarkan, Kip has no choice. He has to go in after him - to a galaxy far, far away . . .
In America, perhaps more than in any other western society, reality, legend and myth overlap. Americans have always been proprietorial about their country and its presentation. The international authors of this book open a range of windows on our study of the USA. Covering issues of culture and society, literature, politics and history, ethnicity, ideology and democracy, they offer a unique analysis of the way in which we perceive and interpret a country which has become the only truly global force in politics and culture.See also: Journal of Transatlantic Studies
THE ADVENTURES OF NED WATLING, AN ORPHAN AND HIGHWAYMAN’S ASSISTANT Ned is like any other teenage boy: awkward, a little shy, and just trying to find his place in the world. The only difference? Ned also happens to be the assistant to the nation’s most feared highwayman, The Shadow . . . Travel back to a time when highwaymen ruled the roads and follow Ned as he is reluctantly swept up into a whirlwind of adventure. Whilst escaping the grasps of the thief-takers, Ned soon finds himself stepping into his master’s shoes and an unwanted life of crime. The pressure is building with new friends and enemies galore when Ned stumbles upon a long-infamous gem, The Bloodstone, which forces him to make an important choice. Can he ultimately escape this new threat and finally free himself from the grips of The Shadow? A brand-new middle grade adventure from the author of Sebastian Darke, Philip Caveney.
Sebastian Darke is the author's d but work for children and is pitched squarely at the 9+ market. Featuring the eponymous hero (a would-be jester desperate to make money, let alone people laugh); a shaggy, sarcastic 'buffalope' called Max who can talk (and does, at great length); and Cornelius, an unlikely pint-size warrior who could give Zorro a run for his money. This is a fast, funny story that will grip readers from the very first page.
Egypt 1923. Fifteen-year-old Alec Devlin is on his way to the Valley of the Kings. Accompanied by his faithful valet, Coates, Alec is to spend his summer holidays working on his Uncle Will's archaeological dig. It's not the first time he's spent his summer this way . . . but this year things are different. Uncle Will and his young assistant, Tom Hinton, have recently made an amazing discovery - an ancient tomb hidden deep below the earth. But only hours after opening its doors, Uncle Will falls mysteriously ill and Tom seems to have disappeared without trace. Together with Ethan Wade, the young American soldier of fortune who is managing the dig in Uncle Will's absence, and a pretty French woman called Madeleine Duval, Alec sets about unravelling the tomb's mysteries. Seemingly harmless animals have turned into rabid killers . . . long dead mummies are rising from their tombs . . . the spirit of a powerful High Priest is claiming the bodies of the living as his living hosts . . . Together Alec and Ethan must confront a terror that has waited three thousand years to be reborn.
Baseball: The Turbulent Midcentury Years explores the history of organized baseball during the middle of the twentieth century, examining the sport on and off the field and contextualizing its development as both sport and business within the broader contours of American history. Steven P. Gietschier begins with the Great Depression, looking at how those years of economic turmoil shaped the sport and how baseball responded. Gietschier covers a then-burgeoning group of owners, players, and key figures--among them Branch Rickey, Larry MacPhail, Hank Greenberg, Ford Frick, and several others--whose stories figure prominently in baseball's past and some of whom are still prominent in its collective consciousness. Combining narrative and analysis, Gietschier tells the game's history across more than three decades while simultaneously exploring its politics and economics, including, for example, how the game confronted and barely survived the United States' entry into World War II; how owners controlled their labor supply--the players; and how the business of baseball interacted with the federal government. He reveals how baseball handled the return to peacetime and the defining postwar decade, including the integration of the game, the demise of the Negro Leagues, the emergence of television, and the first efforts to move franchises and expand into new markets. Gietschier considers much of the work done by biographers, scholars, and baseball researchers to inform a new and current history of baseball in one of its more important and transformational periods.
Deep in the remote heart of the jungles of Mendip, Sebastian, Max and Cornelius are in search of a legendary lost city. On route, they encounter the Jilith, a race of warriors locked in a deadly struggle with their mortal enemies, the fierce and brutal Gograth. Can Cornelius train the Jilith to defeat their enemies? Why does jungle girl, Keera think she knows Sebastian? Can Max avoid being turned into spare ribs? And, if they ever find the Lost City, can the three friends survive the ravages of the Night Runners - terrifying creatures that are already dead . . . ?
Malaya in the late 1960s was at last casting off the yoke of British colonial rule. But Harry "Tiger" Sullivan, a retired military officer who had made is career in Malaya for almost two decades, had nowhere else to go. Well respected for his distinguished military service, and even more so for his legendary skill in tracking and killing man-eating tigers, Sullivan's life was a comfortable and well ordered one--until the arrival of Bob Beresford, a brash and very handsome Australian. Melissa Tremayne, a lovely eighteen-year-old British expatriate bored with the slow pace of life in Malaya, had always been like the daughter Sullivan never had, but one look at Bob Beresford makes Melissa determined to win his not-so-fatherly affection. The rivalry between the two men intensifies with the sudden appearance of a man-eating tiger, emerging from the jungle at unpredictable intervals to attack and terrorize Malayan villagers, Bob wants the glory of killing the beast, while Melissa is pursuing a different kind of trophy--Bob himself. Sullivan finds himself drawn into a trial of manhood that he is unwilling to undertake. The tension builds steadily toward a thrilling climax deep in the Malayan jungle. With rare skill, Caveney combines his themes--the dilemma of aging, the blind pursuit of romance, a tiger's desperate struggle for survival--into a thrilling and compelling tale; the fascinating characters spring to life against the exotic background of Maya. In Tiger, Tiger, Caveney spins a brilliant and touching story that will not soon be forgotten.
Boy rides across the desert on a 'borrowed' horse. His destination? The great city of Ravalan. He's carrying with him his most treasured possession - The Book of Secrets - which contains his late father's inventions that have the power to change the world, forever. On his journey, Boy falls in with brigands who rob and leave him for dead in the harsh desert sands. In a turn of fortune, he is rescued by a group of eccentric travelling players, led by the fearless Lexi. It just so happens that they are looking for a new leading man. Can Boy help them out by starring in their latest show? And in turn, can they help him track down the stolen Book of Secrets?As danger lurks around every corner, Boy will need to keep his wits about him . . . A rollicking medieval romp, where laughter and action abound in equal measure.
Pandora is a sweet, bright, sixteen-year-old girl when she leaves her parents in London to spend the summer in Wales with her great-great aunt Rachel. Since she knows Rachel Ellis is very old, Pandora is surprised when she meets a youthful woman who doesn't look more than forty years old. Naturally inquisitive, Pandora sets out to explore the surrounding countryside, only to discover that her aunt is feared by the local townspeople because of her inexplicable youth and because her strange gardener, Ewen, has an eerie, seductive power over the village women. Protected only with her innocence, Pandora searches for her aunt's dark secret in an atmosphere of fear, suspicion, and ageless evil. As this gripping tale builds to its chilling climax, Pandora must answer the terrifying questions that confront her: Just what does Rachel Ellis want from her? Why does Ewen look at her that way; why does he come to her room at night? Why does she find herself drawn to his power in spite of her fear? What is hidden behind the boarded-up doorway to the top floor of the mansion? And why does the ghostly apparition of a child beckon to her from the lawn in the night? After this summer, Pandora will never be the same. The Sins of Rachel Ellis by Philip Caveney is a novel of inescapable terror--the explosive story of a child's soul in peril.
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